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Wietlol
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  • TimerUtils by Vexorian. Saves integers on a timers handle id in a hashtable.
    NewTimer()// Returns a timer
    NewTimerEx(integer)// Returns a timer, attaches data
    SetTimerData(timer, integer)// attaches data
    GetTimerData(GetExpiredTimer())// Returns integer
    D
    I just made an ability based on channel, but I can't set the cast point. Ever had this problem?
    D
    Do you take requests by any chance?
    D
    Reputation (+1):
    (Post) thanks Weit ! but isnt there something clled Data- base order ID ? as in spellbooks ?
    Sure, why not? Let me be a moose (if you are lazy just use Keeper of the Grove).
    Yes I do agree with you, your method is probably the better and more obvious way of doing it. But I didn't want to recreate the lightning system if a base spell could do it already. Anyways, thanks for the enlightenment.
    Execution Strike: The caster of the ability summons a chain of ice on the targeted unit. The caster run towards its enemy nothing can stop it, even trees can be cut by the caster. After the caster arrive toward the enemy, the caster gone suddenly and move to the back of the targeted unit. Then SLASH! The targeted unit take damage. If the health of the targeted unit is lower or equal to 60% the caster will kill the targeted unit instantly.


    Systems in MotP:
    --> Soul System: An integer and chance of you to play again if one of your hero dies.
    --> Checkpoint System: This is where your hero revived without it the soul system will be useless.
    --> UI Changing System: Change your UI (Work in Progress)
    --> Talking System: You can talk to peoples even critters by pressing ESC (No Progress)
    --> 3rd Person Camera: Choose your hero. Then, play as him/her with a 3rd Person Camera (No Progress)
    --> Inventory System: A dialog of items that you got in the adventure. (No Progress)
    --> etc...
    Well, wouldn't Ralle's request be a moose?

    I understand. I just think if you made a less serious map based off of Hive's members, which isn't a serious subject to begin with, it would help you gain more popularity from the community.

    But I get what you're saying. I'm not here to change you're map :p
    Thanks Ill check it out soon, I originally had both of them working, but I had to redo pain and suffering because I used breath of fire instead of fork lightning. Once I changed it to forked lightning I realized that the caster deals damage more than once and it messed up the damage detection i use to re deal damage and etc.. So.. I have to re write it..
    Hey Wietlol, I see you're making an AoS based off of Hive users.I'm not quite sure if I've earned the privilege to be a part of it.

    Do I have that privilige?
    So you have a change max mana and life library any plans to include armor, life and regen in it?

    I would find it useful atleast! ;)
    Ya, I think so :))

    Gaga, now I'm trying to create some system like yours but by different ways :))
    Other games
    in wc3 you are limited to very specific interface and very low performing engine
    my designs exceed the capanilities of the best computers in store :)
    ----------
    But table = hashtable = slow
    i dont know if anyone ever tried to make a struct list which is an array and a struct row which has an array of list and a struct column which has an array of row and a struct table which has an array of column.
    i dont know if it is possible in the first place and if the perfotmrmance goes down but it is an interesting concept
    ----------
    Table is slow by mean :)) You cant see its slowness.

    I've tried to make but it's failed.

    So I still use Table. It's really useful:))
    hey, you said to me last time you're offering to help with some coding. Does that offer still stand? i don't have much experience with programming. it's C# in unity i'm using.
    But table = hashtable = slow
    i dont know if anyone ever tried to make a struct list which is an array and a struct row which has an array of list and a struct column which has an array of row and a struct table which has an array of column.
    i dont know if it is possible in the first place and if the perfotmrmance goes down but it is an interesting concept
    The best solution is use table.
    It's a general hashtable which can save anything automatically parents and childs key. You dun wanna create many hashtables and save with your index methods.

    This is and example

    globals
    Table tb
    endglobals
    function test takes nothing returns nothing
    set tb = Table.create()
    set tb.integer[...] = 5
    set tb.integer[...] = 6
    set tb.trigger[...] = CreateTrigger()
    endfunction
    Lol this is your answer.

    All vJass function and anything else are explained clearly :o

    http://www.wc3c.net/vexorian/jasshelpermanual.html



    ----------
    Btw, I checked again and there is no escape of using a hashtable to save the indexes... and having 8191 events at max is a problem if the events cannot be removed.
    ----------
    In your example, with the same events we can group them together, dont worry about the limit.

    Eventhough, it has limit. You can use table to store date.
    Good day. I just want to ask about something concerning of this. Thanks again for the help and it works fine, but the problem is that the message is shown twice. Is there any solution to that?
    Ultimate Rage Quit


















    Who is the leader of I Love Louis' Uncle Man I'm Not A TIt? (Illuminati)
    That was not directed towards your system. I meant that a dungeon master needs a lot of commands. Otherwise he could use your system for it since that'd be easier if the user know jass.
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