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Hantoo
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  • Ouch... I've got a few stuff for you to animate. They can wait, though.
    Look at the map-in-the-thread. And I may move the start date to December.
    Oh okay. I'll put a little problem in the world so the fallen wont be a problem immediately. Have you decided where to put your castle anyway?
    They're separated into many geosets. One side of one of the three blades is separate from the blade itself, so I need those merged. Then the handle is divided into two. As well as the bling thing.
    ... try making it more like that horse picture i've shown you.. the body posture is not leveled and hips are way higher than shoulders. and.. i don't really like that mane.. it looks somewhat rushed, instead of carefully edited.. and isn't even connecting with the horse head.. somewhat same with the tail..
    When is your exam man? Yes I can wait. Here's the URL of the recruitment thread. What Icon do you want? and also what description do you want?
    Hey man, Im about to start my Rise of the Horde project. Wanna join as a modeler? You've done quite a lot already so even if you don't join, you'll still have credits
    Sorry for no respond early, thanks for the animation, it works well ingame. Maybe it need to more fierceness when pushing the spear, but that is on the mod opinion. Putting + rep on you ;_;
    ...nice, although the upper part of the neck should not be curved like that at all, take a look at horse anatomy, the back of the skull is directly put onto the end of the neck and ya can shorten the neck a tad bit and rewrap. reshape the head to the picture a bit

    also.. nitpicky me (:P) wrap the tail tip of that horse bettar :P
    the gun will be an attachment so it will be attached to the unit's hand and would move with the hand (just like how the orb of fire effect moves with the unit's "weapon"attachment point) and therefore you wouldn't need to make it and shake
    You know.. you are kinda piling up models.. I know you got creativity, but atm you are making me less and less enthusiastic about moderating..

    so.. I guess you should focus to improve those you have. be scrutinizing towards your own models a bit
    say.. why the sudden change of front legs? o_O now it looks like a gryphon/hippogriff hybrid
    also the inner part of the those 'forearms' is too stretched in wrap
    and the upper part of those forearms is behaving pretty odd when doing that flying walk anim
    lastly, i think you should remove or redo that 'stand 1' animation.. the head movement just looks more like a glitch than looking around or what you wanted to do
    I use Milkshape for the mesh and MDLvis for anims (I haven't successfully done any animations... some just refuse to show).
    Has to be more fluid... the body has to move along with the legs in a smooth way, so that it doesn't look clunky.

    However, I believe you can animate a flower well. Since it's rather small.
    I know how to attach to the bones, but it's taking me a while to process the wrapping part,
    Hey man, I figured out how to geomerge but I'm not good at it. I also dont know how to animate the added geosets.
    R
    I am not god damn adding you on skype. unless you have that karface unfriended.
    Well I've uploaded a thingy-whatsit to the pastebin (words!) and 'tis ready for you.

    Sorry for keeping ye up this late by the way.
    I've got absolutely no idea how to use pastebin. No ide what the little 'code type' nonsense is, no idea how to upload a file etc.
    You'll have to job my memory and brace yourself for a wave of forgetfulness - what is a template?
    Danke gut Herr. I don't see much that I would do differently, let alone improve on as your models are top-notch, whot! I thank ye for permission to do so.
    much better, imo, just do something about the snout front.. it's wrapped a lill odd and doesn't 'flow' like the rest of the head

    EDIT: the legs are still somewhat badly wrapped, especially the TC on the foot

    EDIT2: if you can make that mouth open more in the back, you'll get a more convincing dino-jaw
    teeth are simplest as small 3-sided pyramids, for single tooth, or as an ' /\ '-like strip of mesh resembling all teeth in the jaw, wrapped to a teeth texture that has alpha

    EDIT: animation seems okay, but the rigging isn't that smooth, so.. tinker with it
    Hey just saw your model. Its awesome! Btw nevermind my old request. Dont do it anymore.
    oh..? what was it? oO milkshape-related?

    oh and, the model feels cool, but the head could use being a lill bit more saurian, like the T-rex head, it needs real teeth, and it needs the inside of the mouth wrapped to drake's mouth rigging could use little tweaks to it isn't deforming the mesh like the thighs/hips when he walks. also, the mesh needs a cleaner wrap
    I have blender too, but I can't make models with it, if I let's say export a .obj from blender and convert (with ObjtoMdx) it into mdx it appears invisible or distorted in wc3 model editor.

    How do you model with blender?
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