• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
tomoraider
Reaction score
603

Profile posts Latest activity Postings Experience Resources About

  • Reputation (+3):
    (Post) some fantasy world with serpent like race would be a winner! anyway, thank you, and may we see your creation in the future! :)
    I like your campaigns , please create more , like nightelf campaign during war of the ancients:D
    Hey. The problem is that every BLP file in game will be forced into 512x512 size no matter its original size and then applied to model or 2D purpose material, so having a BLP texture that is bigger than 512x512 will add no quality. There are two ways to improve loading screen's quality:

    1. You must split the big loading screen image into 4 BLP files. Two images of 512x512 and two images of 256x256. There is a tutorial somewhere around internet on high quality loading screen that is based on this method. Basically you have to cut your image into pricise 4 pieces and then using right names apply it ingame. This way the stretching to 512x512 does not ruin the quality. I heard there are even ways to make it with 6 images.

    2. Another way is easier, but it eats more space. Since you and I make single player maps, this should not be a big concern at all. TGA files skips the scretching part it maintains its quality, so if you import 1000x1000 size image, it is not being streched to 512x512 and then applied. TGA keeps its quality, but only for 2D purposes, because TGA can not be used as model's skin. So TGA is useful for high quality loading screens or HQ fade filters. So get a big image of your loading screen, make it TGA instead of BLP and it is done. Just pick the right tools to convert, because some tools such as BLP Lab creates really big TGA files, you can get it up to 4 times smaller size in MBs using GIMP for example.

    Good luck. :)
    Hello. Tomoraider, Can i have a request to ask? Dont worry I will not make you something for me.
    Sure! It would be a pleasure! If you want, you can send me in the evening, because I have an exam today, yeah, in the Sunday. xD
    Hey tomoraider! If may I ask you, who exported those models that you used in CotF from WoW? I would like to ask him/her something :)
    Played both of your campaigns
    gotta say loved them

    eagerly waiting for the 3rd one to come!
    ----------
    I know it's sounds strange, but, would you like to updated and finished Tides of War with your touch? (Since you has no inspiration at the moment for SoB; and I lost mine for ToW); I think as you like the story/Characters/Race; maybe you would like to do this , and if yes, It would be you who would updated the final version. (Just said this because it would be nice to see the campaign finished, then I thought in you, that is a really good campaign maker; it's just an idea).
    Have a nice day tomoraider. :)
    ----------
    Just saw this comment of Forsaken here, and I would like to now if you will do this, will you? Because it would be awesome!
    I see and understand you; but I hope you back soon. xD
    And when you do, you can consider this offer yet.
    I know it's sounds strange, but, would you like to updated and finished Tides of War with your touch? (Since you has no inspiration at the moment for SoB; and I lost mine for ToW); I think as you like the story/Characters/Race; maybe you would like to do this , and if yes, It would be you who would updated the final version. (Just said this because it would be nice to see the campaign finished, then I thought in you, that is a really good campaign maker; it's just an idea).
    Have a nice day tomoraider. :)
    Thanks. And jpg too!

    Edit: maybe you can attach the jpg here so I could easily paste it on my albums! Thanks. :D
    So how did you make the Seal of Protection spell become available after you research the (Blood Knight) adapt training? isn't the Seal of Protection is an items spell at the first place?
    Hello My Friend, i didn't talked to you since a long time, i have played Curse of the Forsaken, a good one indeed.

    I will go stright with you, i have a problem in my map, i have made several normal abilities from items abilities, but the their icons never shown, their effect or buff always shown before i reach it's upgrade, tell me, how i can fix this problem?
    Thank you! Here THIS. Thank you very much and I would like you to attach a .jpg of the icon here. So I could copy and paste it to my albums. Thank you, very much!
    Hello, tomoraider once again, I have something. Do you make icons? I see several icons made by you.
    I salute you for uploading a lot of stuff on curse of the forsaken 2.0 and not even being a lazy slag. I tried to use the forsaken for a melee custom map I'm making and it's really hard.
    You've got really awesome maps/mods in the arcade. :)
    I like how everything is arranged in genres. I just added you my tag is rronknight
    Of course man! Well what's your account there? I find it boring to play it myself as well. I mostly play arcade, aside from the campaign.
    There's also a nice mod Allience vs Horde, it's basically Warcraft IV in Starcraft II..
    Whats your account name so I add you as friend?
    Any plans on making a melee map that allows the player to use factions from your campaigns, such as Forsaken, Blood Elves, Vrykul, Fel Orc, and so on.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top