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MiniMage
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  • In case you forgot this (Since the Model is Quite long time ago, you might missed out) you might wanna check this :O
    Okamimaru-I Tank
    Sai
    Naginata
    Bald Eagle
    Archer Rider

    Just In case you forgot those that these might buried by new models :O
    not rushing anything, just poking
    Wow - so much good stuff there I can't really do it all justice in this reply!

    The different huts you have look amazing, and the trade prince mech model looks incredible - prob one of the best scratch built models i've seen. Best of luck getting all this to a level you're happy releasing - really looking forward to seeing all that put together. I will definitely keep an eye on your thread!

    If my buildings are any use to you in your map, please feel free to include them and tamper with them as you like. I notice youve taken a slightly different direction with your buildings, preferring the marketplace roof and red tank type materials rather than the concrete bunker style of the goblin lab that ive used.

    I wanted to put a goblin melee mod/map together for my own amusement using hive models, but was a bit disappointed by the available goblin buildings. I felt it was worth sharing my models as im unlikely to ever release an actual mod (most likely i will have pilfered/modded too much of others work for it to be releaseable on THW) but figured that the buildings might be useful to others.

    Will keep an eye on that sheep processor for bad behavior - I thought I had cleaned up most of its bugs but what youre describing is a lot worse than I'd spotted.
    Hi MiniMage - are you the creator of the Goblin Sheep Processor in the bottom right of this screenshot?

    http://i.imgur.com/Bc1DPsM.jpg

    I had this sitting on my drive and I think I got it from THW a long time ago, but the model was rejected.

    I've fixed the model up so that it fits with my other buildings (notably birth/death anims) and would like to share it - can you give me permission to do that?
    Its okay now. Permission is not necessary. I made my another version of fire. Simple, but fit for model too.
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
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    Ja det var jag! Men jag har kompisar här över helgen, så jag kan nog inte prata förrän på måndag.
    Haha VAAA?? Jag bor i Stampen i Göteborg!! Läser till dataingenjör på Chalmers. Världen är så liten!!
    Sounds good. The parachute system is very simple, to be honest it can be done in a few of lines of code. The buff system is simple, but still not very hard. Send me your skype adress and i will add you!
    That buff system sounds pretty simple. The jass part you sent me is, uhm... not that great though. I can't tell how well it works, but in it's current state, you might aswell have made it in GUI altogether. I think the errors you get are because the global variables are not copied, make sure you set that flag in the editor settings where it automatically copies missing variables. There are also some in the jass section, which won't be automatically copied - these variables are named "unit", "id", "integer1", "integer2", etc. They are totally unnecessary though, as you could easily use locals instead (i can fix this for you). Adding conditions for blight ground seems pretty easy though, i can fix that later today if you want.

    About the parachute spell - what i meant about specific demands was more like: "how do you want to use it"? Can i use vJass for it? I can assure you, that using it will be very simple, even for someone who doesn't know jass. Out of the top of my head, i imagine it like this: you call a function on a unit which basically causes it to start parachuting. It will instantly be set to a preset (or choosable?) height from which it will slowly drop while displaying the parachute model. It will be paused for the whole process until it lands. Does that sound good to you? In this particular case, the parachute model would be added using an ability, as i don't think teamcolor works if you add it through triggers (unless this is a tradeoff you can accept).

    The airplane system can be used with any kind of attack. It can even use spells. Think of it as a normal unit that just happens to be constantly moving forwards.
    Sure! I'm a bit picky about modeling requests, but code requests are fine. What specific demands do you have on the parachute system? Where can i check out the buff code?
    Hey. I tested that and it works in game. Awesome sounds perfectly for goblins. I can convert you some files and send you
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    So you agree with my conclusion to reject this resource then? Lovely.
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    You are evil and you know it ;D.
    Just wondering if you ever finished that "Frostwolf Marauder"? I really would want to see it soon. :D
    hello, just asking for help...

    for example i opened an .mdx model in mdlvis,
    tried to rotate its arm,
    and i notice the vertices connecting the arm to the body moves just slighty,
    and as you rotate the arm 360 degrees, those vertices seems to be closing (i mean those vertices moves closely to each other until they hit each other)..

    that for me is vertex weights, and every .mdx(mostly human-like models) from warcraft's mpq makes that scenario..

    if thats not vertex weights, then what is that? if you wont mind...

    some told me that it can be because you can assign a vertex to more than one bone...

    can i use mdlvis or milkshape3d or magos model editor, to assign a vertex/vertices to more than one bone???
    or there are other apps i can use???

    can you pls help me with this???
    Thanks for attention. :)
    Reputation (+4):
    (Post) I doubt you want to hear this from me. But it's kinda rude to point out those two persons even if that's the truth. +rep for taking your time to answer anyway.
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    Thank you, but to be fair, I'd love to be the strict,objective and harsh old me, but Ralle does not allow it. I've been told to be nice, fuzzy and overly sensitive, but I'm not Misha nor Ralle. My thought process doesn't work that way.
    ----------
    Some people were talking about your awesomeness for being nice on giving moderations, in the chat room. So please, give it second thought on being "harsh old one". :grin:
    Just like that? You work in good company, you are 24 years old. You will find girl, do not worry. You only need this to be complete.
    But to find someone with whose you can talk, walk, with whose you can understand each other, to share good moments (even bad ones)...
    O Mage, I like this big text!
    I am glad that you like your job in Volvo and that you re very satisfied with it. Are you paid well?
    Well, I am decent. I has been raining these days so I could not go outside with girlfriend to walk. I await good time.
    I am busy with university and such stuff, real life. I am in relationship one year already, so my life is full for now.
    I'll think about what you said, but I'm not too convinced that it would be best for me to change it. Mine hasn't passed the limit on Hive or any device I've browsed Hive on.

    I'll see if others have this problem too.
    60 and 80 percent? How big is it on your screen? On every device I own, it doesn't stretch the window.

    No one ever said it stretches it out. It's that big to grab attention and I also prefer the style of signatures that way.
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