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Rheiko
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  • Sup! wait a minute... I smell 愛 in the air... ngahahahaha! Cool avatar there, though I prefer girls lololol
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    Lie is a must *giggles*
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    ...says the most honest person on hive:p
    すげぇ!ね?!

    Yo dude, you know mari makinami? Her VA is awesome! Sorry about that haha XD
    Yeah, but the - at the end prolongs the last letter so it should be technically kawaii~ii or something too embarrassing for a straight male to type lol.
    it was misunderstanding, unfortunately, happening for a long time which result an outrageous post from me. I will try to post something more carefully btw :p
    Yeah, just enabled it. I wonder why it is disabled by default in my case, or i was just being dumb that I ticked it off accidentally xD.
    But how? You need someone to apply you to the unicorns' system.
    And no slaves have access to said system.

    How do you plan to infect?
    I'm impressed that you managed to evolve from a human being into a virus. And then not an organic type virus.
    Kudos!

    I guess there is hope for the slaves yet.
    How will you proceed to implement yourself to the cyborg unicorns' software? I mean. You are a virus.
    Humanity? Humanity!? There is no such thing as humanity anymore!
    We are slaves, and all technology is controlled by the cyborg unicorns and their robot guards (see pic. 001).

    It's the year 3000. You have been in a cryogenic coma for nearly 1000 years.
    The world is now controlled by cyborg unicorns, and no, they are not cute...

    Uh, just ignore it. It was supposed to be a prank, but no one is crazy enough to post a totally random thing on a strangers profile other than me. Ignore it.
    See ya!
    I really don't know. Just a goodbye gift for you, although I still have some time before I leave for good.
    How's your girl, life in general?
    What the fuck is that fucking, for fuck's sake, fucked upped, fucking annoying avatar... This is so not cool... I'm getting a headache... Where'd the cute girls go, fuck!

    Pardon my profanity... :D
    Do not :)
    Everything has the priority we put on it ;)
    Do not worry I'm fine anyway it will force me to be a JASS-warrior again :D
    Um.. okay. Change the dummy death 'if' from yours to this:

    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (DSB_Dummy[DSB_Current_Index] is dead) Equal to True
    Then - Actions
    Custom script: call DestroyGroup(udg_DSB_UnDamage_Group[udg_DSB_Current_Index])
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    DSB_Shdow[DSB_Current_Index] Equal to True
    Then - Actions
    Set DSB_Shdow[DSB_Current_Index] = False
    Custom script: set udg_DSB_UnDamage_Group[udg_DSB_Max_Index] = CreateGroup()
    Set TempPoint2 = (Position of DSB_Caster[DSB_Current_Index])
    Unit - Create 1 DSB_Dummy_Type2 for DSB_Owner[DSB_Current_Index] at TempPoint facing TempPoint2
    Set DSB_Dummy[DSB_Current_Index] = (Last created unit)
    Unit - Add a DSB_Dummy2_Lifetime second Generic expiration timer to DSB_Dummy[DSB_Current_Index]
    Animation - Change DSB_Dummy[DSB_Current_Index]'s animation speed to DSB_Animation_Speed% of its original speed
    Animation - Change DSB_Dummy[DSB_Current_Index]'s vertex coloring to (DSB_Dummy2_RED%, DSB_Dummy2_GREEN%, DSB_Dummy2_BLUE%) with DSB_Dummy2_Transparency% transparency
    Animation - Play DSB_Dummy[DSB_Current_Index]'s DSB_Dummy2_Animation animation
    Set TempPoint = (Position of DSB_Dummy[DSB_Current_Index])
    Set DSB_Angle[DSB_Current_Index] = (Angle from TempPoint to TempPoint2)
    Custom script: call RemoveLocation(udg_TempPoint2)
    Set TempPoint3 = (TempPoint offset by DSB_Start_Range towards DSB_Angle[DSB_Current_Index] degrees)
    Unit - Remove DSB_Dummy[DSB_Current_Index] from the game
    Unit - Create 1 DSB_Dummy_Type for DSB_Owner[DSB_Current_Index] at TempPoint3 facing DSB_Angle[DSB_Current_Index] degrees
    Set DSB_Dummy[DSB_Current_Index] = (Last created unit)
    Unit - Add a ((DSB_Distance x 0.03) x 0.03) second Generic expiration timer to DSB_Dummy[DSB_Current_Index]
    Custom script: call RemoveLocation(udg_TempPoint)
    Custom script: call RemoveLocation(udg_TempPoint3)
    Else - Actions
    Unit - Remove DSB_Dummy[DSB_Current_Index] from the game
    Set DSB_Shdow[DSB_Current_Index] = DSB_Shdow[DSB_Max_Index]
    Set DSB_Dummy[DSB_Current_Index] = DSB_Dummy[DSB_Max_Index]
    Set DSB_Dummy[DSB_Max_Index] = No unit
    Set DSB_Caster[DSB_Current_Index] = DSB_Caster[DSB_Max_Index]
    Set DSB_Caster[DSB_Max_Index] = No unit
    Set DSB_Angle[DSB_Current_Index] = DSB_Angle[DSB_Max_Index]
    Set DSB_Angle[DSB_Max_Index] = 0.00
    Set DSB_Ability_Level[DSB_Current_Index] = DSB_Ability_Level[DSB_Max_Index]
    Set DSB_Ability_Level[DSB_Max_Index] = 0
    Set DSB_Stage[DSB_Current_Index] = DSB_Stage[DSB_Max_Index]
    Set DSB_Stage[DSB_Max_Index] = 0
    Set DSB_Current_Index = (DSB_Current_Index - 1)
    Set DSB_Max_Index = (DSB_Max_Index - 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    DSB_Max_Index Equal to 0
    Then - Actions
    Trigger - Turn off (This trigger)
    Else - Actions
    Else - Actions


    I removed everything that references Phase 2.
    [troll]Give me rep and you'll be forgiven[/troll]

    The sad thing is that the version on my computer isn't up to date ^^'
    No.. when the dummy dies, you set phase 2 to true right? Just set shadow to false there instead, it will work exactly the same but take less code. So you can delete phase 2 entirely.
    Hey Rheiko. I was gonna use your Spinning Blade. But I found out that the loop trigger had rather a huge amount of excess code. :/

    You could delete phase 2 entirely. And just set the Shadow boolean to false after the first time the dummy dies. Voila. Half the amount of lines subtracted.

    I wanted to use it because it's a really nice spell. I hope you could fix it some time.
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