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Binsu
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  • Too bad.
    I guess the rest of the reviewers are more or less is busy with their battles.
    Pretty much you're correct, the map section is a huge one, where're Kobas and Orcnet?
    What? You sure you didn't just mess up the the script? Maybe you should just rework that cinematic part.
    YS7, God Eater, Phantasy Star and a few PSP games that I'm playing on my laptop(hell yeah!) is currently eating much of my time.

    Bout you?

    Oh and thanks for that awesome idea! Already asked someone to animate the pillars for me and the plant thingy effect will also be included!
    Okay. Do you think the 2nd Bossfight map (one I uploaded in the project's thread) is ready for the map section? Thanks.
    Cool...cool! Thanks for the Rep bro.

    Hey since you're a resource mod, do you have power to review spells too? Because if you do, I've updated my second spell.
    I've just started working on it again just recently. I am posting the prologue-bossfight-map thingy to the project's thread though. It's not finished yet since I am starting on a new one because I scrapped the old one.

    I am also uploading another separate bossfight map that I finished (I think), and that map is going to be the map I'm going to base the prologue-map-thingy on.

    I want your opinion on the two maps, since you're a RM now.
    Congrats btw. When'd you become one? :))
    I bet you will love the newest update, the gameplay is super smooth, it's twice better than the original one IMO
    you can't reject it because the game works perfectly fine in my comp, I'm pretty sure it's all about the patch they use..
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    (-1) Here we go again with your double posting... Stop double posting.
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    *face palm*

    Ok ok i won't do that ok.
    Hell_Master, it's just my curiosity, but how does a mod capable of giving a varied reputation amount?
    Hey mate, could you check out the current state of my project? I really need someone to comment on it, since I basically did everything I planned.
    Shinobi Showdown
    oh, if you are having trouble in giving final rating, maybe you can try to give score to each aspect of my flappy bird, like, gameplay, originality, etc. then you can find conclusion
    hey, dont review it yet.. the custom level bugged very hard.. Will fix it first..
    Hello mate. Well mubtvbtch things happend with me. I am not addicted to hive any more (so happy about it. I mastered 3ds max, learning photoshop and java script, and now I am creating my first game. Man I am sorry for being such a jerk about you before, I guess I was jaelous, and didnt get that after all we are young and should enjoy. Hope you are good. Gratz for becoming moderator, wish you all the best :)
    Already sick? That's too bad. I noticed there aren't too many opened hivers on the chat.
    how about my request?

    why are you changed a lot? lol. won't reply my vm is okay actually, I just need a response, it's okay if you won't be friend anymore, no problem, but I need your help once more, just fulfil your promise there. Don't worry, I will not contact you anymore after this if that what you want..
    thnks..
    I'm requesting rating change :) linky
    btw.
    you become more talkless with me since I refused to work on your request, are you having trouble with it? I'm sorry for that.. I hope you have found someone else who want to help..
    Not that much. In the last map I've done the doodas are at 20k. Btw how large is the file size of the map?
    uhhh, yeah. I also create different sized pathing blockers to put fewer doodads sometimes. Yes I used the same thing fo TotSC terrain. This way u can put them anywhere and just put a pathing blocker. It takes more time but the results are better imo.
    Edit: I use this only if the trees are doodads.
    U selected the un-walkable option in the OBJ editor for the trees? And the pathing texture could have been set to mushrooms so that you can put them where you want and just add some pathing blockers to them. That's how I do it.
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