• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Footman16
Reaction score
2,505

Profile posts Latest activity Postings Experience Media Albums Resources About Medals

  • Are u working on anything Mr.Footman ?
    Also is there difference between scottish and english languages?
    Doing Good I've Have Not Played Warcraft 3 In Awhile Eh
    Really I Just Need To Learn How To Make Maps Better I Kinda Suck If I Was Good
    Then That One Campaign Would Be Out Already.

    Hows You Campaigns Going Like How Far Are You Into Them Ect.
    ----------
    One hero cannot surround. The self movement speed boost is to finish the Hero off with Power Strike because, unlike storm bolt, it is not ranged.
    ----------
    Right, but you use a movement speed bonus as well to surround. That's what you told me the intention was.


    ----------
    The reason it reduces armour is because I wanted people to weigh up whether to use it at the start and reduce his armour making the surround kill faster or use it to finish him off. When you think about it, the stun in storm bolt is not useful when it finishes off a hero because then it's used for the pure damage.
    ----------
    Small decisions like these are good, and the armor reduction effect isn't a bad thing (I didn't ask you to reason about it). However, abilities that give this kind of bonus can also be very bad. Example of bad design:

    Ultimate bash: Deals 200 + (200 * % of enemy missing health) damage and stuns the target for 3 seconds.

    Here you have major arguments to use the ability as an execution, thereby reducing the effectiveness of the stun; calculating when to use the ability to optimize both bonus damage and stun to guarantee a kill on an enemy at x health is totally non-trivial.


    ----------
    I'm still having trouble understanding your points here.
    ----------
    Let's call bob a hero killer. bob has a passive that regenerates health, a basic ability that heals an ally, a basic ability that does 200 damage, and an ultimate that deals 400 damage. Balancing bob's ability to act as a hero killer is difficult because he only has two metrics to adjust on in terms of kit - that's a bad thing. This honestly isn't difficult to understand and I'm sure you could have reasoned this out yourself if you took 5 minutes to think about it.


    ----------
    Here is the problem, you keep contradicting yourself. What you want is a highly complicated hero who flawlessly performs his blatantly obvious role. Which is a very bad example of Hero design.
    ----------
    I never said a complicated hero is good, nor a hero who can flawlessly perform a role. I just said a hero should have a role.


    ----------
    This is what we were to make. A balanced and reasonable fifth addition to one of the four races.
    ----------
    You're just guessing. I'm telling you that it's possible to quantify what makes a hero balanced, and what it's like to reason about a design. You're using the words balanced and reasonable like laymen discussing pop music. "balance" and "reason" have serious meanings with respect to design.


    ----------
    Not something that an expert programmer could take 3 weeks of a month to turn into a master hero with your weird delusion of perfection.
    ----------
    That's not really accurate, and if you were a programmer you would understand what it's like to develop something systematically. For example, I spent about 8 hours in total on my hero: design, reason, implement, test. Nothing heuristic about it.

    It doesn't take an expert programmer to make something interesting or unique. See: Kybri0's entry. (Not that his entry is particularly good, but it's at least interesting)
    ----------
    For example, Movespeed boosts are very powerful; when I can spend 75 gold to get a movespeed boost from my shop I could also just use my hero's ability and save that 75 gold.
    ----------
    It still isn't reasonable because the movement speed boost doesn't aid in your hero's intended design "surround and kill heroes" - running faster isn't enough to surround in this game.

    If your hero's intended playstyle was "supportive tank" then a movespeed buff is very powerful (and a single target damage + armor reduction is not)


    ----------
    I don't understand this.
    ----------
    If you intend to call your hero a "hero killer" by giving him two offensive abilities, that would be a red flag that those abilities might be problematic.


    ----------
    I can see how you're changes what improve him in a certain way, but that way would be OP. This isn't DOTA, your suggestions would be highly unstable in the actual game and subject to some serious abuse.
    ----------
    Not really.


    ----------
    This is the problem, you keep slating the implementation quality, by saying he has no synergy.
    ----------
    No, implementation quality is related to *how* you implemented your abilities. I repeated synergy many times because you repeatedly asked (and still ask) what's wrong with the *design*.


