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Misha
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  • Hmm - I assume this one (or that series). Sadly it doesn't look like its that good a card. Seems from various threads that it is a rebrand card. I took a compare for it (this). Mine is the GeForce GTX 980, but mine is a work machine where I need it, so keep that in mind. Still a thread like this link might indicate some problem regarding price and performance. But in case you consider a future update I would recommend the gtx 970, its brilliant value for price (which mine isn't as this indicates).

    But yea, I am rather assuming yours weren't a work pc.
    I really like it, the texture might be a tad too blurry when considering the size of what this thing should be, but that doesn't have anything to do with you now does it.

    Was expecting the body to be bigger though. But oh well.
    Yea, DDR4 RAM is neat, but I guess its the Gcard as well that truly shines. What card did you get for yours?
    Hehe, yea - I couldn't really be bothered to do that for my own as it was about 5 years old or slightly more. Still with an AMD phenom, so the one I got now is a substantial upgrade.
    XML is not really coding, it's more like an structured format for representing data.

    Back in good old war3 modeling days when there was no war3 model editor or oinkerwinkle tools. We edited MDLs by hand. We even made geomerges and complex stuffs by editing the mdls in notepad. It was quite a lot of work back then.
    oh they can, HotS uses the m3 file format and they added a lot of features to it just for HotS.

    I suggest you try the xml editing thing, is kinda like mago's but a little bit more complex as is modifying full text, without a preview.
    Quite well :smile: Though I got too much work, and yet too little as a lot of it is not really paid much yet. I did have time to try out some few things and recently acquired a nice beast of a machine, so as always I am content and enjoying life. :smile: You?
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    is there ever gonna be something like 'magos model editor' for SC2 models? i really dunno how much i'm actually asking for, but really.. i cannot work with the darn 3ds max, and i really want to create at least a few sc2 models, if not switch to them completely..
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    Well kinda. You can use XML editing for that:
    http://www.hiveworkshop.com/forums/modeling-animation-276/edit-sc2-models-m3-xml-xml-m3-converter-259521/

    Now, a real Sc2 Model editor would be kinda hard due to 2 facts: complex shaders and evolving format. Blizzard keeps updating the M3 format all the time so it's hard to stay on track with them.
    Sad uradih revamp Maiev, ovih dana cu da je upload, a Arthasa probah ali je tako jadno izgledalo lol... Aj videcu sta mogu i da l' mogu, nista ne obecavam :)
    ok so you mean everytime after i assign vertices to more than one bone in mdlvis, i have to convert it to mdl to replace 'Helper' with 'Bones'??
    and you said i'll save the edited mdl only when i exit notepad and it ask to save?
    ok here's how i get it, step-by-step:
    1) Convert .mdx to .mdl, then replace the words 'Helper' with 'Bones'
    2) Save As... different file.
    3) Convert that different file to .mdx
    4) Edit that different file, which is now an .mdx, in Mdlvis...
    "... selct the vertices and the bone... press the little 'reattach vertices' button. then after that, select the second bone and press 'attach vertices to bone' button."

    is that right already??

    I hope you wont mind,
    1) what are those 'Helper' s for?
    2) When i convert an .ms3d (model made from Milkshape3d) to .mdx through exporting the model using the plugin... the vertex count increases... and it reason seems to be that there are welded vertex that gets unwelded when exported from ms3d to mdx...
    actually, i tried to weld those vertices in mdlvis but the texture gets ruined..

    i hope you wont mind may questions... :) thanks for attention
    The Gunshot geoset is attached to "Gunshot" bone, doesnt that makes the each billboarded bones attached to the geoset already?
    Anyways, I'm gonna try to delete the "Gunshot".
    It didn't worked just like what I said first in my previous message.
    Here's a pic
    Didn't worked. So the Gunshot effect was defaultly attached to the "Gunshot" bone. After I read your message, I made 5 "billboard" bones attached to the "Gunshot" bone. Then I attach each 5 of them to the gunshot effect geoset, and made them billboarded.
    Lol. Well, I told him what I tell everyone; "mo' info is mo' bettah". Can't complain that I don't say what I want. : )
    I am trying to billboard the Gunshot, just like the default marine's gunshot.

    I will try to explain more tomorrow.
    I mean I still don't get the main point, I need steps. Can't even find the correct tuts.
    "...so that Mdlvis doesn't crash later in the middle of work."

    do you mean after i did the reattaching of vertices, while the .mdx is still OPEN in mdlvis, ill convert it to .mdl and replace all the "Helper" word to "Bone"?? then 'Save as...',
    then ill re-convert that .mdl back to .mdx?
    hello, just asking for help...

    for example i opened an .mdx model in mdlvis,
    tried to rotate its arm,
    and i notice the vertices connecting the arm to the body moves just slighty,
    and as you rotate the arm 360 degrees, those vertices seems to be closing (i mean those vertices moves closely to each other until they hit each other)..

    that for me is vertex weights, and every .mdx(mostly human-like models) from warcraft's mpq makes that scenario..

    if thats not vertex weights, then what is that? if you wont mind...

    some told me that it can be because you can assign a vertex to more than one bone...

    can i use mdlvis or milkshape3d or magos model editor, to assign a vertex/vertices to more than one bone???
    or there are other apps i can use???

    can you pls help me with this???
    Thanks for attention. :)
    Woah, but that's nice to hear from you. model section will now be trimmed down. LOL.
    Христос васкрс

    И не нисам био жив целе недеље. И да ти одговорим, ундеадови су их поѕајмили од нерубијанаца. Или E-Bay.
    D
    Христос васкрсе :)
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