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Hey! I didn't know you planned to make a bunch of models with the infernal machine texture. Well, I recently decided to make a lot of models with it. I'm making one right now. I already did a lot of equipment with it before, but this time I'm making a building. It would be cool if we could work together to eventually create an entire race with the texture!
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I plan make a TON of model base on infernal style.
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awesome idea.Unfortunately i have no suggestions or ideas but i have one piece of advice:make em'all!
Yes you need a function that returns an integer. Like this.
Custom script: function GetIntegerValue takes integer level returns integer
Custom script: return level * 100 + 1
Custom script: endfunction
The above returns the value that was input times 100 plus 1.
This is how you use it.
Set tempLvl = 10
Custom script: set udg_tempInteger = GetIntegerValue(udg_tempLvl)
What the function does is takes in an integer value. ( the udg_tempLvl) It then calculates it and you set it to the tempInteger which you can later use.
well every polygon means more render area, and that does mean laggier game
usually it isn't really a problem, since some maps have a lot of WoW models, but, it is always nice to have a model of quite smaller polygon count or filesize
sorry, i haven't really do much with emitters that spawn models. so i wouldn't be of much help there.. but maybe it is something in the emitter data, or in the model it emits
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