    ----------
    Your only problem with the implementation is that he is not mega-efficient at it and he is meant to be the way, if I took your changes into account how would you rate him? That answer would probably help.
    ----------
    Marginally higher, unless you became a master programmer overnight. Interesting designs are possible without complicated scripting (!) I just gave you examples of what *I* personally might do.


    ----------
    Also, how is his design subpar? What is wrong with the design itself?
    ----------
    Any kid with a keyboard could have invented the same thing. The design might be reasonable and balanced in wc3, but that doesn't make it worth further consideration. Otherwise a billion similar heroes could also exist in parallel with yours. Am I to give 49/50 points to all of them?

    When you design for a hero contest, expect extreme scrutiny.
    ----------
    Your not answering my question, you just keep repeating yourself with no justification. The Mountain King and my hero whilst similar in role go about it differently. I want you to explain to me how his abilities have no synergy, tell me exactly how they don't work together.
    ----------
    That isn't how it works. Your hero doesn't have any anti-patterns, which is a really good thing (your hero isn't self defeating).

    Take a look at some of my other reviews to better understand that. The problem is that you don't have anything specifically good (the opposite of an anti-pattern).

    What I'm trying to say is, lacking synergy is a sign of a poor hero design, but having anti-patterns is a sign of a major unfixable flaw. I think you're getting too worked up about this, and I need remind you that I have no obligation to help you.

    However, I'll give you a couple examples of how you could improve your hero. You say you intend to kill other heroes right? You use power strike and banner of alliance to deal some up front damage, and charge and cry havoc to boost your stats to finish him off.

    There's an issue already here with the fact that (1) movespeed boosts are inherently weak in wc3 due to movespeed cap, poor collision handling, the abundance of movespeed boosts, and casting times; and (2) trying to balance two sources of damage around providing the means to kill a hero is a major red flag. You also have a damage reduction effect on the enemy hero that doesn't really aid to his playstyle.

    You want to do 2 things with this hero to make him better: maximize damage from his ultimate by providing a means to improve its efficiency, and improve ability to surround heroes. I would do this by changing these things:

    1: Change banner of the alliance's stomp to a ~3 second cooldown, that lasts for 15 seconds. This provides a more clear and attainable goal (5 stomps).
    2: Remove the enemy damage reduction and move those stats into bonus slow from the banner of command stomps
    3: Change powerstrike to also provide a knockback effect, allowing your hero to force enemies into your banner of alliance
    4: Change cry havoc to provide an instant movespeed bonus to self, and a small slow to nearby enemies. This is a positioning ability that allows you to more accurately aim your power strike into a banner of alliance.
    5: Change charge into your army boosting ability. Avoid self stat-boosts here.

    I'm sure if you think about this for a few minutes you can quantify how it would improve your hero.


    ----------
    Quit with the condescension like your some kind of master of hero design, I understand hero design. I'm maybe not a expert but a statement like that from you is not welcome and makes you look highly pretentious.
    ----------
    Actually, I don't care and I'm entitled to say what I want. I am not a master of hero design and I don't even claim to be good at design. I'm a programmer.


    ----------
    Actually I'm pretty sure you still need to stick with how the judges are judging the competition, your not some higher authority from them or this contest.
    ----------
    Actually you're wrong.

    ---

    After writing all of this I encourage you to take a step back. I am criticizing your implementation quality about a thousand times more than your design quality. Your design is subpar, but you received rank 9/12 for many other reasons.
    ----------
    Ok, I want you to tell me what the hero's actual flaws are, describe to me how he does not work using examples and that ties into his abilities.
    ----------
    Your abilities have no synergy, which is a measurable quantity that correlates with hero quality.

    Your hero doesn't fill any niche since your desired character class already exists in human race.

    Your implementation is extremely poor.

    There was no obvious spawn/test trigger.

    I don't have time to teach you hero design from scratch, sorry. There are really good reasons why not having synergy makes a hero inherently more difficult to balance (in a bad way).


