That's how it tends to be. A truly successful person has to know when to be active and when to be passive. Being active all the time leads to opportunism and that person will not be successful for long. Being passive all the time can produce something good, but it will likely be given to some more active person who can develop the idea faster. It's an ancient conflict really and neither side can truly "win" without the other. Just think of the gaming industry. Large companies buy ideas from smaller, more innovative ones. Typically it happens by buying the smaller company itself and thus, the packet of all its inventions. Then the large company uses its huge market power to develop the ideas as much as they can. Eventually the ideas don't have any way to be developed further, so they stagnate and so does the playerbase. Then the cycle starts again by finding new innovations. I used to think it's bad, but it doesn't have to be. Indies typically don't have the market power to truly perfect their idea, while large companies typically have too many responsibilities to risk with trying out things. In an ideal economy there would be a high amount of low-budget indies that produce ideas and, when they make something good, enlist the aid of a company to develop it more. Problems come when any of those mechanics falls out of balance.
If the companies get too strong, they will buy out everything that might even remotely bring profit, thus not letting innovative projects mature.
If the indies are too strong, they have little incentive to actually create something new rather than simply doing what works. They will either become companies or disappear.
Atm the crisis in the game industry seems to come from 2 related and overlapping events:
Companies were very successful a few decades ago and leveraged this power a bit too much, leading to stagnation and creating tons of expensive games that aren't really innovative. Eventually people got bored of playing the same games with upgraded graphics over and over again.
Secondly, the spread of Steam and other publishing platforms has reduced the need for indies to leverage company support in a wide scale. Companies that don't have a large publishing platform are bleeding out due to not being able to stay in competition.
There is the potential threat of Steam or some other similar service monopolizing the industry, but atm it has only been happening at the expense of the previous generation of game development.