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jonbon29
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  • Nahhh I doubt they make one. The idea factory is enough. If you see some of the spells I requested and your interested with it. Just tell me.
    I downloaded the example map for that system. It compiles nicely for me. But sure, send it.
    Change my mind I'll share after I finished the map.
    Check my map and then ask me if there are spells you like or maybe check the spell ideas I requested from these awesome workshop. I've already made the ideas.

    Modders Idea Factory
    Thanks!

    Since that line exists in the system by default it shouldn't be the code itself. Do you got all the required stuff imported?
    Thanks man.

    I'll share some spells I made but I need to do a lot of chores, so maybe later or tomorrow.
    I'm almost finished but still far from it. Xd
    I still needs abilities for the undead, frozen horde and black legion units and heroes.
    Lack of imagination. :(
    Well good luck with yours .

    On the side I'm making progress with my altered melee map.
    Ok wait.

    EDIT: Look at Nature Blessing Heal Trigger and you will see something like this

    function Trig_Nature_Blessing_Heal_periodicHeal takes nothing returns nothing
    local unit u = GetEnumUnit()
    local real regen = (0.0005)*GetUnitState(u, UNIT_STATE_MAX_LIFE)

    if (GetUnitAbilityLevel(u, blessingBuffId) > 0) then //IF unit has buff
    call SetWidgetLife(u, GetWidgetLife(u) + regen)
    endif
    set u = null
    endfunction


    REGEN per 0.05 second= (x)*GetUnitState(u, UNIT_STATE_MAX_LIFE)
    Where x = (desired REGEN per second)*(0.05)
    Example, if you want 1% regen per second then x = 0.01*0.05 = 0.0005 that is why
    local real regen = (0.0005)*GetUnitState(u, UNIT_STATE_MAX_LIFE) heals 1% of max hp per second
    Another example, if you want the unit to regen 30% of max hp in 10 second, then the unit needs to have a 3% regen per second then x = 0.03*0.05 = 0.0015 meaning your formula below should be
    local real regen = (0.0015)*GetUnitState(u, UNIT_STATE_MAX_LIFE) heals 3% of max hp per second
    Use what Weitlol give I guess. My own DDS is only good for Hero Arena and not for Altered Melee . Have you created the trigger that destroys the timers?
    I also missed a major leak, terrible sorry about that. Here's what you should do
    1. Use a better DDS system
    2. Create a new trigger with Event - a unit dies and condition - Level of Nature's Blessing for Triggering unit > 0.
    Add the custom script, Call DestroyTimer(natureBlessingTime[id]) where id = Custom value of Triggering Unit.

    I hope you understand that.
    Take a look at your Spell Request Thread ol' chap because that is where I uploaded your Nature's Blessing Request.
    Ok ol' chap. Hey about being online at that time, it is not a necessity. I just thought I might ask a question while doing the spell so I asked you if you are available at that time.
    Ok. Actually, whenever I helped you, I learn new things that's why its ok for me to help you. I also liked the Challenge because most of the time, your spell requests are complicated and it feels like an achievement to make your spells.
    Ok. I have all the ideas I needed to do your spell. The only thing left now is to do it in World Editor. Unfortunately, it's already 10:43 pm and my laptop is being used by my brother. Is it ok if I pass it to you tomorrow? Also, are you online in hive tomorrow in times 1200 to 430?
    I just need you to answer these questions
    1. Do you have JNGP?
    2. Will you copy the idea how the spell was made or will you directly copy it to your map?
    3. Is the regeneration lost upon receiving damage?
    Still 50% done coz im working on v2.7 of Pudge. After Im done with that, I will work on Shadow Fiend.
    Just a heads up since you are not done with spells ol' chap. If you will not trigger the AI , be sure to base your spells on abilities that the AI will automatically use on there own. That excludes the Channel ability.
    Hey ol' chap what's up? I was shocked that you already posted more than 600 posts. Quite active working on your map huh?
    Anyway, in your altered melee map, you're planning on using custom spells?
    It's possible.

    Not doing that well, got two of them under my targets and the third is just today, and result is out around next week due to LONG holiday.
    About Burrow Strike, does it means that unit walks at it's movement speed (eg: 300 ms means walking at 300 ms underground) or at specific values (eg : 100 range per second)?
    Well, he make funny comment, when he is not alone, i feel like the environment is a lil too serious
    Im surprised you are awake at 5:52 AM.

    You're a government employee right? That explains why you need to work tomorrow.
    Meh, I am working on my project's terrain atm.
    So I will not take any requests.
    However you can drop the description of your spell in here and I will take a look at it... and show you how it's done if you are lucky ;)
    Enjoying my vacation and working on my map which is part of the vacation enjoyment.
    I think the impale system by angelisland?? (not sure - it's been years) is quite good. I used it when i was new and learning.
    hmmm.it's not a standalone spell. im using alot of my systems to make that burrow strike. and that burrowstrike uses my impale system which i made smooth and make the units not invulnerable and can be hit repeatedly.
    yeah i see what you mean. so you change the texture of the cliffs and terains?
    ahh I see, you have to choose between realistic or looking good with the buildings and units.
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