🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Even though he mentions the light was fascinating for the hero, the reason he fights is for killing only. Also the abilities are not really light themed. It's more tech-mecha themed according to me.
I don't know, I kinda prefered the previous version. It had a certain style that this one doesn't have. Also your new version looks too empty, if you want to keep it, you should try to fill it with more lightning, more color in general... But if I were you, I would try to update the previous version, not re-start it from scratch like you did.
hey thank you! and yes i'll definitely make more icons I hope you do too because you're already doing some good stuff
as for teaching you how to make icons, all I can tell you is : practice, practice, practice......!! If you like to draw it shouldn't be too difficult ;p That's something I lost over time or I'd probably be a much better artist now (I could at least call myself one haha) Also, you might want to look up some tutorials. I know they've helped me when I started! There's quite a few here on the hive.
"While the theme is Light and Dark, you don't need to follow that theme blindly. 'Dark' is a very vague description and involves several other themes. A few examples would be:
Necromancy, Shadow Magic, Fel magic, Demonoligy, Twilight magic and so on.
This applies for Light spells as well."
But for the sake of variation you might say that dark doesn't necessarily be flat out dark. Like "Dark Ritual" or something. Dark magic could be "Shadow Bomb", "Raise Dead" and so on.
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