🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Hayate, can you help me to include a animation which is like the reaction getting shot by a sniperman and fall to the ground. Add it to the Marine with the kicking animation that you made for me last time, ok? I really need it...for my SC-Ghost map. By the way, you will be the top contributer to ths map!
Well, first you create a mesh, either a duplicate or a simpler geometry of the base one, which should act as the effect. Then you attach an animated texture to it (see here). Feel free to dig around the model to see how I did it.
The first thing that should definitely be improved is the texture. It's over-saturated and details aren't really clear. Considering you've based it on a Blizzard model, there's not really much you can give or take when it comes to the geometry. The two new animations look fine, but the rigging on the hind legs is a bit suspect.
I just need you to rework the TC on the Ogre Ram. I don't like the way how you did it. Remove all TC first, then just add a TC flag and make the wheels TC. Also, make the attack animation faster.
Okay. What do you think of HerrDave
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Dost thou mean'st that a stick of butter with a shoestring and a brick of steel aren't up to thine standards? Blasphemy, blasphemy and tomfoolery terradiddle!
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