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TriggerHappy
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  • Good day :)
    can you pleas give me a link to download WarCom.
    Have time for testing also ^^
    Thank you man! And by the way here is some explanations


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    TriggerHappy:

    Like others have said
    you miss important pathability factors.
    Getting stuck in trees is a bug.
    You should be using a knockback system.
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    1st i know
    2nd i dont know how to properly remove trees without leaks
    3rd does that system exist here on the hive


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    TriggerHappy:

    I don't understand why you're using a different dummy unit for each level.

    For the dummy caster it would probably be best to create one at initialization and reuse it as Dalvengyr said. Doing this at map initialization will also allow people to specify their own dummy caster if they already have one. Paused units apparently use up less resources so you'll want to do that, then un-pause the dummy caster when you need to.

    LF_ is also a kind of generic prefix and might collide with some maps. For example LF_Index.
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    1st i use different dummy bcz of the hp difference (bcz somehow the add max life spell doesnt work (still idk why))
    2nd i tired that and if i create one dummy the lighting will bug from moving place to place if there are multiple spells at once (it will go very large bcz it follows the position of caster)
    3rd what index would u prefer?
    E
    When I had MaxValue at 7, it wasn't saving items above a certain index, which is why I increased it.
    call GetHomingMissleAngle(angle, targetAngle, turnRate, 360, 180)
    call GetHomingMissleAngle(angle, targetAngle, turnRate, 6.2831798, bj_PI)
    I don't think so. Anyway, if I move to Jass section, I think I will just stay with radian as parameter, and is written in vJass of course.
    It's fine actually. Okay, I will move it to jass section. But do you think it's approvable there?
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    Why don't you make a GUI demo?
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    TH, >.>
    I have made it inside the map :eek:
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    However the bot inside the demo is extremely limited and mostly annoys you by saying "I don't understand" every time you type something. I suggest improving or removing it.
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    Man, that's just for demonstration >.>

    Aw, it takes hundreds of days to reach it's current state. I know you seldom gave ratings but I hope you give more effort this time as I gave great efforts to the system. ^)^

    I was planning to ask for DC award to this one, but how on earth it will ever happen if you give it 3/5? ^)^ Please, help me...
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    You don't think this should be in the JASS section?
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    Do you mean "do"?

    Well, I think GUIers should know about this, don't they?
    hey triggerhappy what do u think about my submission in the spells section, should i fix anything its been a while i uploaded something
    prase the god! *cough* I mean Ralle! *cough*

    Finally some "active"(we will see for how long :D) jass(and more probably, dunno) mod
    in which of the 3 triggers i will find this variables? well i didnot get it... could you explain a little better to me please?
    i need to save 4 heroes (1 have inventory, others dont) and i need to save levels of the 4 heroes...
    hey how i can save more them one hero per player with your save load system?
    i want the main to save the inventory and them save the other 3... how i can do that?
    D
    Is there vjass version of your codegen?
    Tried SC with the new natives at the lab.
    Using THW Chatroom map as test, for some reason I keep get returned back to menu when I want to play the map (installed Extract-Play pack don't help).
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    I'm going to graveyard this because the author is gone.

    I encourage somebody to re-submit it and update.
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    I think I'll try to make one :) but some people said it's useless for warcraft?
    D
    Reputation (+1):
    (Post) for all the effort you've put into this :)
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