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Vinz
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  • I don't mind not being greeted. Yes, being greeted is nice and all but birthdays is just one of the things that I don't really care about. So yeah, no need to be sorry ^^

    Good lucjk dude, I just hope I can catch up with you once I play again. xD
    Oh and here is my rp resign document it contains the ending also.i can give you bb code if you want...


    I QUIT.

    *As eiramond armies begin to live in outland they start to attack and conquer burning legions bases and conquer most of the outland until...*
    Death Keeper:outland...will...soon..be..ours...my...king...
    Devin:You are right deathkeeper...
    *Kil'jaden appears*
    Kil'jaden:Fools you think you can defeat the burning legion?
    *Kil'jaden attacks eiramond forces with demonic spell*
    *Devin blocks it with holy shield*
    *Dusts begin to disappear devin sees himself stuck in a burning arena with kil'jaden*
    Kil'jaden:Ha..ha..haha..ha.ha..ha..ha
    *Kil'jaden picks up devin and holds him in his hands looking at him*
    Kil'jaden:You are just a weakling....you and your people are only slaves of the burning legion...
    Devin:id die rather than be a slave.
    *Devin breaks free of kil'jaden's hand*
    *Devin creates fire wings and prepares a nuclear fireball*
    *Kil'jaden his hand hurt,angry shouting:arrrrrrghhhhhhhh*
    Devin:Go...to...hell..!!!!!!!!!!!
    *Devin throws fireball in kil'jadens mouth as he shouts*
    *the arena explodes utterly*
    *Death keeper runs fastly to devin*
    Death Keeper:my..king!!!!
    *Death keeper sees kil'jaden gone and devin left with his body and face burning*
    *Devin crying as his face and body is burning badly,and he is close to death.*
    Death Keeper:No...
    Devin:Death keeper...you..must lead our...people...
    Death Keeper:No....no....
    Devin:i have...no son...you are the only one i..trust....
    *As devin is dying he takes death keepers hand and puts his magic ring into it transferring all his powers trough death keeper and closing his hand then holding it hardly.*
    Devin:Goodbye...my...friend....
    Death Keeper:No....you cannot do this to me!!!
    *Devin dies*
    *Tears coming from death keeper's eyes*
    *Death Keeper keeps on hitting ground and looks at ground*
    *Death Keeper:Wake up...dammit!!!!*
    *Death Keeper looks at sky*
    *Death Keeper shouts:"Nooooooooooooooooo!"*
    i dont have triggers yet :p was just thinking about it and it would be like store caster to fire a rocket every 0.25 secs for 1 sec and that rockets must have their own loop and index right?
    Yo man quick question i wanna make something that over 1 seconds shoots 4 rockets at target(0.25 secs each) and when it fires to index it to other loop trigger will that work?(index the Rocket)
    You are correct, the variable does not match the old CreateUnit line. You can observe this by comparing the number of parentheses in the variable with the original line. That's why the spell functions, but just in a different way than expected.
    Okie. I'm going to be more direct.
    In the offset point with CreateUnit, can you put the said Point in a variable so that it doesn't leak?
    I think i still have some motivation for doing my map, so ill be asking more questions soon...
    Group Enum + FilterFunc + static member; I haven't tested for big collision sizes though, I think it needs a get closest unit script, but I know you can do it yourself so I'll leave that to you.
    Eh, btw, I implemented the unit detection (primitive, but it works) and with 100 projectiles it's still playable on my bulok PC.
    The variable is complete, that's why the spell functions. But the thing is, it's not cached the way the CreateUnit line does with the Offset point. Like um, this example

    Unit - Create footman at Point offset by (((Real(integer)) x (a + ((b/c))))) towards Random degrees



    But when it's transferred:


    Set Offset = Point offset by ((Real(integer)) x (a + b) /c))))) towards Random degrees



    I hope I'm making sense here
    R
    I'm ashamed that I'll be un-friending you, Unless you go back to your Wrathion self.
    Damn
    Untitled Trigger 001
    Events
    Conditions
    Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (SM_Target[SM_tempInt] is alive) Equal to True
    Then - Actions
    Set tempPoint = (Position of SM_Caster[SM_tempInt])
    Set tempPoint2 = (Position of SM_Target[SM_tempInt])
    Else - Actions
    btw is this line good or i need a variable for caster hp
    Untitled Trigger 001
    Unit - Set life of SM_Caster[SM_tempInt] to ((Life of SM_Caster[SM_tempInt]) + SM_HealAmount[SM_tempInt])
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