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Remixer
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    I am sure that I am going to use it in my map project, therefore I was interested.
    Thank you again!
    A
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    Set casting time to -1 and make sure that the unit's "Cast Point" is set to 0.
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    Hey, what do you call a 'Cast point' ?
    Thank u Remixer, but i don't make such works, yet.
    I'm not so skillful to make a full artwork, i still have to learn a lot.
    And, yes, i'm so crowded with other things, i barely have time to doodle something. :(
    Currently busy, also I do not feel ready making any kind of loading screens or full illustrations
    D
    Hello, I was late in readingvyour reply on SotP bug report thread but.....End of the game ? I dont get....
    D
    Still no Half Life 3 ^^
    it's a map

    it's a mix of tower defence
    hero siege/defence
    and I suppose a campaign element.

    it's cool and it's a warcraft map
    Yes, it is a resource spotlight feature. Resources basically cover all the user submitted resources here at the site.
    A
    Oh, thank you.

    I do not read all, hu ^^ If someone quotes me I do read all, but the discussion between MasterHaosis and Tauer is always the same, not really interesting, I don't read all of it, just parts my eye catches.
    If you have any further desire to work on it I would appreciate it but otherwise I can certainly take it from here. It really looks wonderful. I'm also bringing back Severed Isles in the next update.
    This looks beautiful. I would like the water closer to the mines but if it is going to be a great deal of work I will make due. I assume waygates will allow ships to cross into the "nether water"?
    If you can possibly get that map done in the next few days I would appreciate it. I can work to finish it as well if it is partially done. I have some time now before the end of semester rush and want to get one more update out.
    That looks nice! If you set the range of a demolisher to 1200 and it can attack a town hall built near the mine it is good.

    EDIT: From the water I mean.
    Are you working on the map or should I go ahead? I just don't want to overlap.
    That sounds great! I just need to make sure there is enough deep water inland to provide sea units areas of advantage.

    If you have time for this in the next few days I would greatly appreciate it.
    I do use the permalink. I just don't use the single post permalink.

    Eh, I guess I will if that's what people prefer.
    Thanks for noticing ^^

    I like to think I've advanced especially in reviewing.

    I'm curious, were you one of the most active reviewers back then? Or is it just post them few and far? :D
    I will get to it next week but in general I need to open the water areas up a bit and add deep water. I also wanted to add some void in the middle area for effect.
    I will have to make some changes to allow more sea unit access but overall I love it. Thank you!
    D
    Yeah, but people will generally avoid playing maps with outdated patches. Anyway, good work, hope to see more from you :)
    Now who's the wolf? :prazz:

    Yeah, I guess a lot of people are dealing with exams and other heavy school-related stuff right now. Bring back the holidays!
    Oh, it's probably just you. I mean it's not like I used such an uncommon word as extremities for a reason. But if anything were to get sliced off, I just hope it wouldn't be something really important, you know? Like really, really important.
    Yeah, watch your extremities. I'm not always in control of what the lasers happen to slice off :ogre_hurrhurr:
    It's a good start. If you look at the four current maps though there are never vast areas of open water. I've tried to create areas where land and sea interact, and small pockets of deep water where sea has the advantage.
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