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suhaild23
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  • this is an awesome game... even if you forget about it at one point... it somehow drags you back.
    All I can think right now as I have entered college, and having parents who restrict video game access is... "How much time can I put into gaming?"
    Thanks man! And don't worry about forgetting, I completely forgot too, lol!
    Sorry for not responding in a while. I'll get my part of the map fixed by the end of next weekend.
    I guess I was wrong about the "Player 2's summon ability only works on one unit" thing. Ignore that. Still, I'm loving all this clever little changes you made and stuff. Like I said, keep the up the good work! This map is heading places.
    Well, you did some really nice work on that 2P version of my map. I played a little bit and it was extremely fun. My suggestions for improvement are pretty simple:

    - The second player needs more diverse skills. You had the right idea with that "Summon Dark Minions" power, but the second hero also needs some different than Carrion Swarm. I also have to add that I was extremely impressed that Player Two's basic minion unit was different than Player 1's. Nice touch.
    - "High Pupil" doesn't really sound right. If it were me, I'd change it to "Dark Pupil" or "Apprentice."
    - Player Two's summon ability seems to only work on one type of unit. I would probably change that, but it's up to you.

    Also, if you need any outside help making the Graveyard trigger work for both players I can lend a hand.

    Keep up the great work!
    if anyone happens to pass by my page please send me a link telling me how to do all the map edditing
    Suhaild23, I just wanted to say that if you're serious about it, I would LOVE to see you make a multiplayer version of my map. You have my blessing, and I can't wait to see it come through.
    I know what you're suggesting, but I really don't want to do this.

    For a start, the game is a campaign file, which means that it can't be played multiplayer to begin with. The maps would have to be separated out. Except this won't work, because the maps would be larger than 8 MB, and multiplayer maps have to be under 8MB. The only way to get them small enough would be to remove the music, which I don't want to do because I feel the music is very important to making the campaign what it is.

    Plus changing the maps in this way isn't a small job - there's a lot of thing related to the balance, abilities, and triggering that only works in single player at the moment. I'd have to re-do almost the entire campaign (which took me 6 years to make) to make it multiplayer.

    I am considering one last big new feature for the campaign (voice acting) but I'm not keen on making what was designed as a single-player campaign a multiplayer one because of the sheer amount of work that would be involved.
    Pastebin. "points up". It's above your profile page and you can see it in between "Chat" and "Donations".
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