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Chaosy
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  • Yeah i see. So the only thing left to do is write those command into Building system code?
    There is one moar thing. After building system is initiated, peons should not be interrupted by RAM. Do you have any idea how to do it?
    I dont understand how to change unit type or building type for that spawn.
    Yeah great, much better.

    Need to figure out how to merge RAM with Building system now.
    Yey it's working now. Btw is it possible to make the peon spawn at barracks instead of main building once training is cancelled?

    Also I would like to extend the timer for peon spawn from 30 to 50 sec and also if possible make RAM target them more frequently. I tried to force-move peons around and I was more or less successful in my efforts. After I stopped, it took them a long while till they returned back to their jobs.
    Alright, i finnaly had some time to check it out.

    Great hall spawns peons, but there is no limit for spawn. There can be max 10 peons active at the base at the same time. Also I asked you to look at the trigger called GiveMePeonBack, which basicaly is supposed to return you the peon and gold if the training is cancelled.

    I have no idea how to change constants.
    I can manage hopefully.

    I'll write you back if I get any news. Btw Strategy/Risk prefix fixed.
    Yeah so, first thing i wanted to add was that spawn. Every 30 secs one Peon spawns in near the main building of each player. They keep spawning until they reach limit of 10 or unless the main building is destroyed.
    Did you make any progress since yesterday? I imported the building system death adder sent me. The only thing remaining is to merge it all togheter.
    Cool, yeah and I need a trigger which spawns 1 peons every 30 sec for each player with their main building alive. Max 10 peons can be in the base. Also is there any way to make them player-uncomandable (ignore player's commands)?
    I got like no clue how to read that code. They just move like bees without stoping, i would make it 2/3 to stop for 3 sec and closer range for their interactions. Maybe some random text instead of just Work,work? (again with use of random number generator)
    Yeah true, thanks for help. Btw I checked that RAM, it looks pretty good, though I have few suggestions. Is there any possibilty for peons to stop for 2-10 seconds when interacting or finish walking to a building? Also is it possible to add that random action generator?

    It generates random number from 1 to 10 which randomly does some action for both peons.
    I don't see the logic. Why is it reseting every time I reimport it? It's just annoying.
    Also I encountered a problem with DDS again while I was reimporting all the stuff into the new map. I hate DDS, lol.

    Could you give me a hand with it?
    Eww, remaking all over again sucks man. Are you sure you can't find it anywhere?
    And do you have atleast the basic one? I remember you saying that those interactions between peons are problematic, we can update that later.
    Lel, are u kidding right?

    You told me like a month ago it was almost finished, how is it possible?
    Chaosy, can you make my melee map work on my map?. Argos told me that you have some knowledge on AI Editor.
    Hey bae,

    I started importing new systems into the map, but I kinda miss the RAM system and can't progress any further without it.
    Hi, I'm going to be coding this stuff in a couple of weeks (I have been thinking and solving a lot of problems on paper) so we can finally have an stable version. Have a nice day!.
    Yeah. The redirects will expire in a week. Sometimes it can be confusing if your own thread is moved without you knowing.
    Reputation (+4):
    (Post) (+) Haha =D! \\\\ Your father cared for what you were playing? Cool father that must be =)
    So, the usual, spawn of Satan?

    I've been busy finishing the Object Data for the next campaign, else not too much actually.
    Yeah? It's =! (Not) Rational. I consider it valid though, at least as user title ^^
    Oh, I haven't posted it anywhere yet. It's a Visual Novel system.
    Uses local files, and the total file-size is 124MB, that made it bothersome to download and test the first time... you know, because it has no game-play whatsoever. T_T

    The idea is:
    1.) Let the users download the map/system and get it working
    2.) Write their script (in trigger editor)
    3.) Post their script here in Hive so that the other users who have the VN system can copy and paste it to theirs, and bam! When they test the map, they will be able read that script in VN style

    The sole purpose of this is for role-playing. But it seems to me that many people won't get the point (don't even know what "role-playing" means), that's why I refuse to upload it and get the public's opinion.
    And that's why I'm here, you vJass, you role-play, you love to help, plus you like anime. There couldn't be a better person I can ask for. ^ ^

    This is the screenshot when I started making it.
    ----------
    I always think it's small insect shit on my screen.
    ----------
    *laughs at Chaosy's noobish remark* :D
    Hey there!
    This is out of nowhere but, would you be so kind to check out my project? :D
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