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Death Adder
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  • Ok, I started... and what I did works for now. But haven't finished it yet. Will contact you when it's ready.
    Yo, both links work. Will write when I have looked at it..

    If you work with JNGP it's easier to learn jass, because of complete list of all functions and constants. Also the highlighting might help a lot.
    Syntax erros are usually not a long time problem. :)
    Btw, you should think to switch to JASS. Seems like you anyway always use lot of custom scripts. :p
    It should work with hashtable. I also tried 2x now to explain it, but it's bit messy to say all at once, so I deleted all text again...^^

    Could you copy your map, and clean it so only this system stay? Then I could give a try with your given shops/abilites for an example.
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    Poor moyackx, every body keeps using the super old version while he's got the up to date version on his very own site and has to suffer seeing this happen :3
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    I don't suffer, I just inform people who only checks the first Google result and believe they have the top of the top in information.

    Just to mention something, even the owner of this site promotes an old version just because yeah...

    Anyways, hugs and enjoy the life :D
    Hey, I just fixed the crash issue and this time I'm 100% sure of that (famous last words). If you're still interested you can download the new version. I can also give you a code for normal mode you want.
    Hey, I updated the map just now. I didnt have time to test the AI fully, but I did see it was sending attack wave and building units correctly. The infernals were also attacking as they should, from what I saw. Hopefully it goes well this time, and the crash isnt caused by the map.
    Ok! Glad it works as you want. As I see you anyway don't have problems to modify it to your needs. :) gl with your project
    I would like to but this week has been very busy for me and I barely got the time to work on the map. Not to mention that my internet isnt very good.
    I dunno, i think your post will start them again. :'D i mean they started talking about drugs, marriage and other nonsense. that wasn't even a question lol
    Hehe no sir.

    Hm. Well since a new unit seems to be created can you abuse "Last Created" unit for anything?
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    It looked even better before the edit and smileys <3 also ty for the halp attempt yesterday
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    I assume you are referring to a certain thread. Unfortunately I didn't see it before the edit :(

    And hey you're welcome man. I was actually laughing at our attempts to solve it ^^
    yes now I downloaded a map^^ will have a loon on it tomorrow, hope have enough time.
    You don't need to make a new map. But you just could remove not needed stuff for me so I easily can find all what I need.

    Btw you have to send me the link of your map in pastebin so I can load it.^^
    I see. I never triggered something like this but I would like to try. Would you mind to attach a simple map of yours so I can test it? (also interesting for me)

    After testing I would say you the result of course.
    If you create a unit the function needs an integer as parameter for unit type.

    It doesn't make much sense to use a string here.

    GetUnitTypeId returns an integer
    Substring returns a string

    So you can't set them both equal.

    If you tell me what you exactly try to do, maybe I could help :)

    and np
    I'm glad. :) np

    Btw, it really was the "TriggeringPlayer" problem. I know "Unit a unit enters" is a unit event. But for some unit events you even can use TriggeringPlayer, too. (unit casts for example)

    But I didnt look in how the event is implemented, so I didn't know.
    Then try this:

    Custom script: call CreateUnit(GetOwningPlayer(udg_u), GetUnitTypeId(udg_u), GetUnitX(udg_u), GetUnitY(udg_u), 0)
    But I was actually talking about displaying name of Player(TriggeringPlayer)

    And udg_u: You also can display names of unit. Display UnitName(u)
    Oh damn Use GetUnitX and GetUnitY ... not GetLocationX/Y. That was prettly fail, sorry.
    StringLength() takes a string as argument. But you give an integer for parameter.

    You don't need even this location, here you go:

    Custom script: local unit udg_u = GetTriggerUnit()
    Unit - Add Expiraton Timer to u
    Wait - 5.00 seconds
    Custom script: call CreateUnit(GetTriggerPlayer(), GetUnitTypeId(udg_u), GetLocationX(udg_u), GetLocationY(udg_u), 0)
    Custom script: set udg_u = null
    D
    lol xd

    I started to miss it :p
    D
    My highest rank is only 16, I'm still a scrub.. When playing against that murloc deck on D2, it won my all decks... Sadly I didn't record it.

    Thanks for the tip :)
    Oh well. It's baloney. I have no idea who they are...
    But it is a good picture nevertheless :)
    Hah! Good to know.
    I hired a new couple to be my avatar. They were very excited about it :)
    LOL, yeah, it was good till the magma destroying my house.
    But wait, I thought the surface of Earth also called IN.
    Been thinking there's something strange 'round here, apparently have had VM disabled for quite some time.
    Just do exactly what I said in the thread. I described exactly what I did. If it doesn't work, it's something else related to your game, because I made it work in your map using my own variable + your abilities.
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