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JesusHipster
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    Well, there is only one non-campaign spell that uses that buff model. Just saying, it can be avoided pretty easy.
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    Hm, that's not a bad point... I'll look into it, thanks.


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    Not yet, i am realy busy with stuff this week. And probably the next one.
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    Oh, hey, my bad. I didn't know; didn't mean to catch you at a bad time (for working on stuff like this). Let me know when things lighten up for you; my requests will still be there. :p
    Hm, not sure I get what you mean... I don't really know all the spells that use that particular SFX (aside from Dark summoning... probably Dark Conversion/"Zombie Disappear" (Mal'ganis from the campaign), and maybe even the beta Possession? Ah dannae). But again, it's like importing a custom "Textures\BlueStar.blp"; I want to avoid it because it'll change other "in-game" things, and my entire projects are (& have to be) built to be only inserted into the game, replacing nothing. :< Or are you talking about a way to 'reset' it temporarily or something?

    How's it coming along, btw?
    Hey, I tried Dune mod. Pretty cool, but it would be sooo much better in starcraft 2. Although I hoped for more RTS aspect than RPG.
    Well we could, but like I said, replacing it requires replacing the built-in, in-game SFX, and doing that would mess it up for every other spell that uses it (like replacing with an in-game texture with a custom skin). Not a big enough deal; especially if you're special "move-magic-troll-tactical-arrow-thingie" can have a little bit of green in the end to cover. :p

    Eh... Unfortunately not really. Mad did some icon work for me, but he's pretty busy now AFAIK... Mr. Goblin is awexome & in-game-worthy, but he's gone IIRC... Maybe that guy doing all the Runic skins? Daenar?
    (What for?)
    Alright, so in regards to my previous PM:

    Downloaded my old Spell Session map, and it appears that yes, I can modify the Spells SFX, it's Missile Arc & speed & all that.

    In fact, the only problem with this spell (& thing I can't change, so far as I can tell) is that dumb green Undead-SFX that appears on every unit when it's warped. It's that bubble; it's hardcoded in regardless of what you replace it with. :< The only way I could fix it would be to remove/replace it in the game's code (& I'd prefer not to mess with stuff that's already there).

    So yeah, big magicky-tactical movement arrows of GLORIOUS COMBAT would be able to work. :p
    Thanks for responding!

    Ah, ok. Well, PROXY has been kind enough to work with me on a particular model I've wanted to bring to light for years now; a good Jungle Troll Raptor Rider. He's shown much of his progress here.

    He's done an amazing job with the wrap (given how difficult it was) and the Troll, his weapon... He yoinked the animations from Lord T's raptor-dude... But unfortunately, the way the animations work (something about meshing low-keyframe Wc3 anims with high-keyframe WoW anims) made it difficult, most especially the Death.

    So currently it has no Death, and could really use one; that's pretty much literally the only thing it needs to be complete. : ) If you have any time to take a look, I'd greatly appreciate it (I can PM you the Pastebin link).

    Either way, thanks again!
    Hey, I've seen some of your models, as well as your exploits on XGM.ru. How much experience do you have meshing WoW animations with Wc3 ones? Because I/PROXY could use a hand with a troublesome Death animation. :p
    Hey, I wonder what is the status of these projects and if they will release all resources for them if they won't finish it:
    - Murloc Expansion
    - Rise of Lich King
    - Grand Theft Horse
    - World mystery (?? Тайны миров)
    Aha, yeah. I tried to do the same but I copied them through Magos. Maybe that's why it failed. :)
    Thanks, anyway. ^^
    busy with this damn real life:/ nope, just being in a terraining contest, and being LAZY:)
    Hi, Jesus ! Do you still remember that you're the first one who comment positive in my first noob model xp ?? Haha, you're too kind I think. Anyway, hope you have a nice day :]
    This is it! :)


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    Greater than anything
    on this earth, in the
    darkness and in the light,

    is the spirit of our
    savior, Jesus Christ,
    and he will lead us to heaven

    love will be coming back,
    love will stream into old and
    youth, everyone will be part

    of the mercy and grace of our
    unbelievable lord, he is all we
    need, now and forever.

    evenly he will divide and share
    enduring in his love which is
    deep and truthful. He is our all.
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    Alright. I'll let you know once I conceptualize it a bit more.

    and yeah apparently I registered in 2008, lol.
    Well my ProgressBars system already supports it. vJass is very dynamic it's very easy to support many things so I didn't have to change much at all to update it. Maybe you could make a GUI version or something?
    It's because in order to stop the bar from progressing I need to set the animation speed to 0.

    The only way to prevent this is to have 10, 20, 50, or 100 animations representing a certain percentage.
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