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edo494
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  • It is nice to see you helping Arad. Good thing you didn't 'jump' on his post.
    Eh? Just because his posts aren't very helpful, and he doesn't post in the same thread twice, doesn't mean he's post hunting.

    Both of these things could be explained by him being a relatively new member. When I first started on THW, many years ago, it was the first forum I had ever been a part of, so my posts were more conversational and less helpful, and it took me a year to notice that replies to threads I'd posted in were listed in my User CP.
    Haha, well I always appreciate people that try to help out.
    It doesn't matter if you actually suggested the solution, I'm already happy that you shared your thoughts. :)
    I will soon run out of things to review, then I'll see what in the Spells section needs the Bribe
    Thank you. I intend to be more flexible than I was a few years ago when I was active. Any ideas for a spell-themed contest? I want to host one again soon.
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    I have to say it this way, but for fuck's sake, tab your code or burn in hell.
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    :D..
    Reputation (--5):
    (Post) That's not a way to talk with people :/ don't demand stuff, be civil, and friendly, or risk an infraction
    It's that time of the month again!


    [IMG]

    EDIT: BTW, I heard you are now called "Super coder guy".:goblin_good_job:
    Hi, though again a bit about or-ing concepts... and I think its maybe not a good idea to allow this, because it somehow kills the purpose of concepts. Imagine the situation


    template <type T>
    concept Printable
    or {
    method T.print takes nothing returns nothing
    function Print takes T returns nothing
    }
    endconcept

    template <type T> requires
    Printable<T>
    function Foo takes T t returns nothing
    call t.print() // So what happens if T only supports function Print?
    endfunction


    The user (= writer of function Foo) can't know which of the concepts is implemented by the creators of generic type T. So I think it doesn't make that much sense to or concepts at all ... (correct me if I'm wrong)
    A
    I felt as if it is not a good representation. Now I have to hire a new one.
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    I didnt respond because I was writing template stuff that would do the same thing as example, but then I failed, because it would include stuff I would really not want to compile(parse ambiguity mostly), but this could technically be done with concepts:
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    Right, that would do the trick here (and looks also cleaner)... nice :)


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    Also what about the C++ concept as template argument style?
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    Yes, thats a nice way to keep short things short.


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    Also just now thinking about having Or-ing in the concepts, so the Printable concept would require EITHER method print OR function Print, something like this
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    Hm, I don't know if I like that syntax... But yeah some mechanism to or different concepts would be nice.
    Ye, been busy with work and with health issues. Getting better, hopefully will get back to mapping again soon :)
    Basically like decltype? Could definitly be useful:


    template <type Container>
    function foo takes Container c, result_of(c[0]) initValue returns nothing
    endfunction


    would not be possible with only auto AFAIK. So, I vote for yes :D
    hey i need some help... you said don't use wait but i having tough time not to use wait...
    but i am using a function like this

    a()
    {
    check ( if player pressed esc )
    skip movie
    else
    wait(1 sec )
    call a()

    }
    how to implemet like this using timers
    Okay, listen up you little shit. You've been rude to me and aggressive with me ever since I came back to this shithole, so now it's my turn.

    What gives? Is it my avatar? My atheism? My sarcasm?

    Get your fucking shit together.
    what is the story about the monkey and the ladder and the banana? I must know. (good post btw, I thought I'd reply in a VM instead of in the thread itself)
    Reputation (+1):
    (Post) can you show an example how to do this if i wanna make the alternate attack chaos for heros
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