Didn't experience it before.
Maybe I mess up with something for the reduction.... Wait, now I remember, there's a static number of 4 which forces the armor reduction to 25%/attack, I'll just fix that, as a plus, WC III R2I is not completely accurate, that's why it only reduces armor by 1 (which should be 2, as in convertion of WC III 2.00 (Real) = 1 (Integer), due to WC III round down the decimals. This is because I use a Bonus Mod that relies on integer and an Armor Detection System (the only one I found) that uses real, maybe I'll toy with it a little after today's course), I'm very sorry for this inaccuracy issue.
I will implement the addition damage (shouldn't be long thanks to LFH DDS) while fixing the convertion issue, it will take awhile since I need to remake some part of the trigger.
It's okay, I should be the one who apologizes for the issues and sure thing, I'll send the map again when I'm done.