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Thank u Remixer, but i don't make such works, yet.
I'm not so skillful to make a full artwork, i still have to learn a lot.
And, yes, i'm so crowded with other things, i barely have time to doodle something.
I do not read all, hu ^^ If someone quotes me I do read all, but the discussion between MasterHaosis and Tauer is always the same, not really interesting, I don't read all of it, just parts my eye catches.
If you have any further desire to work on it I would appreciate it but otherwise I can certainly take it from here. It really looks wonderful. I'm also bringing back Severed Isles in the next update.
This looks beautiful. I would like the water closer to the mines but if it is going to be a great deal of work I will make due. I assume waygates will allow ships to cross into the "nether water"?
If you can possibly get that map done in the next few days I would appreciate it. I can work to finish it as well if it is partially done. I have some time now before the end of semester rush and want to get one more update out.
I am having some issues with Frozen Void. I need to enlarge the islands so there is a seep water pocket in the center, provide deep water sprad around the main island, and have the shallow water go closer inland so ships could be in range of the starting locations.
I will get to it next week but in general I need to open the water areas up a bit and add deep water. I also wanted to add some void in the middle area for effect.
Oh, it's probably just you. I mean it's not like I used such an uncommon word as extremities for a reason. But if anything were to get sliced off, I just hope it wouldn't be something really important, you know? Like really, really important.
It's a good start. If you look at the four current maps though there are never vast areas of open water. I've tried to create areas where land and sea interact, and small pockets of deep water where sea has the advantage.
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