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  • I wasn't so active either back then. But when I came back they said to me that I did not miss that much.
    Oh you! But I wont forget your old name... haha
    Well, nothing much, celebrations are over.
    What about you?
    Sadly no, sorry about that. :cry:

    I guess we met from hive chat? if I may recall somehow.
    so... i saw you´re group and i want too join the group, if it is still used...
    anyway... see you later.
    I'm back, but I won't do anything rather than view and download submissions.
    Too busy atm, so your model stay un changed except, his shoulder pads, now changed to pure black
    Nah, that's okay, he is will be used in my map too, the ancient war
    :)
    So, i must add the wings
    About his comeback, actually, i'm learning animating the model
    Haha~
    Nvm about that, the construction is going really fast
    Thaks for your care
    :)
    Btw what wings?
    Afaik, the whitish wing is only found at strom crow in northend tileset...
    The animator is izanagi, he's on vacation right now, so, he can't animate yet, he's going back to our (yes, i and him is from the same country) country at next friday
    :)
    Okay, oh, and i have an update
    The portrait is based on 'priest' portrait, the wings aren't seen in the portrait (i'm kinda lazy attaching the wings)
    The devil from the heaven also will animated by someone else, so expect it become more epic
    :)
    But the animator is on holiday, so you will only receive the 'evil illidan' animation
    :(
    Is the Great War places on Medieval themed? If futuristics are allowed I'm gonna change it.
    It has 3 segments, so i'll change them into this:
    The center will gray
    The lower right part will white
    The upper right part will black
    The lower left part will black
    The upper left part will white
    To pure black or neutral hostile's black?
    For the wings, can't be done, i need to re attach the changed wing to the bone
    That's a hard one..
    Making a halfed model like that need much material and different color that will not fit to the model itself...
    And the model it self is unarmored (no chest plate)
    Now he looks like 'devil jin' from tekken
    :)
    But i like him very much, he look so cool..
    :)
    Btw, the morph anim has been removed..
    Due to hardness of make that model
    :'(
    Lightofdeath, how about the weapon looks like a scythe?
    Like hanzo hattori has, google the hanzo hattori's weapon, and you'll find it interesting, and also, the model has 2 weapon, so we can use your weapon (black scimitar with white glow), and the scythe
    Only the clothes, if the face was different too, it would make no sense...
    And i'll use another head, maybe bandit priest's head?
    The one that in creeps, not the priest in human one
    Okay, i'll do it
    And, i think, your warden 'devil of the heaven' is fit better with illidan evil, i think 'devil' means agile, and fast, and 'heaven' or 'angel' means deadly, in all combat
    And he could have a morphed animation to full devil, or angel maybe?
    hey light of death,can i add you as a friend (Because i need pinoy friends)
    Magos can't re wrap (re map the texture), you will need to choose between two option
    1. Vertex modify, allow you to modify the vertex, and re mapping a model
    2. Mdlvis, allowing you to create new model based on geomerge, even creating custom attachment point, and animation merged part, eg: illidan's wing at dreadlord's wing place, and animated like dreadlord's wings
    Also mdlvis extend the usage of the uv map (re map), you can even Chop the vertex part to some parts (eg: one 3d part become 6 or more 2d part) that can easily remapped
    And also you can animating a model, not only using native warcraft3's animation
    See the jumbo jet?
    I make it using mdlvis
    That's the problem, and is the first also in .mdl format?
    Convert it to .mdx first, then re start the editor
    Did you import the model as .mdl?
    Ah, and have you tried to restartting the editor?
    Now, export footman.mdx (original one), and convert it to .mdl, then open again with magos
    And redo all the texture swapping, it should be right now
    .mdl and .mdx is an extension for the warcraft's model
    .blp is the texture used
    .mdl can edited trough simple text progam, such as notepad
    The war3file converter can do the conversion from .mdx to .mdl
    And, sometimes, you need to rebuild the model from 0, try to use 'trial and error', it give you more experience
    magos has some bugs, like if you edit a model using .mdx format, it will eventually screwd up, do you have war3file converter?
    hmm...
    Doesn't show?
    Like what, if it doesn't show up in editor as green box, then the model is corrupted, did you edit the model in magos in .mdx format?
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