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Sliph-M
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  • Hehehe, se quiser se juntar a mim ainda da xD
    Fiz o ultimo hoje, agora tenho q espera o resultado. E vc?
    Eu sei que minha perguntas parecem idiotas, mas como que faz pra recapturar os controls points, sem ser destroido? lol
    É algo desse tipo, pq to vontade com aquele projeto antigo que a gnt começo, Ghostlands xD
    Quer volta com ele? huehue
    Pois é, tambem to tentando aproveita antes de começar essa nova etapa. :p
    A sla, não tenho nenhuma novidade kkk eu to tentando escreve umas coisas sabe, tipo um livro, vamo ver no que vai dar. HUEHUE
    Eaeeee! Blz? Ah! Eu vi que vc passo no curso que vc queria, parabéns cara, vc merece! xD
    Sei xD
    Na minha situação é mais a falta de experiência... :p
    Mas o que procuro é alguns edits simples nada feito de raiz... :)
    Haha no need to rush it. Inspiration coming not from a rush isn't it?
    Beside taking a break for awhile from a huge project happens to alot of map maker too. x)
    Oh, I've noticed the alternate pathway but didn't really notice particle there. Checked it, very detailed underground terrain. Although I've died when fought the earth revenant boss. lol I already smells rated 5 in the future for this project. x)

    I see, it's quite short indeed, but has all the fun! Focus on the sequel then, best of luck! :D

    Geomerging isn't really complicated once you get used to it, unless you've deal with high poly model with only 1 geoset, because sometimes it's annoying to pick certain vertex which collide with other 9999 vertexes around it. lol
    I see, no wonder that skeleton viking keep casting magic on me and I'm unable to fight back. However it's awesome, you made a fun gameplay that out of the box. :D

    And secret dungeon? No I didn't. lol I've only achieve 2/3 achievements. x) Why didn't upload the first one here? :)

    Actually, I geomerged the head and other armory parts from WoD into the body of vanilla Orc mesh which I've already reduced on previous projects, as I notice WoD Orc base model got like 300kb+ after bone and animation removed (and around 1 mb with only basic animations). :eek:
    Tried the 1st one, I like how you made the gameplay, although beating the fire boss seems not possible as you've said. Fun map, you might also want to add obstacle like rocks or woods to jump off on Abomination run event. x)

    Still downloading the 2nd one, since I had terrible connection it might take some time. Haha

    Edit: Checked the 2nd one, it's awesome, I really loves the atmosphere. :D Does the viking skeleton is the current last boss?
    Indeed! I could say someone whom inspired to create a map because of models ain't everyday to see, which is why sometimes gameplay and such coming later on. hahaha I see, so the 1st one was more likely an experimental? Sure, I would like to tried out. They looks good. ^^

    Lol thanks, probably it's because of total conversion effect. Although it's not as good as the full quality one ofc, since I shrink them into the lowest posibilities for multiplayer purpose which is below 8mb. x)
    Hahaha "terraining for fun" were so me as well, gameplay and such could coming in later. I was thinking about making WoD themed map as well, after seen those detailed and stunning WoD model ripped by sanistra my hands itching for making a map with them on it. Lol

    Does your Winterleaf I map has released? Since I notice you're currently making it's sequel (has II on it). It looks like pretty interesting project. x)
    Oh hey. :D Thanks for the grats comment, it really is true what people have been saying that maxing agility is so respectable. (That might change though because AFAIK, Jagex is gonna release a new training method for it this summer... Not much details about it yet though.)

    Just maxed cooking today, which marks my 20th maxed skill. Maybe I'm just crazy, but I left some of those skills that people max the most last, such as cooking, fletching and woodcutting (the latter of which is probably going to be the last for me).

    But yeah, it's still kind of addicting lol. At least if you've started playing early, you feel you owe it to yourself to "complete" the game. ;p Or well, at least I do. None of my friends who used to play the game did, *sigh*.

    2549/2595 total atm, going to bring glory to our little RS fangroup here and get dat comp. xD
    <span style="font-size: 12px">WINTERLEAF II</span>

    I really have been working a lot on Winterleaf. for now not many "new things" have been added, but a lot of things have been improved, some FPS drops have been completely destroyed (YES!), there is no more camera bugs and I slightly improved the music.

    anyway, some new features have been added too, like:

    - First enchantment created, and it's working.
    - New feature: Achievements (more about bellow).
    - New terrain created.

    Achievements will be the main rewarding system of Winterleaf, when you unlock some achievement it may come with some reward. there will be "secret achievements" too, you can search them for fun and win rewards.

    That's all for today, bye!
    No there is no release yet, still in production. So when I say playable I mean they are for a map rather than artistic terrains.
    <span style="font-size: 12px">Winterleaf II
    </span>

    Hello,
    Do you remember Winterleaf? (the presentation images have been deleted by the image sharing host, f***)
    I'm working on the project again, the creation is really going well, I have made a lot of things at the last week... but I'm not sure yet about "really finish" this project, I want it a lot, but I'm not sure; so for this reason I will not be opening the project development thread again, and the news will be posted here in my own profile, I hope you guys understand my decision.

    So, Let's take a look at the project:

    - Unfinished main story dialogues have been finished.
    - The Terrain Tileset have been changed to a HD tileset made by Fingolfin, thank you.
    - Fixed camera bugs.
    - Added more decorative doodads to some areas.
    - Remaking the second boss fight (still unfinished).
    - Designing the first secret dungeon (still unfinished).

    More news soon, thank you for reading. :wink:

    https://www.youtube.com/watch?v=dqRal6uUYB8
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