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Malhorne
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  • Dude, can you look at my pastebin for a while? I need help, something's not workin'
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    Well do whatever you want to do :)
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    Oh, I somehow thought you'd studied everything about vJass, pardon me :/
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    Bitwise usage ?
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    This, I have no idea what this is :(
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    (+2) Made what I always wanted to do :D
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    You can still do your tutorial. I tried to explain the way you do the looping, but I can't I'm not smart enough :( I'll always learn from you lol!

    I think this site still needs vJASS tutorial for advanced stuff like custom allocation, bitwise usage (i have no clue what they are), codeless save/load (/local files), trackables, hexadecimals etc. I think you could that :/
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    I updated the tut now, I also added an optional tip of creating own struct allocation, like you do.

    Thanks for your points again
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    Hmm.. okay. I dunno what to say in my jass tutorial now :/ damn..

    I mean first I was gonna say that loop is of course faster than TimerUtils as timerutils forces you to use two extra native calls per loop, but then I got alternative info and now I dunno whattodo..
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    Read the 8 last messages of my and edo's conversation.

    But ok imma take a look at your resources now
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    my way of doing is far faster than timerutil xd
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    omg. PLEASE TELL ME D:
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    Wow you were fast!
    Remember to include RMaxBJ in your list :)
    Yeah TimerUtils use hashtable which is unfortunate, but it's still way more faster than loop, I confirmed this from edo
    Okay I'll add Vex's table as alternative solution, I don't want war lol

    Thanks much, I'll add extra mention 'bout you to the tutorial :)

    Edit: About trigger nulling, Vexorian - the god - writes "I'm doing this but you don't have to", when he null triggers and players? .. okay imma set it as you said for security
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    Do ye'v time to check out some jass tips I made? I'm still a scrub lolollol
    Don't you mean, still in ChistMOOSE' days?
    Ba Dum Tsss!

    Sorry I'll go back in the corner where I belong Malhorne...
    You should still work hard though, because girls love hard working men... sweaty and shit.
    Are you rubbing something? or... nah ehehe :D Enjoy and don't forget to use cont... just kidding haha xD
    Hi there,

    I'm sorry, what contest do you refer to? Because a judge that is approved for zephyr contest is not automatically eligible for Mapping and/or Texturing.

    From the first day of the poll, you have the official entries, so you can start doing it. You are generally advised to consult the other judges in extreme cases of uncertainty. We'd all prefer it if the judges remained uninfluenced.

    Each contest comes with a criteria table, you judge every part of it.
    Thanks! Though muh feeble brain will take sometime to understand this.
    In your sig.

    Anyways, destroy? Does that really remove the struct from existence?

    And how about <name>.add?
    Hey, I saw your tut. So structs produce vars that have to be called like "this.<var>"?
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    You said "this extends array" is cool. So I made
    private struct this extends array

    endstruct
    What's so special about it? :/
    Ooh! That explains it. :D I bet you're also in a good mood for Valentine's day? Hyuk hyuk...
    I see. Well then, take this time to relax first and continue life :p Good luck in yours! :)
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