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gorillabull
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  •  Its OK man! :)
    Im not home in this weekend aniways.

    Gosh, you became a satanist or what is
    that profile picture? :D
    Ty!
    Tell me when you are 100% done
    with the Arcane!
    Next we can make the firemage or fix warlock
    or frost dk, warrior... as you wish.
    Till Im working on special effects and models.
    I hope Andreariona will provide a warrior model.
    You dont need to make stuff
    in gui, feel free to use jass, Ill
    try to catch up to it.
    I have game ranger too :)

    I think we definetly need a DR
    system. I made some attempts long ago
    but those are just a pile of junk,
    I'd be happy if you could make it.
    I think you know all of this but:
    Each crowd control is in a DR category,
    I think the categories we should
    implement are:
    -Stuns
    -Fears
    -Disorients
    -Roots
    -Silences
    -Others

    As you know: Full duration, 1/2,
    1/4, 0

    Spells must be used on the same
    target within 15 seconds of the *end*
    of the duration in order to be diminished.

    So I want every cc to have effect according to
    DR. Also I'd really like to have a mivement impairing
    effect removal trinket. So if its possible cc-s
    to make them like you just only remove unneded
    orders while allow the order for the trinket item.

    What do you think?
    Uhmm, I forgot to remove
    uneeded geoset animations from
    a model, so I corrupted the last version.
    :ogre_icwydt: :ogre_hurrhurr:
    Dont worry, I got all the models so
    what is lost are basically just object
    editor data.
    Can you send me the newest version?

    Did you see that simple loop
    I made for checking the distance?
    Its bad because it sets mana
    according to the distance. So you
    cant have mana as a resource, which
    sucks. Instead we should make a
    4 tier unit, set the requirement of
    abiilities with the shortest range to
    tier 4 and the longests to tier 1 and so on.
    Is it good? If you have a better solution
    please let me know!
    Good job!
    Hmm, I heard that you can still order
    spellbook added actives... nm, its not
    a big deal. :)
    By the way most of the terrain will be
    a barrens/durotar kind of theme.
    Ill show some screenies after,
    Im not home.
    Is alter time and presence of mind
    working?
    Lets make a meele next time, and so
    we can try dueling and see how the game
    actually works.
    What about frost dk? it seems easy to make.
    I dont want to type so much from my phone,
    butwhen I get back I'll tell my opinion about ccs,
    so dont make polymorph yet! :D
    Do you think you could include some more examples and possibly some better instructions on how to add models yourself?
    Lol 'dat arrow. Okay, I'll try it, but for a few seconds only. That word was my account prison for a year.

    EDIT:
    SHIIIEEET!!! It worked! What's the character before the letter B? I tried space before but it didn't work.

    EDIT:
    Changed it to something else, it's scary man.
    As far as I know, I have the most profile visits on the Hive Workshop. So I suppose a merit badge would be pretty neat, even though I'm practically unknown on the forums.
    Nm, I understand you, as I said I have exams this week. :vw_sad:

    I have I plenty of ideas in my mind but yeah, just get done with the arcane
    stuff I think.

    You know there is the arcane blast ( I also recommend dummy item for this)
    which creates the arcane charges. Arcane Barrage hits 3 targets etc.
    So there is plenty of things to do.

    We should make the system I mentioned, when you set some techtree
    requirements to spells which needs some custom resource to cast,
    so if you want to make it castable you should just spawn the techtree
    unit somewhere.

    Ah, I also wanted a system to easily set the correct animation speed
    of CasterBar. But the problem was it seemed its standing animation
    isnt 2 seconds despite what they told. But Im not sure, Ill check it out
    after school.

    So yeah, there is much to be done....
    Hey, can you send me the map? Im
    just so curious! :D
    Btw we should talk on fb or skype
    because its just too slow this way
    Hahahaha! Lol! 2 seconds then locked! But I know why, it's because the thread doesn't need to have replies at all. What should people say there? If it's a "bad" thread, then a moderator should've told me before it got closed. Hehe. Add me man.

    EDIT:
    Hey accept the friend request.
    Are you guys (StopCamping... and Bull) friends in real life? Where the hell is Sponge poop?
    which part of it doesn't work? (I have updated it because of nodes of the list not linked)
    ----------
    you will die and no one will remember you
    ----------
    Hahah I almost fell down on my chair laughing. :xxd:
    R
    HHAHAHHA! Goood to see you mah nigga!
    If each struct instance has a table, just make sure to add this to your create/destroy methods:


    static method create takes nothing returns thistype
    local thistype this = thistype.allocate()
    set this.a = Table.create()
    set this.b = Table.create()
    set this.c = Table.create()
    return this
    endmethod

    method onDestroy takes nothing returns nothing
    call this.a.destroy()
    call this.b.destroy()
    call this.c.destroy()
    endmethod
    ----------
    are events for all keyboard key press/releases?
    ----------
    Most. Certainly all standard hotkey and interface keys.


    ----------
    Also can i pan the camera with the mouse alone
    ----------
    I have seen maps do this, not sure how.


    ----------
    Are there any maps that have done this?
    ----------
    A few. Problem is with input latency as usually first/third person stuff is done with asynchronous clients that synchronize with a server periodically. In RTS games all clients are synchronous so any form of input that is not completely local (can affect the game) is limited to at least a round trip time with the server in delay.
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