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Xonok
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  • A possible solution to this would be to just instantly reset the cooldowns when casting a spell, then manually trigger it when the spell finishes.
    Excuse me, good sir. But I've a question for you regarding water/rivers in the editor.

    I had seen one of your screenshots displaying water going up a near 90 degree raised section without clearing out, would you mind telling me how you did that?

    Its bloody nice looking!
    We need to recruit. Another coder/programmer, 2D artist, or whatever we can get.

    The more people we have, the steadier our rate of progression becomes.
    So I was thinking about something for each of the Main Races. We'd previously discussed having one micro-intensive Hero for each race. What do you think of dodges/gap-closers? Like for example, a seasoned warrior for the Alliance having a targeted roll ability, or an Orc Blademaster having a leaping front flip.

    This came about while I was thinking about the propositions for Night Elf culture. As things went on, they may have shifted, preferring to be Wardens, not Watchers. They would begin to respect Demon Hunters, as many would turn their powers against the heads of the Scourge, to protect their people. These grim Heroes would gain power both political and magical, and cause a shift in their culture.

    Wardens would become an extremely powerful force, as they would aim to eradicate any looming threats. To reflect that, I thought maybe we could re-tool the Warden, make her more mobile. To balance this out, we could create Heroes on par with her for the other races. What do you think?
    I'm working on a Blood Mage model right now, though it would fit well for any elven Hero, considering the sword and mask he'll have.

    Any ideas?
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    Four people so far is not much. If your team grows to, let's say, 8-10 people, then a social group would be okay. Right now there's just not enough people to warrant one.

    Unless, of course, you intend to invite other people who would actively participate in discussions. Then it might be an option.
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    Will we recruit more soon?
    When we come up with a name for the project, I'd suggest we set up a group here on the Hive, to keep track of our team members. We can also post pictures there, as a dev gallery.
    I have updated the website with properly enclosed strings(they had '', and as I said, ' in text was not getting converted, now I changed it so every access to the dabase uses "" instead of '', and strings are still escaped, so " in string converts to " and ' stays ' but it is no longer problem.
    Basics of using photoshop or gimp to create textures, obviously. It's maybe not as important as the other stuff, but when you really want a certain area to look a certain way, it's extremely helpful if you have the skills to create new textures for doodads or new tilesets on your own.
    Reputation (+1):
    (Post) thanks for now. I will update the thread to let you know if it works for me thanks for now. I will update the thread to let you know if it works for me ツ
    D
    I'll check it out, thanks.
    D
    I you wanna play let me know, I'm tired of playing against computer -.-
    D
    Do you play melee maps?
    Is there any way to auto fill Boolean checks in abilities like hardened skin?

    It's getting difficult to have to paste every true into 100 different categories. Should I switch to using a damage detect system?
    Actually I stumbled upon it when trying to make an on-the-fly hotkey changer :) (which didnt work)
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