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Vinz
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  • Who knows, you may get a taste for the hunch-backed races, like Razormane, Tauren, Gnoll and Kobold.

    Speaking of, you may want to avoid using much of the original textures for those units, to inspire originality.
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    Nice box. :p
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    Thanks. I change it to tables. I am testing, my skills in BBCode.
    Matrix eater, or you can make model using base on that model, just think of it some sort of anim source xd
    Not a problem. If we're working on a project, it'll be good to not have to make every model myself. Gives me more time to focus on the storyline, aswell as balancing and management.

    I would suggest that you study my models in Magos, to get a good grasp on all the Finalizing steps that go into it. Get used to my method of organizing Nodes. It'll save time later. I'd also suggest focusing on a style for the Mercenary races, and letting me handle the Main ones, as they would get much more focus.
    I should have a tutorial done up for you relatively soon. I've detailed most of the steps, and will include images to go along with each one as I complete my Blood Mage.
    as i said.. or ask someone to draw it for you.. google images for texture won't do
    I'm fine today. Not at home, in Nevada USA.

    Here are my standards I did not just make up right now :D
    26+ no bueno.
    Fair is less 25
    Clean is less than 15
    Perfect means less than 5
    Zero means things are getting checked over too quickly.
    doing a google logo as a texture or something? o_O

    i think it would be best if you draw the texture yourself..
    Hey, Can I ask something? Where did you get model and icons (skill & hero's) of your IC2 entry?
    This kind of problems...Merge the ice vertices along the blade. You also have too many polies on that hilt bit. Oh, and lower the particle count and make the particles fade out. They're also a bit too big.
    If we're recruiting, then it's only to cover for the weaknesses we have now. Like in that conversation earlier, about how I have great difficulty with structures and quadrupeds.

    We also lack any notable 2D artists, though the Icons section has enough resources that we might not even need an artist for that, save for structure and hero icons. Also, considering the theme of the project, we may need to reskin the HUD.

    That aside, check the Mercenary page, I've left instructions at the top for 'edit' notes, and set up a simple way to organize the Techtree page.
    wow, i dont know how u guys achieve symmetry. even if i count the boxes on the map i still cant make a symmetric map. huhu
    The mango though. :> The KFC twister is so awesome, speaking of mangoes.
    Can I finish it until the last day of the poll? :) Even with a rush judging?
    Sorry if I wasn't able to join IC3 busy schedule this week. And another training next week, Good luck then :)
    It didn't turned out great, I'll stick to the current version of the DragonEye
    example i can make icon for every of your swords and i would like you to teach me how to make these good models...mine always got an problem :p
    Yeah buddy,im doing this http://www.tripleclicks.com/15583971/ECA i need to make money online...and i'm thinkin about drawing some crazy icons...but first i need to get out of debt which is about 250$ since i can't make them easy i dont know when ill make some new projects...but ya know i'd like to make something...creating things is sooo coool B|
    D
    Improve the new one :p

    Anyway, working on anything else, besides attachments?
    You should really move onto moving models. Just doing attachments won't get you very far, man. Get Milkshape or something. I can teach you all about that.
    No problem, just note that it can be tricky at times. It has no create vertex button, means you have to CnP. It also encounters errors if you detach geosets right after Ctrl Z, and saving your model afterwards will corrupt it.
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