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Argos
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    (Post) Good work so far. Can't wait for the release :)
    Oh, you are surprisingly young, but not in the bad way ofc ! I am 20 ! =D
    And about Fel Orcs, we shall see how it is going to look !
    I am fine, thanks. And I asked you for your age? haahahah =D
    And what do you think about the idea to add Fel Orc clan, as some kind of demon worshiping clan, that is blessed by some demon powers?
    Hi!

    You got your own team now? Congrats. =)

    Remember if Chaosy can't do something, feel free to ask for my help. I will try my best to help a friend. Though don't get me wrong, he is quite top-notch for coding/triggering. Amazed you managed to get him, same for Taka. =)

    Your map is coming along nicely, good job. How are you and what's up?
    just copy from the barrier map, because that one is working.

    edit: I sent my version of it in a PM just in case.
    eh, just change it in the object editor. Try setting the size to 1 for testing.

    And.. I didn't check. The thing is, that one wrongly imported variable can fuck up the whole system.
    ----------
    2. the knockback thing doesn't work since the tower is like 4x bigger than the one I use in the test map. That's why it isn't palced in the middle.
    ----------
    The knockback itself should work if it is imported properly.
    That's because you've modified it incorrectly.

    This is how it is supposed to be.
    Natural Barrier
    Events
    Unit - A unit Finishes research
    Conditions
    (Researched tech-type) Equal to Reinforce
    Actions
    Set Unit = (Triggering unit)
    Set Point1 = (Position of Unit)
    For each (Integer A) from 1 to 15, do (Actions)
    Loop - Actions
    Set N_Angle = (24.00 x (Real((Integer A))))
    Set Point2 = (Point1 offset by 320.00 towards (24.00 x (Real((Integer A)))) degrees)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    N_Angle Not equal to 240.00
    Then - Actions
    Unit - Create 1 Barricade for (Owner of (Triggering unit)) at Point2 facing (Angle from Point2 to Point1) degrees
    Else - Actions
    Custom script: call RemoveLocation (udg_Point2)
    Custom script: call RemoveLocation (udg_Point1)
    1. you missunderstand, there ARE control points that ARE NOT dominace points that doesn't have the upgrade.
    2. Nope :p Look at the latest version of the map I sent you there should be a trigger named "deny" that you're missing.
    I tried again I think I found the answer to both issues.

    1. the upgrades are not applied to every single control point (dominace ones not included) that's why the upgrades didn't show up for me.
    2. the knockback thing doesn't work since the tower is like 4x bigger than the one I use in the test map. That's why it isn't palced in the middle.

    I will fix it soon.

    edit: your version of the control point system is old anyway, you can prevent a few bugs just by replacing it.
    I don't get any upgrades at all. I click on the controll points, and nothing. I don't even know..
    I don't even get how to get a tower to a point. I captured 3 new points and none of them were able to upgrade to a tower.
    Was about to get working on the map @PM

    However I want info on what I need to fix exactly. The barricade worked fine, no?
    Hm, he is using a different method than I use. He uses unit types to define a control point, while my method gives the user more flexibility but a larger setup trigger.

    Right so I just use a boolean array?

    edit: nvm the question, I just did this.
    Set dominace_point[2] = True
    I know. But how do I as a coder know the difference between them?

    Is it base size, a certain tower unit, or what?
    yeah. I added the gold income.

    Right now each base gives 2.5 gold every 5 seconds.

    edit: since I am not informed on how I should know which of the 2 base types it is.
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