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Fingolfin
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  • Greeting, high king of Noldor. My name is Zowie the Berner, at your services.
    Anyway let's get down to it and stop wasting your time;
    I have been working on a starcraft 2 lord-of-the-rings project for a bit now. And I was wondering if it is okay if I convert your warcraft 3 lord of the rings models to starcraft 2 format. This will require me to change some textures, but you will be given full credit for it on your hiveworkshop IGN.

    Please approve this senpai ._,
    Btw Fingolfin, there is another way to stop trading by F11, you can go in constants and make "ally trading increment" to 0. I'm telling you this as in World In Flames you disabled F11 and you couldn't see the players at all, if you haven't figured another way this is a good way to do it and allow you to actually see the players in game. Also thank you very much for all you did.
    Thank you, also if you don't mind to tell me what trigger you used to make Units spawn 3 at once I tried but the trigger just seems to leak (I have Jass now)
    Also what program do you use to transfer animations?
    Fingolfin was wondering if you would know how to fix the error for oinkerwinkle's animation transferer with "COMDLG missing file" thing. I'm asking as I'm trying to add spearman stab animations to the villager, I tried using Matrix Eater but that is just too complicated for me and maybe the oinkerwinkle's anim transfer was easier. Anyone that can help in this matter be very appreciated.
    Read you were working on the debts. Did you find what caused the interest-payment bug? Where wrong player (red) was said to have a claim on my debt?

    Chathulu should probably spawn 5 minutes later in my experience as people make it a thing to rush him, especially if you are Indonesia, China, Australia, etc. Another solution is to make him avoid attacking capital areas, as if he gets to that, the player is most likely destroyed, especially if he is new and the game has just started - and I don't think people enjoy such arbitrary events.

    Also have you turned off the AI for the latest version? They didn't move.
    Take your time man, ain't no hurry here. Gives me time to work on a cpl view changing abilities /units.
    Right now the only wip of the steam ship I have is the orc Juggernaught with no skin and no wheel/sails, extraordinarily bland to look at right now.

    If you would send me the tri-plane model, the Kaiser would be most appreciative with your contribution to the war efforts.

    Right now, progress has halted not because of problems with models or skinning time, but school and work are now taking precedence over my day-to-day conduct. So it'll be a few more days before I get that out of the way.
    The map you uploaded isnt World Domination, you joker! :p Now I get to play parasite or how does mmh release work?
    Thx. Could I ask for these two changes before you upload:
    - Fix the ceasefire agreement.
    - Add -all to the offer neutrality option or make people start off neutral?
    I'm now 99% sure that increasing the wealth at a capped city (by spam clicking) has a high chanse of causing desync as i've managed to do it twice.

    I also think its likely that halted production can cause desync, but this I'm not sure of.
    I have actually found out a way, I just simply use Model Editor and properties and able to see the path, Again Thank you very much for this.
    Thank you so much, but I got a simple question how do I know which path to insert, as for now I only got to check all the available paths.
    How to create zombies in World Domination? In game currently and got full tech. I have to toss the canister on a enemy?
    I got the Jackal model to look some what like your picture(the shield is a little tilted but still good), all i did was move the weapon attachment point to the right hand and attached the plasma shield to that, then i had to rotate the plasma shield accordingly. I also put an attack walk stand defend animation on the jackal they look good. I would like your permission to use it on my map.
    Thanks. BTW, I like the work you and the other developers did in World in Flames and I have some suggestions:
    AI (for Neutral and playerless slots)
    Heavy artillery (ex. Kanone 18, Long Tom) (you can upgrade the AT guns to howitzers)
    Coastal artillery and AA guns can fire on land (but will become more expensive to avoid people making too much of them)
    Snipers
    MG squads
    Light cruisers (Brooklyn-class, Chapayev-class, Leipzig-class)
    Battlecruisers (Repulse, Scharnhorst, Hood)
    Other heavy cruiser classes (Admiral Hipper-class, Des Moines-class, Kent-class, Takao-class)
    Almost ready for a release :) Couple gameplay features i added to spruce things up a bit. keeping most a surprise but i will let you know that i gave the ranged hero's an aimed shot ability. Simple triggers but looks pretty cool. I spent the last couple of days optimizing everything that is walkable except the deeping floor. let me say performance is up big time in spots that had frame loss before. Fixed a lot of bugs and optimized some code as well so the game should be running smooth all around. Cinematics were changed around again, a lot added to them. in summation i am getting really close to a release. Will have to send you a test copy within the week to try out.
    hello fin, about your jackal model. not trying to press your buttons but in game the models attachment points are weird.

    i can't place any thing in the left hand, weapon sends the plasma pistol way out in front of the right hand. (right now i can only get the plasma shield and and gun to attach to one arm the right along with the shield)

    (the right hand on the jackal model wont work for some reason, i gave it another attachment point just to see it that would work but no, nothing i will put that shield on the left hand/arm)

    plasma shield had to be rotated 180 degrees and moved 25 deggrees to fit, other wise it was flipped around and inverted.

    And is it ok if i try and give your badass elite model some animations? attack, death, decay
    I saw the World In Flames models you posted and I dowloaded them. But when I use them, World Editor could not load the file. I tried both w/o custom path, Textures/ and just the file name. What do I do?
    haven't done the doodads or under water texture yet but is this sorta what you were talking about? Followed a hive tutorial on unchecking the water height level box in advanced tab, leveling the terrain, then lowering the terrain to show the water. Works out a lot better for pathing just gotta get some more doodads in the right spots and it should look good.
    Any idea what to do here? Iv ran outa ideas and thinking of just leaving it or maybe trying to cover it up.
    Well i got neodex to work with 3ds 2015 finally. hopefully this spells good for my animating.
    hey Fingolfin i have a hard time finding the starting location if theres no trouble i was just wondering if i can have a copy of your map to look for the trigger editor i'm sorry for the trouble :)
    Forgot to mention in the message that terrain in space is flat, while its not on the ground planets and some elevations there but not that much, there's cliffs though. Thus projectiles fire in certain region (space) does only need to behave in 2d, at height 200 which all space units are except buildings. On ground maybe 3d. Also each damage type has its own upgrade so I need that to apply to the projectile damage.
    I'm looking for a projectile system that allows other projectiles to intercept projectiles in addition to track units and going straight forward. One like SupCom, but I'm to bad at JASS to export it, I've tried a couple of times but failed.

    You mention you made lots of projectiles system to me.
    Sorry I haven't been around much, mom was in the hospital/recovering and been trying to upgrade to a couple ssd's which one was doa. Been working on it here and there will make a push again soon. Cliffs almost done though which is a huge relief.
    No I waited more then 5 minutes, other people were playing; and I was being attacked by Soviets (watching replay) don't know what made all leave after 5-10 minutes.
    Is there a bug in WiF? Was going to play as Finland but the "waiting for other players to vote" dialog never disapeared and thus got me stuck. I'm in the game currently.

    Can't click F10 or anything else, only type when somebody laggs. Actually I can click the heroes and map-toggles.
    Incredible, don't know if I'm more amazed over how someone pulled that off, or that I actually managed to use it (kind of). ^^
    Meh, your status made me think that you're from germany! Damnit!! :p

    Well at this point I can tell you then how much I adore your model/skin additions to this site. Thank you!
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