• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
jonbon29
Reaction score
11

Profile posts Latest activity Postings Experience Media Albums Resources About

  • http://www.hiveworkshop.com/forums/pastebin.php?id=vuwkpn

    here is the molten breath with no splash sounds, I did how ever leave the building explosion sounds, I assumed you wanted the splash sounds gone and not the explosion ones, yes? if you want those gone as well, simply open this model in magos and delete:

    ''SNDxDHLB''
    ''SNDxDHLS''
    ''SBDxDOLB''
    and ''SNDxDOLS''
    Find whichever node looks like a particle, right click -> edit, this will bring up a menu with lots of numbers and buttons. Somewhere will be a field for "emission rate", you can edit that. If it's set to animated, click the associated button and change the numbers in the animation list.
    No this spell will always do damage from range to range like 90 - 135, it wont just do 90.
    Well i guess, its kind of hard to calculate how much damage the unit will get, because it depends on terrain, unit size... i'm not sure there is a way to modify this spell that would do specific damage, e.g 90 damage per unit, because there will always be a chance that same unit gets picked in more than one unit group, and it will get damaged as many times as it was picked up for unit group. you could set smaller AoE but then there is a chance, that spell doesn't do damage at all..
    The Berserk Rage Spell is still vJass. Can't help you there. Plus I do not have World editor today sorry.
    hey. uf uf.. im not sure, i made those spells like 5 years ago..

    Set Ion_Canon_Distance = 50.00
    Set Ion_Canon_Loop_Number = 25
    Set Ion_Canon_Base_Damage = 45.00
    Set Ion_Canon_Total_Damage = (Ion_Canon_Base_Damage x (Real(Ion_Canon_Ability_Level)))
    Set Ion_Canon_Base_Mana_Burn = 30.00
    Set Ion_Canon_Total_Mana_Burn = (Ion_Canon_Base_Mana_Burn x (Real(Ion_Canon_Ability_Level)))
    Set Ion_Canon_AoE = 75.00
    Set Ion_Canon_Location = ((Position of Ion_Canon_Caster) offset by 100.00 towards (Facing of Ion_Canon_Caster) degrees)

    so base damage is 45, at level 1 it should do 45 damage, at level 2 90 damage (2x45), at level 3 (3x45), but since it picks up unit groups, some units get in hit more than once, so they get more damage.

    I think this are the main settings, all other stuff should be in object editor under name "ion canon"

    hope this helps
    Ahh ok. I dont have access to world editor right now so I cant help you with a spell problem that requires world edit.
    If you are patient enough, I will try and make a Jass version of the spell that doesn't affect trees.
    Even GUI trigger spells you do not know?
    Btw, your Crow attack spell can also be done by just using Jass. I think vJass just allows easy code making but they uses the same function.
    Ok I saw your problem. I will try to find a solution.

    EDIT: sorry i cannot help you. i dont know vjass
    Thank ye good sir!

    I might start making more internal buildings, once I sort out the floor problems.
    Dude there are so many models, i didn't categorized them based on authors so i can not specify every one of them :/
    Yea , it's amazing , i totaly thought i was going to wait months and months .... how are your requests going ... ? :)
    Hi!
    I dont mind if you use and edit them, but most of them are not my own work so you should ask the original authors ^^
    Yeah, i thought about that.. haven't had the time recently, but it will be up soon. I never thought people would want to use it, it was just something i threw together, lol. Thanks for the birthday congratulations btw, although it was a day late due to time zone differences.
    Oh, it seems i uploaded the texture for it in the thread, but not the model itself. Here you have them: LINK

    Pick ONE of the textures and import it as "FanPalm.blp". The one seen in the screenshot is FanPalm2.blp, i believe. If you want more of these models and textures, i suggest you browse through the Ancient Empires thread in map development, it might have some things i have forgotten.
    Actually , yes i'm working on a somekind of an arena , dunno the name jet :p , but it's about elementals , simmilar to mirana wars,sf wars,pudge wars .....
    Slooooooooow , fcking bugged phantom lancer :p , skin doesn't support white bakcground or shit like that i'll have to start all over again :/
    Dude , you got it all wrong : -It works now - because there is something in there, but it didn't work when i tried ti with blank misc data few months ago :D , ty bro
    Thank you very much, every time i did this the txt file was blank and i couldn't open my map....
    And you, try to make your pal calm down, I'm not a boggart, but his over-reacting is not helping.. at all :/
    Do you see this - the dude gives them the model that is like mine , i mean 100% like mine - mine was created (raft) 3 years ago!!!! - and ok if he thinks that it was stolen or any shit like that DELETE IT - but not the others!! FFS
    Some dude claims that the raft is his o_O and now "ALL" of my models are "banned" fuck this!
    It's a program u need to buy, all I know is expensive, u could try GIMP as an alternative,it's free too, just search GIMP
    Well I'm ok teaching but I dunno how to teach efficiently in word Xd

    You can open that geoset and close all other geoset and copy it and paste it into the other geoset and then
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top