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icewolf055
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  • Hmm, then its nice for me :D okay then thx so much for your answers and your time ill send a screenshot if i can put my model into the game
    Well here's a massive thanks for you :D

    I like the model so much btw!
    But is Warcraft 3 capable of using this model? It has 1239 vertices and 2551 edges. Im asking bcz I dont know war3's limits.
    Hmm i hope ill find plugins for blender, i know there is for 3ds max but ive never heard for blender or maya :'(
    Thanks so much! You can send me any model u want, I just need it to be made for warcraft 3. Okay I'll use the existing animations right now. I also have photoshop too then I'll have no problems with that ! Thx again!
    That would be awesome! I've mistaken the workspace with Blender's :D Animations are my second problem which I'll have struggle with after the model creation :D Do you texture the model in 3ds max too or do you use some other programs?
    Hey icewolf, i saw that youre making the models in blender, i was going to ask if you could send me one of your finished or ubfinished models for war3 so i can view it?

    I am trying to make a model for the contest as well but im not used to work on low poly characters, it would be a nice tutorial for me if u could do that. I dont have much hope that i can finish anything until the deadline for the contest but ill learn a few things
    The model is Sphinx Rider, something like that. I think it looks great and thought you send it to me, if u dont want to its okay, i'll not bother you.
    Well ok good luck! Your Dota 2 Effects are really great. Im planning to use the remastered Shadowraze Effect for my upcoming map but of course giving you credits.

    Also, why are your resources not here in hive? Is it prohibited here in hive?
    Hey are you the icewolf that makes dota 2 HQ effects? If yes, good job and let me just ask if you are still working on that?
    Hi ! thats awsome :) i'm making a new Mod for warcraft 3, the idea is an AoS with heroes from warcraft, DotA, League of Legends and more, in the future it will have a campaigne and an HQ graphics mode. it already has an updater for local files and for the maps, so maps that will join this project will have an auto update and more ressources (local files) both in low quality and high quality (as the user chooses in the settings).

    here is the link for the website : www.getrit.webs.com
    I don't know lets do the main ones first for now which are the usual warcraft ones and if we needed more we can add more I guess later instead of this whole list right?
    that seems flawless and really promising so far, I think the texture is really good aswell, and the animations are bellow feel free to add more if you have ideas


    Animations required:

    -On Land-
    bite left
    bite right
    bite (front)
    tail whip (spins; 180 degree spin)
    walk
    walk fast -or- charge
    roar
    taunt (kicks dirt with on foot)
    walk limping
    flinch -or- stand hit

    -Flying-
    Morph
    Morph Alternate
    Morph drop (falls from midair)
    stand alternate (flying)
    walk alternate
    charge -or- walk fast alternate (doesnt flap wings much)

    -Others-
    Spell Throw(fireball)
    Spell (2 fireballs, one on each side)
    Spell Throw Alternate (Flying fireball)
    Spell Slam (Slams tail again the ground)
    Death
    That is really outstanding! I dont mind the texture because technically we don't have to follow the exact way the monster hunter game is, but if its possible try making a version of the texture that matches the actual Yian-kut-ku colors just incase we decide on using that instead, but seriously great job i love it.

    Thats outstanding man, I'm really satisfied with the results and the texture seems okay to me I like the way it is but if possible can you make a version of it that matches the actual monster hunter yian-kut-ku? I'll have beta testers vote for which one they think we shoud use later in this project
    but seriously great job you're a true artist keep the good work up!

    Yian kut ku texture reference

    ----------
    That would be great, I have a texture done for the rathalos (used a bunch of ingame textures) but i'm terrible at animating below:( I can only do postures so here are two: (maybe you can animate it later if you get around to it and no one does the job by then?)

    [IMG]

    P.S.
    Looking forward to see progress on the YanKutku
    Well I already started myself, I already have the mesh for the Rathalos model done and I am working on few other, I need the model to be animated and textures and it needs attachment point added but I'm not in a hurry

    Hey there,
    I was wondering if you are still intreasted in working on the Monster Hunter project we started a while back, I'm thinking of a full remake and I already got few things done and I'm still working on it.
    ~Stonneash
    Sir, do you have Pudge's Dismember combat sounds?
    I mean when I cast Dismember and you will hear his hook and blade striking sound.

    Oh and BTW what spell are you planning?
    Nope. I just put smilies, thumbs up orcs, or dancing starfishes on peoples walls when I feel like it.





    Have a nice day
    Not requesting but can you upload Hero Combat Sounds and can you give me link of video recorder you are using
    Yes, I know. But script folder is not there. So I made one and imported(And compacted). And then I play and your does not work in game. So I try to use MesH Patcher but still problem.

    And PD is now offline. No one cares
    Another question. Your War3map.j is not working. Show me video or just tutorial please?

    Please answer my questions. I'm waiting your answers :)
    Hey! Slardar please?

    Oh and another question. All of Lionheart07's Portrait BG does not work. Can you answer this
    Fellow modeler! It's been a while since the last one, but the next modeling contest is finally on its way. Help us determine the theme for the 27th Hive Workshop Modeling Contest!
    Does Thiago's patcher modify your map's UnitUI.slk or deletes it and add another one?
    Hello! Mr. Icewolf! Will you rip Zeus's Spells? =_= However can you teach me how to import Lionheart's creeps pack? With Patcher or? o.o
    I have a question again.
    How can i change Shendelzare Silkwood's missile?
    Oh, i followed the instructions correctly and it works good.
    Especially the Ancient Apparition and Anti Mage :)
    +rep
    Wolfie can i ask?
    Does your spellpacks support the official dota 6.78 ai map?
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