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Gismo359
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    (Post) Thanks for all the help Gismo359. I'm downloading replykit now and hopefully problem will be sorted out.
    hali Gismo mikorra várható a night elf utolsó pálya? Utána neki állsz a kiegnek is?
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
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    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
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    <span style="font-size: 9px">©SeedinAethyr 2016</span>
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    I may have mentioned this before but I would really like to see the Chaos Orc Peons/Kodos in the RoC orc campaigns fixed.
    At the moment, the kodo is a worked and the peon is not. This make Grom's mission really annoying and makes the last chapter considerably easier because the AI wont attack with the kodos even if provoked.
    There are also some annoying things like the footmen in the second to last mission being neutral isntead of enemy.
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    Can you provide a complete list of bugs and problems for the ROC/TFT campaigns and where exactly they occur? Then I could take that point on the list.

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    Also, voice acting in the demo/prologue campaign >:C
    Its already in the demo game, so it would make wonders!
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    I don't know if I already said that but voice acting probably only exists in english which is why they did not include it?
    Hey there Gismo, can you give us an information on what your plans are about the 2-player campaign? You are now working on finishing the Night Elf campaign (right?), but once you finish that nobody knows if you will also do the remaining Frozen Throne campaigns.

    Anyway, keep up the good work!
    Man, you might want to adapt my old project, which is this one [http://www.hiveworkshop.com/forums/map-development-202/operation-lone-wolf-251907/]. I am asking you this because i trust you and only good system makers can continue the project. The terrain is almost complete and the gameplay is halfway done, however i am not able to finish it because i started the new project which is the one that you recently fixed, the "Caribbean" map.

    You can fully own it, or at least credit me on the terrain. If you're interested to continue it, then tell me and i will give it to you via PM. :)
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    The only thing I can think of is having too many high quality resources that the game cant handle, but even then I think that memory usage of the game should have increased by a lot, instead of being stable/barely moving.
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    Well, after a hundreds of tests, now i can conclude that what're the causes of lags, yes you're right, the highquality doodads, i lowered all the textures below 256x256 without losing the quality of the terrain. I removed the lightings (which is indeed spammed all'round the map) and some shitstuff imported on the map (useless models in the map archive). I also disabled the 2 computer players (which results to boring-ness of the map because you're just competing with 1 player) which greatly improved the game performance because there is only 2 players in the map that're making actions. Lastly, i removed the decaying bones of the units so that they will just disappear in the map after dying because maintaining the corpse around is still considered as a unit and still making actions (although my plan is to add raise dead ability to some unit but i think it is going to be useless since there will be no more corpses around)
    in the map, and as what i have said above, having many actions loaded at the same time causes the lag. (Like having a combat with the units, using the abilities)

    Anyway, thanks for your time fixing my map :) I will be so happy if you will still help me on the future, well, as a trigger fixer :).


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    Also, I highly suggest that you ask about getting hosted on the Hive once you meet the criteria (didnt read it through so you may have arleady done that) and I am pretty sure that they will accept that.
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    Well, hopefully it gets accepted, as the game became boring after i removed the two players.


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    Good luck with your project! Hopefully you will be able to fix the lag soon!
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    Thank you once again.
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    Also, the Defeat Condition triggers all leak multiple groups. I suspect that thats one of, if not the cause of the lag. Will send you a pm once I have fixed it and tested.
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    Well lag usually happen when the offense/combat starts, probably the problem is in the AI , in the objects, in the triggers or maybe in the terrain (having too many doodads in the game.) .
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    I slept half of the day which felt great.
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    Well, same, i'm tired doing reports last night. :D

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    I suspect I should use the link you last sent me to get it?
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    All the pastebin links that i gave to you are the same, just download the latest file which is the 6th.
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    "Latest File : The Caribbean Backup 06"
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    Well, I did find a number of problems which could break the AI but the main problem was that the hero has no hero abilities.
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    Good, coz i thought im going on the right track then i realized that everything i've done are all wrong so i bragged :D


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    I just removed the hero from the AI and it worked.
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    So does it mean AI will not train heroes?


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    Right now, I am creating the starting units in the same trigger which causes a lag spike just as you exit cinematic mode. I have an idea on how to fix it but I thought I should tell about it first - its your map after all.
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    I'll try to progress/finish the terrain then i'll send it back to you once again when im done. :)

    Im thinking of, why not making a team for this project, there're many people i know who are really interested to work with me for this map. I hope you're interested to join my team, right now the project is behind the shadows and i'm such a lazy guy to publish a single thread :D

    Dam' i though i'm going to drop the project but then i found you, and you made it working, i dont know how am i going to thank you.


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    I can also revert all of the changes I made to the trigger if you want.
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    No no and no, im fine with it, i dont want to screw this map again :D


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    I will send the map via pm, as you wanted.
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    Big thanks to you once again :)
    Oh well, i hope you can fix them for me. ^_^ You can do it whenever you have time, i will not rush you since i'm busy doing stuffs in real life too :)
    I'll hug you once you are able to fix it :>
    I'm going to send it to you via pm, and make sure you'll return it in the same way.
    Are you interested to fix my map :"( Ive been shitting on this goddam AI Editor for almost 1 day without sleeping :(
    Hi,
    no I haven't talked to anyone yet, unfortunately.
    And I am not working on AD at the moment because of ugly business.
    If anyone else would like to organize a tournament I would like to help.
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