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NyxScream
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    someone give me the link where you get several pages with wc3 models?
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    Models

    That is why they have that section after all.
    Sorry for the last reply !
    Hmm there are many solutions for this. I would suggest this :

    - First you create a region in where Lions are created. And create another region in where tigers are created, then create a big region around the forest ( No problem if it goes out of forest , no problem just create a big only one )

    Do this ( Tell me when it doesn't work , i will give u another solution ) :

    Events
    Map Initialization
    Conditions
    Actions
    Set Big_Jungle = (Region Jungle -gen-)
    Set Tigers_Camp = (Region Tigers -gen-)
    Set Lions_Camp = (Region Lions -gen-)
    Set Tigers_Target = (Center of Region Lions -gen-)
    Set Lions_Target = (Center of Region Tigers -gen-)


    Attack each other
    Events
    ---- Any event you want ----
    Conditions
    Actions
    Set Tigers_Group = (Every Unit in Big_Jungle Region of type Tiger)
    Set Lions_Group = (Every Unit in Big_Jungle Region of type Lion)
    Unit Group - Pick Every Unit in Tigers_Group and do multiple actions :
    Loop - Actions
    Unit - Order (Picked Unit) to Attack-Move to Tigers_Target === That means it will move to the lions spawning camp, if tigers find any one in the road , tigers will attack him, if not, they will move directly to lions camp)
    Unit Group - Pick Every Unit in Lions_Group and do multiple actions :
    Loop - Actions
    Unit - Order (Picked Unit) to Attack-Move to Lions_Target === That also means lions will attack every tiger in the way :D
    Custom script: call DestroyGroup(udg_Tigers_Group)
    Custom script: call DestroyGroup(udg_Lions_Group)


    This means all tigers will fight lions because they will meet in the way ... but first you should make them enemies. You should make them treat each other as enemies, because Neutral Passive won't attack Neutral Passive. :/

    It's more complicated if you want two neutral passive unit-types attack each other.

    Question : Why do you want them both Neutral passive ?
    Ahahah thanks for complaining :D

    For naruto manga I stopped at 692 , it's so awesome , Sasuke has launched a revolution it's so awesome. I don't want to see remaining chapters, i want to see the fight in anime after one year maybe :S.. it will be awesome and will be good animated :D
    Hey again, nice to hear from you ! ;)
    To make active ability turn into passive, or passive turns into active, there are some ways but the best is:
    1- Create 2 spells, one is based on an active ability ( like defend or whatever your spell targets), and one based on a passive spell ( like immolation ).
    2- Whenever you need to remove the active one, just remove it by (Unit - Remove (Radiance for example) from 'Your Unit')... (Unit - Add (Radiance Passive) to 'Your Unit')... You can use it whenever you want, I mean you can use it with any trigger.

    For example we take cooldown event as an example. For example we have our active ability works, when it ends, it turns passive. So :

    Events
    Unit - A Unit starts the effect of an ability
    Conditions
    (Ability Being Cast) Equal to Immolation Active
    Actions
    You can save here caster unit in a variable using Set Caster = (Triggering Unit)
    Countdown Timer - Start Immolation_Timer that expires in 'Cooldown' seconds.

    Events
    Timer - Immolation_Timer Expires
    Conditions
    Actions
    Unit - Remove Immolation Active from 'Your Unit' ( If you set caster = triggering Unit then put it caster)
    Unit - Add Immolation Passive to 'Your Unit'


    For more information also look at this comment:
    http://www.hiveworkshop.com/forums/world-editor-help-zone-98/how-make-passive-ability-into-active-ability-174179/#post1658357
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