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Hantoo
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  • I am fine
    Can u also help in this add small ballista bolts in the circle area ignore the image words
    i had seen u improving ur skills a lot since u start to create the mount models . u can do much better and better by yourself just need some advices ~ u just need to be familiar with all wc3 textures before u start to make a no-custom-texture model . that can help u do a nice job with UV wrapping . and u should make the body scale as same as war3 styles . wish u luck ~ great works ~
    Concept Art? I am not sure if that's practical (if one for every hero is needed it will be a huge load on the artist).

    Hammer is nice. :3
    Yeah, Attack Slam 2 and Attack 3. Might use the first one as an anim for the ultimate.

    By the way, do you know the LotR series? Could you conceptualize a hero?
    It has very old modeling tools. Plus moving from one program to other with just mesh and wrap is extremely simple.
    go Blender=Mesh, Wrap, Gmax=Animation path.

    Nope, there's no MPQ autoloader for gmax, blender or 3dsmax.
    Blender is way more updated but doesn't work for wc3. You could, however, make your geometry/unwraps on blender and do the animations on GMAX. That's a good option to go with.
    Reputation (+4):
    (Post) Repped for: a.) being a pro b.) being a good one c.) helping me d.) helping me nicely
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    and also, draw yourself next to me.. I want how it look like when we stand Next to Each Other (Avatar)
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    this one
    I don't know about the redraw thingy since, you know, I'm bad at it
    but I may do the together thingy :>
    I quickly switch between two frames and put manually put the leg in the right place, there's no other way you can do this in mdlvis.
    I've never been a good advice giver, and it also doesn't help that English isn't my native language.

    Well, animation is all about keyframes, you need to figure out what key positions does the animated figure take and make enough of them for animation to be detailed enough, well that's some basic stuff. I sometimes try to pose myself to find a needed pose.

    Also, in mdlvis you can't pose different bodyparts separately in one frame, but you can easily copy specific bone positions by slightly rotating them in the next frame.

    I hope that's somewhat helpful.
    Woah that's awesome! Is that an Arakkoa? BTW, I need you to do a favor that's unrelated to the project but will be in a future project.
    What's that national service thing btw? Do you have that that conscriptional army stuff like we do here?
    Could u make a Dragonhawk Rider spell animation uses the dragonhawks mouth to breath fire. Please help if u can and create potrait inside model instead of seperating them.
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