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Spacebuns
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  • Thanks for the clarification. The applications of WC3's attack types/damage types were a special kind of mindfuck.
    It depends on whether or not you specified the attack type as "normal" (spell) or chaos/pierce/melee/etc (attack).
    Considering those units are supposed to have the Locust ability, they will be excluded.
    I'm not aware of its existence. 1.40 is beta by itself it's (even more) unstable when it comes to animation work but functions better with mesh. If there is .41 it might be awfully bugged.
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    <span style="font-size: 9px">©SeedinAethyr 2016</span>
    ----------
    Animated textures do work, but in a buggy way. Having a multi-layer material with one animated texture will result in either no layer moving or all layers moving, based on position of the animated layer.
    And texture masking is the technique of making only a certain part of a texture affected by texture manipulation.
    Imagine you want to paint letters on the wall, but you have only a spray can, so what do you do? You cover the wall with a plate that has letters for holes, and you spray over that plate to get letters on wall, and paint doesn't touch the parts of the wall that are covered by plate. That's how texture masking works.
    ----------
    Hm I kind of get it but that's a whole new graphical feature for a rather small gain I think..
    tresdint isn't copied from dota2 and follow default rules of "apply max AS and lifesteal for single attack"
    Reputation (+4):
    (Post) ther is another way to do it without the quality loss - select the whole animation and press - clear the frames or something and only afterwards delete it, np:*
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    Happy Birthday!



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________
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