    ----------
    As for the triggers, I leaked one group and they don't need to be able to be uploaded to the spell section. All the requirement said was two abilities had to be "trigger-enhanced".
    ----------
    You don't seem to understand. I'm not an official judge and therefore don't have to follow the official grading rubric. I consider my perception of the contest a higher level than the official rules themselves.

    You don't leak one unit group; you leak a unit group periodically. The worst kind of leak.
    Hi,

    I wrote in that thread:


    ----------
    That's all I'll respond to questions about my reviews here. If you have any other specific questions feel free to PM/VM me.
    ----------
    Please do not expect me to read or respond there for now.

    In response to your queries:


    ----------
    Ok, all I'll say is versatility. You keep talking about him not having one or two main playstyles but didn't you think that that might've been the point?
    ----------
    I did think of that. I didn't think it was good.


    ----------
    Look at most of the Heroes abilties they are not all tailored towards one purpose.
    ----------
    That's correct, many heroes have weak roles. I also never said that all the abilities had to tend to one purpose (they just have to exhibit a fair level of synergy, perhaps 50% or better). Again though, like I said, you shouldn't judge wc3 heroes too much as having good design.


    ----------
    They generally have a role and I feel that my hero does what he was supposed to do, kill heroes and buff allies to help in that pursuit.
    ----------
    Any hero with 4 storm bolts for abilities has the same role as you just described. But a good hero will have a more unique playstyle. That's the point of these contests.


    ----------
    How you accomplish that is up to you within the confines of his abilities, I gave you one example of how two of his abilities could be used. Another use could be Power Strike then use the ally speed boost to surround and finish off. In short: He does what I he is supposed to do - Kill Heroes.
    ----------
    You're not actually reasoning about synergy, you're just saying he "uses a uses b uses c" to kill heroes.


    ----------
    I don't understand what you're saying with the triggers. Your reviewing the triggers - do they work, do they do what they're supposed to do, are they MUI etc etc? If the answer is yes then that's what matters not what they're specifically doing.
    ----------
    You leak and your triggers will be declined if you submit them to the spells section. I can objectively say that your implementation is poor.
    Yeah, that might be right.
    You're welcome, I happen to give some friendly advise sometimes. ;)
    It's totally up to you to follow it or not, of course.
    Being Catholic myself - not a fan of the church, but still religious - I see your point.
    Most people blame the religion for the mistakes of people in the past. However, there's no point arguing with them. It's just like politics, everyone has his own opinion and doesn't want himself to be proven otherwise.
    There's nothing to do about it - sadly. You have to be above such discussions. It's only a waste of time. You have your opinion, they have their own. That's the best way to go. ;)
    Hey mate.
    Can understand that you're getting sick by these discussions 'bout religion, politics etc - always turn out to end in a disaster in the internet. Better ignore 'em completely. ;)
    Cheers!
    No problem, i see that you made high elves , blood elves and dwarfs and also you have a project Tale of the Alliance, so you are a fan of the Alliance but also you made a fel horde map, and it is really good.
    Have you got some plans for an old gods minions map ? or a burning legion map ?
    Hey Footman16 , i like your factions maps , they are great, also where do you got the fel orcs heroes ?
    Yeah, we usually punish people who cannot control themselves, so that's not a sufficient excuse. Anyway, happy modding! :)
    Reputation:
    (Post) You are not any mindless creature, so I won't proceed with punishment. Avoid insulting others, just because you disagree with their views.
    Well i'd like to point out... you did have to re-read the post...
    So i'd say just a tad dark, but hey if you can read it that's all that really matters :grin:
    My goodness the text on your visitor messages is dark, can you read that? If so I offer you a firm handshake. :grin:
    The concept of the owl spearman is based on the mag'har traditions of hunting and wearing your prizes as headgear etc. The one you linked is based on the modern-day Horde we know. Well thanks man :) just rry sharing the project with friends and it would help out a lot.
    Well most of them were just beta models and Alagremm didn't even wanna release them but I managed to get him to send them to me through quite some effort.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top