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Himperion
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  • Hm, well...

    I appreciate your V2, but I'm thinking that I'm willing to wait a bit more; using the Raider unfortunately loses out on all the great parts of the Dragonspawn guy. I really appreciate your help, though, and understand if you'd rather not work on him again because of all this. <span style="font-size: 9px">(who knows; I recently figured out MDLvis so maybe I'll mess around a bit xD)</span>

    Do you happen to have the original-original, base model?
    Oh wow, I see what you mean. I thought I had a copy that worked <span style="font-size: 9px">(I'll have to look on my home computer)</span>... Criminy.

    Any thoughts?
    Hey thanks! I'm likin' the size & shape of the flank-plate; nice changes.

    I'm a little curious, though; what happened to his back? Did you just change the texture of the shell to the Dragonspawn skin? I was kinda looking more for some model editing to shrink/cut it down...

    More importantly, it appears you replaced the schweet Dragonspawn animations with the Wolf Rider. Not only is it missing the open-mouth biting action & other lizard-like stuff, but now it's missing that great 'basilisk-walk' (replaced by the wolf's loping run).

    Was this what you were talking about by "the other can't accept attachment"?
    Hey, just an update: I saw this neato model, and thought that the Proto Drake's head is pretty darn cool; quite close to the concept I was envisioning.

    Perhaps, with Misha's permission, we could actually use it directly...?
    Lol, I'm really sorry; I saw your message (which, I guess, was exactly 1 week ago... hope that wasn't your only available week), and I meant to reply. I had the start of a reply written up, but then I deleted all my private messages & it somehow corrupted the bookmark & now I lost everything... GAH I hate it when that happens. :<

    Anyway, because of all that & how late it is, I'll just try to run down & be brief(er) (if you still have any time; sorry again):

    ~~~

    The head is looking better, and the general proportions as well. Don't forget the previous VM about removing one set of armor plates (and/or switching them). About the turtle shell; neat idea, and it's a good type of armor. However, I'm not a big fan of how much it looks like the Dragon Sea Turtle (an enemy they will face in the campaign (Troll vs. Naga), and it's just a bit gaudy IMO.

    That being said, I realized that the shape/form/texture of the big scale/spikes on top of the shell are actually nearly perfect for what I was looking for... Would there be a way to 'cut off' the rim of the shell (and maybe the sides of the shell as well), and just use the spiked armor plates/scales that makes up the "top" of the shell? Maybe a tiny bit wider/longer, etc, but basically just that; snip off the edges and push the spike/scales into the skin so it looks 'natural' (still kinda liking/leaning towards the "natural > artificial", as in the Baloth & Gnathosaur images below).

    Let me know. Thanks again. Sorry again
    About your 3 model from scratch. I might can do it. But i have question about the first two. You mean to make a plain model? Or make it 3d?
    I think it's definitely coming along well!

    A few things. I'm good with the spikes & horns for now, but think 2 sets of plate-leg-armor might be a bit too much (at least, if they are different & both team-color). The second (being more authentically wooden) makes the first look bad; they have slightly different resolutions.

    One solution would be to remove the front ones (I rather like the back ones)... Or re-wrap the back ones with the texture from the front ones.

    Alternatively (** rather like this one **), we could use this piece of (non-TC) wood from the Shadow Hunter texture (I know it's a simple re-skin & I'd do it myself to show ya, but I just can't with Magos. <span style="font-size: 9px">(would be nice to be able to do so...)</span>). That might be a more work-able solution; second to that would just to remove the front one entirely.

    ~~~

    My second issue would be with the face; you've definitely shrunk it down some, which is good, but I should be more expressive; I'm looking for basically a flat, massive, 'siege-ramming' maw/head.

    A head like this:


    Basically, while it shares many things in common with the WoW Crocolisk or Basilisk, this is meant to be sort of my own creation (still inspired). For example, it doesn't have a "petrifying gaze"; but it does secrete a toxin that 'turns men to stone' (paralyzes them).

    So the long "crocodilian" maw should be squished down & made taller/wider. Teeth are bonus points. :P

    ~~~

    Finally, about the back spikes. I feel like I'm failing to explain myself clearly; and for that, I apologize.

    The more I think about it, the more I come to like/appreciate what is seen on this particular picture:
    [IMG]
    Here you can see the rough, rocky, chitinous plates of natural armor starting from the head (heck, the nose!) and growing all down the back to the midsection.

    However, rather than mimicking the color of the Basilisk's regular scales (which, from a distance makes them disappear), I was hoping to incorporate some other color; especially a brown, some kind of visual 'splash' to indicate "this guy is tough", from a distance.

    My first thought was to use the underside of the Naga Royal Guard... But looking at the underside of the Kodo Beast, that almost looks waaay better. I'll let you decide which is best (Kodo might "look perfect", but too bland compared to Royal Guard (has more color & flair & "scales")?).

    Then the orientation of the scales. I've mentioned how they are too upright & stiff. I've attached a slightly edited version that shows more of what I mean; like the above picture, try and til them back & flatten them against the back. Maybe widen them out. Thing is, from an in-game perspective, the player can see right to the seam behind the current back-spikes, and it looks a little... off.

    Please do not just use my mock-up version; it's intentionally really quick & very bad. But hopefully it gives a better impression.

    ~~~

    Sorry to be so exacting. I again appreciate your help in this matter. : ) Let me know how it goes!
    you know the Calvary I sent you fixed other animation as well? not satisfy with those animation? why delete it :p (It's you to decide which one to use though) (Especially the Walk animation)

    (I actually Edited all the Animation)
    do you want me to change your elvenlight calvary's attack animation into pocking? i will do it for free and send it to you if you want
    Fellow modeler! It's been a while since the last one, but the next modeling contest is finally on its way. Help us determine the theme for the 27th Hive Workshop Modeling Contest!
    dude make more models like your farstrider one its pretty cool but i think it should have different races like the bandit just attach the weapons to their sides
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