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APproject
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  • so everything is ok at this moment?

    If it was, remember to remove leak and special effect. Not all region leak had been remove.
    Melee Initialization
    Events
    Conditions
    Actions
    Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
    Set Effect = Effect
    Environment - Turn Effect On


    Does it have this effect?
    remember to destroy leak.

    Replace those center of xxx to region[xx number]

    View those trigger to know exactly how to do it.
    Gametime 0 Initialization
    Events
    Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
    Set Execution_Order = 0
    Trigger - Run Next Trigger <gen> (ignoring conditions)


    I forgot to add this trigger, you can add it yourself and everything would start to work.
    Ok, I would fix it as soon as possible.

    By the way, do you want to help me work out a terrain in my battle cinematic? I am currently working a cinematic battle. It would be interesting once it was done.
    They will be needing a lot of discussion before implementing something severe. Remember the Punishment table. They will not be wanting some epic fail again.
    I currently still stump at my campaign, I even have another cinematic on work (Arthas & Illdan : The Confrontation).

    My campaign project cannot speed up cause my spell maker and terrainer doesn't have enough time to work on it.
    I could help, but I also busy with my campaign. You know, my campaign lack of terrainer at this moment.

    I also currently stuck at spell idea. I now trying to figure out what is the most suitable spell for assassin and king.
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    This cinematic is the intro for my new project - campaign. Seth will arise planning to destroy all mythology and you'll have to play as Egyptian sorcerer, Norse warrior, Aztec shaman and Greek fighter by searching Seth in their worlds. Stroy and etc is from the original game - Loki: Heroes of Mythology.
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    Before you start a campaign, I suggest you to read my campaign tutorial. Campaign was very hard and require a full planning, it isn't like any of the other map you ever made.

    I making THS campaign, I know how hard it was.
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    I should use Custom Script for that? Could you show me how? And that might reduce the lag if I'd remove it?
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    Yes, it would increase the performance speed. I rather bad in describe this matter, maybe paladon or purplepoot can explain it much better.


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    It's too difficult for me at the this time, lol. You could do that if you would like to, of course great credits would go for you, General Frank aswell.
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    Turn on exactly what?
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    Once you are completely done with the cinematic, I would remake the entire trigger structure for you.


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    So you suggest me to remove the action that disables dawn/dusk sounds?
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    No, you forgot a custom script.
    I also suggest you not to create a multiple timer, it could be done by using 1 timer only.

    My recent discovery also found out a even more efficient triggering. Create a precise timing cinematic without using countdown timer.

    The main reason why the weather effect doesn't work is because you forgot to turn it on.

    And remember to use custom script for ambient sound. Disable dawn/dusk sound doesn't include ambient sound.
    Motion 13 Additional
    Events
    Conditions
    Actions
    Sound - Stop Dark_Ambiance_wav_24224 <gen> Immediately
    Sound - Play Awakening <gen>
    Wait 1.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    Wait 1.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    Wait 1.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    Wait 1.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    Wait 1.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    I am impress at your work. You certainly work hard at it.

    Do remember to destroy the trigger files once it doesn't have any use.

    At this trigger, you could use loop instead of making a multiple action of it.
    try use digital media converter or website to conver it, there is a few site that you can use to convert.
    A lot of reason of why it was like this. It could due to the sound duration was below 1 second, but it could also corrupt/bugged because you convert it from wav to mp3
    read bounty comment to know what i mean... :p

    The cinematic was a combination of serious and humor. If you remember it well, it started as serious cinematic and end as ... :p
    OK, I fixed ALL of the Tooltips I believe, Both Heroes and Spell. Fixed a bug with the Hero upgrade system. Also corrected all the Hero Selection scales to 1.25. And changed Evil side Towers to something more "EVIL". Is there any way you could take a look at my updated version?

    *Crap, hang on. Im gonna set the Hotkeys. Perple seem kinda picky about that.
    OK, you rated my map Diablo 2 Herowars. I need you to clarify what you were talking about on line 7 of your review. I have no clue what spell you were talking about.
    Oh, well unfortunately we are on Battle Net. Sorry :/

    Umm wait maybe we are going on Garena, I'l let you know.
    Ok then, I would be adding custom spell to the campaign while you busy with your cinematic. And about your map, it deserve a approval considering that you willing to follow advice.

    By the way, you can have a view of my mini-game map Dodge at map section. apocalypse make a funny loading screen of it. hahaha...

    Too bad it cannot be accepted into speed mapping contest...
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