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Flux
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  • It looks like we got a help from Wietlol, the spell is nice my friend it work out as what I think of . Although its kinda ok for me, maybe he can improve it more don't you think?
    Tnx dude its working fine, that ability spell means a lot to me because its a custom ability for 1 race. I have lots of abilities or spells that had in mind, however its not good to keep bothering the same person to do it :)
    You work like, DotA. It takes too long to have the new version of your map, if you know what I mean. xD
    I see tnx for having it that way, I'll see if I can go online at that time. I'll have to go to sleep now dude goodnight :goblin_sleep: see you tomorrow.

    Edit: An addition to the spell, it cant be dispelled. Is that possible?
    Yeah I feel tired already, probably becuz of so much stress in work. I'm not sure if I'm online at that time, we just switch simcards here for smart bro and pocket WiFi. My little sister usually bugs me to let her have the simcard and used it on the pocket wifi, unfortunately i dont have net access at that time. Its not rush and its OK for me if you do it in anytime you want, I just want someone who would be happy to do it for me.
    1. Yes I have JNGP
    2. I will directly copy it to my map.
    3. Nope the regeneration isn't lost upon receiving damage, the regeneration last for 10 seconds.

    Sorry for the late reply, have some trouble with the internet connection.
    :ogre_haosis: Nice idea!

    Its a passive spell and I call it ''Natures Blessing''

    Its a passive spell for a whole race and for units only, units are trainable in the buildings too (this is just an idea for where should I use the spell)

    Ok now for the spell

    - Whenever the unit with a ''Natures Blessing'' passive ability, drops his health to 25% he will be healed by 1% of his max health for 10 seconds.

    -The ability also has cooldown of 1 minute, so the passive ability wont work even if the units health drop to 25%.

    Could you make it vJass? But if it wont be easy for you GUI will do.

    Edit: Wietlol told me these, maybe this might help.

    Use a DDS.

    When a unit takes damage (only way how you should lower their HP), check if that unit has ability (...).
    If so, check if the health is lower than 0.25 X max health.

    Then create the effect... you can use my EOT System to do that... you should know how to by now ;)

    Also create a timer and save that timer in a hashtable under the key of the unit and 0.
    (You can get the key of the unit by a custom script "Custom Script: set udg_MyIntegerVariable = GetHandleId(udg_MyUnitVariable)".)

    before you start the effect, check if that timer exist.

    When that timer expires, you will destroy it.
    (You need JASS for that last one.)
    Me too :ogre_hurrhurr: actually I had thought of another nice spell for my race, I just don't know how to create trigger's for it yet.
    Yeah tnx for the advice, I already read that part. I already have some spell's that are base on something but probably some hero spells weren't.
    Not yet my friend but as soon as the terrain, spells and techtrees are finished I'm gonna need those :)
    First of all, LOL.

    Second, nothing.

    And lastly, you have a low progress with your map.
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    Working on my map
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    Since when? TELL ME!, OR I WILL KILL YOU! xD
    I'm just excited working on my map, haven't got enough time for it when weekdays. Yeah I am and I'm pretty sure tomorrow will be a very busy day.
    Me too, this is the last day of vacation. Tomorrow will be another stressful day in work.
    You got that right, so what are you doing today?

    Edit: Only the tileset and trees, the terrain or landscape is still the same.
    Yeah units and buildings must have chemistry with the environment, you know what I mean right :vw_wtf: You don't want a cartoon character roaming around into a realistic scene.
    Well its not updated, I change the trees and tilesets. It doesn't look realistic anymore and that's what I wanted to happen, you see when I did the terrain look realistic it doesn't look good with the units and buildings that I'll be using.
    Not quite sure when to release it, you didn't said any Tiny wars I just have it in mind cuz I played that too. Tinker wars sounds a good choice too, how about Grand Magus Wars hahaha. That will surely need a lot of work.
    I'm doing good from top to my bottom :ogre_hurrhurr: How about you are you good too :vw_wtf:

    Edit: I see you're nxt proj. would be Shadow Fiend Wars, are you planning to do Mirana and Tiny Wars too? Would be cool if its like Pudge, Shadow Fiend, Mirana and Tiny Wars all in all what do you say :ogre_hurrhurr:
    I requested, to delete it. I don't have the feeling to keep working on it.
    I have seen the solution. Thanks for the heads up, though. :D I shall look into if I can implement it on my map.
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    Ahh. You are right. I'll fix it in the next version since it does not affect gameplay.
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    It affects on me, again, LOL. Not really, but the others.
    I'm just joking, it does not really affects me, but the others maybe affected.

    Nope, I didn't experience lags.

    Edit:

    Yo, Shadow Flux, click
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