• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Map Designer
Reaction score
97

Profile posts Latest activity Postings Experience Media Albums Resources About

  • Sounds pretty good, but perhaps a little too quiet to serve as combat music. Would work well for credits or aftermath music though.
    Hahaha yeah I'm the lawyer. We'll it's nice to hear you're visiting the site still. I recently updated my map but other than that I don't create maps anymore either. I'm focusing on my studying.
    Hey map designer,

    I fixed the problem by ditching the AI Editor and wrote all the scripts in pure JASS code. It's fairly simple to learn, actually.
    Hello, I took a break from Warcraft, but editing got me back in. I currently started making a new map. It's a civilization type of map. I will publish it when it's done.
    "Why not rep the reviews"

    I get repped for them but haven't reviewed in a while, I took a break for a week then got sick the week after.
    ----------
    Then I do not need to be around and fix problems when you are around! Thank you! XD
    ----------
    Haha, thanks. I don't think I'll be able to answer though if they ask for re-balances.
    i did it in my map, altought you need well organised triggers, when i fix my computer i will show you.
    Thank You for .. that I will do that after I have finish the custom units and abilities for the 4 new races .. then I will make I'll try to make a trigger that will allow the player to chose AI race .. (ex. You chose the Night Elf race as your Race therefor you can also chose the High Elves as AI opponent)
    Well I haven't tried the AI editor .. but for now I mush finish working on units and abilities before I've try the AI editor .. or maybe ask help for that .. :)
    Yes. Well, it was by accident on 2012, I register on 2013 because I found it was interesting.
    It may took months before I've upload the map .. there are to many things to make .. thus my altered melee map have 8 races .. I have to fet rid of the triggers and AI scripts for the 4 new races ..
    Long time no see ;)

    Are you referring to that you can't find any map downloads on the forum? I haven't uploaded any new maps on the forum for a while, but you can still test these news maps if you are interested in giving me feedback on them.
    Well .. I love reading articles about Warcraft 3 and WoW .. I just base my sunray as a counter part of the starfall of POTM .. Lets just say that if the NEs' is powerful during the night then the HEs' is their counter part which is powerful during the day ..
    Well I've used my sunray as an ultimate of the hero ... But I it can be use as a town defense mechanism ability ...
    Yeah Sure .. by the way .. have you got your Corrupted Ancient Protector(that turning when attacking) :)
    ----------
    im trying to reduce the damage taken similar to hardened skin, but with % depending on the stats of the hero, and with an amount depend on the stats as well. thats for now.


    But I might also have some bonus damage like bash but depending on the attacked unit, and not to all units (say to undead units)
    ----------
    Well, you can easily do that with the DDS, just set the amount variable to a certain percentage value?

    I don't read anywhere "armor" in your requirements, so you shouldn't need an armor detection system at all.
    That doesn't answer the questions. Why do you need the armor of the damaged unit? Maybe there is a better way to achieve what you are really trying to do.
    "The Widgetizer converts the object data files in Warcraft maps to SLK tables and TXT files. Additionally the WTS strings of the map are internalized. This will result in a remarkable decrease of loading time (up to 80 percent)." Here is even more info.
    Actually it won't work if used in an OnDamage trigger. Because this armor detection system uses UnitDamageTarget, which itself will trigger a damage event. Therefore calling GetUnitArmorValue in an OnDamage trigger will cause an infinite loop and crash the game.

    So you either have to modify the code of the armor detection system or hardcode all your reductions. Both options are tedious and error prone. Therefore I would suggest you to think again if you really need that feature.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top