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Binsu
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  • hell, may I ask you something? :p
    what's the requirement of being director's cut?
    it's a blue tile, and the cloud, I use button.mdx and alphas.. :)
    oh, God, what a luck for me today :D I have to restart when the sky is still black, and I have to decorate those clouds again, which is so boring :p

    but luckily I have the backed up file, and thanks God for that,, :grin:
    I'm not using any picture btw, hmm, seems like I have to start editing from the last backed up version again, and it's quite long D:
    do you know why? when I save my flappy bird and the WE crashed, then the file is gone? D:
    because, yeah, I want to let it be "pending" for the next several versions, I don't want it accepted with low rating D:
    hey, wait,, why did you put my flappy bird into needs fix? :((
    no one can find it.. D:
    let me rephrase... which is best in an action rpg... auto-attack or attack but needs to be clicked?
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    It looks fine again but I can see that you attempted to make my request that gives -2 armor and stacks up to 5 times which is -10 armor because that's what I can see in the map and in the triggers, I saw the stacking part there but again, it does not stack upon testing. It stays at -2 armor then nothing happens.
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    I know, it failed and I forget to remove some of them, I'll clean them while I implement this :

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    Also, I hate to add some things again and it's being a burden but can you add a blood spilling SFX on the attacked unit of the spell and also a critical modifier on the top to show the damage taken by the 2x attack. Now that'll need some DDS I guess.
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    Don't worry, it should be me who said that being a burden. I failed in too many attempts and slow down the Development.
    oh.. i know how to make icons, using photoshop, but i dont have photoshop anymore..
    this computer only have1 disk.. and it can't carry more files.. :( sad for me :(
    Hell_Master, I have issue implementing the Deep Wound stacking duration (the up to 5 stacks), it does stacks but doesn't get removed properly and bugged the armor values as well.
    Do you mind if I use this method instead?

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    And I am very sorry but to add, just make it stack only once so if the unit's armor was reduced by 50%, when the unit was affected by the spell again, there would be no armor reduction anymore but only the 2x of the unit's damage except if the buff was removed and then the unit was affected by the spell again then there goes the reduction again.
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    I'm very sorry for the inconvenience.
    Are you planning on changing Angus' sword? Because right now he looks like also succumbed into demons' wrath.
    I suggest these two, you know, because they're awesome:
    Rune Sword
    Broadsword
    Dragon Sword
    Thanks :D sorry bout the delay. Been a little caught up with tests, quiz and such. I'll try my best to deliver them soon :)
    busy in school.
    I have been handling my scholarship and college entrance exams.
    Also, busy with creating libraries and games.
    Im also developing a 3D graphics engine for LOVE2D

    how about you?
    Yes, or if I came up with a better name for the map and so on, which is beyond my power as a user. We can't ensure things, and I can't ensure Kobas nor Orcnet are pretty much seen lately.
    Great to hear that.
    Gonna make a Dev thread for Under the Burning Sky Remake. It's far from Alpha actually, but whatever.
    Anyway, does your moderation extend to modifying or closing or removing Map Development threads?
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    Anyway, yes, it would loss 2 armor and up to 5 stacks which is equal to -10 armor reduction but a stack would disappear after 4 seconds.
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    I see, so I guess there's no need for the GetUnitArmor Library anymore then.
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    But still try maintaining the 2x damage. For some weird reason, the 2x damage did not work as well on the hero unit that I am testing with.
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    Weird, never see that happen in all of my test (uses text tag to ensure this even), I guess LFH damage modifier is bugged for some reason in the map (which shouldn't be if the whole trigger fire just fine).


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    Well, I changed my mind. Just change the armor reduction to 2 and it will last for 5 stacks. The reduction stack lasts for 4 seconds and after that, 2 armor will go back to the unit until all of the stack vanishes. Then repeat process, if the ability affects the unit again then -2 armor.
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    Do you mean an unit always loss 2 armor up to 5 stack, whatever their Armor value is?
    Didn't experience it before.
    Maybe I mess up with something for the reduction.... Wait, now I remember, there's a static number of 4 which forces the armor reduction to 25%/attack, I'll just fix that, as a plus, WC III R2I is not completely accurate, that's why it only reduces armor by 1 (which should be 2, as in convertion of WC III 2.00 (Real) = 1 (Integer), due to WC III round down the decimals. This is because I use a Bonus Mod that relies on integer and an Armor Detection System (the only one I found) that uses real, maybe I'll toy with it a little after today's course), I'm very sorry for this inaccuracy issue.

    I will implement the addition damage (shouldn't be long thanks to LFH DDS) while fixing the convertion issue, it will take awhile since I need to remake some part of the trigger.

    It's okay, I should be the one who apologizes for the issues and sure thing, I'll send the map again when I'm done.
    oh ! can you check my map bro ? hehehehe.. its been a pleasure to have a moderator friend here on hive.. :D
    hi bro, sino po ba ang nagmamanage ng map dito ?
    co'z i have a map,(Tutorial Thingy) gusto ko sana na tignan nya, kung pwede ba na i approve o hindi.. :)
    si orcnet sana, pero bka offline siya..
    sorry for the language.. :D
    There's no need trying to explain anything further, let's just leave it with what I said.
    - Good job handling the situation, though.
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