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Hebert09
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  • It has gone through lots of improvements! Yeah, the lag was reduced by half, the FPS increased, it's now tolerable.

    - Why do you have an item for heroes that says 'Hero Glow'? Do you really need to consume an item slot for that?
    - How do you create units? Like "Create 5 units at.." or random point integer loops? Because the latter can create units at a certain formation, such as circle formation, and they can proceed in the same formation towards the keep.
    - I feel like the Uruk War Machine is too slow. How about like 1 attack every 7 seconds?
    - Can you down the HP/Attack Damage numbers?(Sorry for requesting something hard, but it's overwhelming to be calculating like 250 damage against 3300 hp units. Something like 50 damage against 700 hp is better to calculate since it has less zeros.)
    - If you can, also please consider downing the time before Gandalf arrives? People will rush themselves, Uruks will have to do things faster. Fast games are better in my humble opinion. Even if it's like 10 minutes or so.
    Those are some great improvements! Anyways, I don't suggest using the Leak Checker. It bugs on some loop triggers, declaring properly saved and removed handles as leaky.
    Wow. I never got a notification regarding your VMs. I only saw them now when I noticed that the first VM was no longer Chen's. Sorry for the late reply. :C

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    But I shouldn't have leaks besides when creating/removing units and doodads though right?
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    Units don't leak, even if you have like so many of them. There's a problem though, when the unit count is like double your map's current total, then the graphics/display stuff would start to drop FPS. Aside from that, only mass unit creation(like 70 within a second) will also cause FPS drops.

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    There are no unnecessary triggers/scripts running.
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    So i was just doing the rough math. My AI has about 100,000 leaks if not more. Time to get to work...
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    When I saw the first quoted sentence, I guessed that you understood leaks wrong(I hope you didn't).. because leaks are unused handles(locations/unit groups/etc.) that take a part of memory, not some unneeded triggers running(that wouldn't lag even a bit).

    I'm looking forward to finally testing the leakless map! :cgrin:
    Happy mapping.
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    Shouldn't have any memory leaks. I only have 1 JASS script to find the host.
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    Wait what? Only one JASS script? But leaks are removed through JASS custom scripts?

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    I asked a couple other people and they say it runs fine.
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    The problem might be from my end. :(

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    Try using a closer zoom.
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    For that, I always scroll the middle mouse button, which resets the zoom to 1.6k by default, and I'm speaking from that perspective. So up there(in your camera setting), it's even worse. :C


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    But I will stress if you are using a laptop or old pc to turn down the graphics. Though I'm guessing most of the game is cpu reliant.
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    The PC was bought around late 2012 so I doubt that would be the case.
    Hey, I checked your Helms Deep 3.0, and found the same(or maybe worse) lag. Maybe because of leaks, or still, the unit amount. When I typed whosyourdaddy and destroyed the keep, the FPS went back to normal, but drops to half upon seeing a unit. In short I wasn't able to play well. :C
    hey if you want to inprove your LOTR Helms Deep Map a ton let me know i could help you out a lot. what do you have to lose?
    I'll be sure to try it.

    Also, did you update the screenshots? If you didn't, you might want to say that they are outdated and do not represent the current version. (It's just a little thing, but I noticed that you said that the keep's terrain was updated and that you have terrain pics showcasing the keep.)
    Sorry, can't try your game now, I'm still busy doing my homework. But, I'll inform you as qick as I can download the new one.
    The ladder system is quite cool.
    250 triggers including the ladders, or 250 for just the ladders? o.o
    Also, when I breached the deeping wall the character dialogues in the cinematic were transmitted by the Breach In The Deeping Wall. I'm not sure if this is intentional or not.
    I downloaded the map, but I can't find it under Hs or under the colored names. Maybe I'm not looking hard enough.
    EDIT: Found it, just I downloaded it when I had maps open and it didn't show.
    Hey, I'm awfully sorry but I forgot about the map. I will test it soon.
    I actually made a Helms too lol. Did the whole thing in like 2 weeks and I still need to upload it. Working on Moria right now and Minas Tirith after. You should definitely make a Battle of 5 Armies since The Hobbit is a big deal right now and I have yet to see a successful map of that. Let me know if you need trigger help or ideas on Terrain design.
    Glad to see some one from back in the day still plays :). I fell into that World of Warcraft trap a few years ago and I'm still recovering.
    Well, because the Uruks can finish the game quickly by breaching the final gate and destroy the city entrance without much problem.
    I will.
    EDIT: This Orc AI is really cool. I'm not very good at micromanagement so I doubt I could win in singleplayer though. The terrain looks better than before.
    If I have time, I'll try to make a GUI army AI. (But don't count on it, because I rarely have time. ): )
    Okay, firstly, the terrain looks really nice. I absolutely love that camp behind the wall, and it's good that you made those rocks for the Uruk to stand on. The spammed rocks look really cool, and the stream looks really nice too. The waterfall in the back looks really epic, and Helm's Deep looks great! You've really put a lot of work into the terrain! Great work!
    The Hornburg is a bit too tall the the players can't see the top. Maybe scale it down a tiny bit. Also, I was reading quests again, and I noticed that "minutes" is spelled wrong in the "Deeping Wall Breach" quest. The Movement Tool for the Uruk-Hai was a nice idea, and I like the new model for the ladders.
    It's a real improvement!
    Again, great work!
    Of course you can :) Anything uploaded to THW listings is for public use after all :D

    Feel free to make any edits you need to them.
    That's a good thing to post in World Editor Help Zone. I don't have experience with model and skin importing, so I can't really help.
    Sure!
    Actually, I'm not sure if I'll get to it tonight. I'm feeling a bit lazy and I'm not sure if I'm up to a full review.
    Also try to find Sdertin[KoMe] .He is my oldest friend and he will help you cause he is a map maker too.Tell him to join the hive.Tell him theo misses him :p
    Its been almost 2 years since I left bnet.I think there will be WoMe at roc.Go in there ans tell them Theo sented you.If Abraham of Patrickoo are online they will know me.
    Reputation (+4):
    (Post) GJ with following guides of other users and also that map of your looks cool, gonna play it! :cgrin:
    Well ofcourse, i would not have uploaded them if i didn't want you to use them! Knock yourself out!
    Thanks for being really cooperative with the change!
    Lots of new people post maps but are certain of them being accepted, and therefore take no feedback and do nothing to improve their maps. It's really nice to have cooperative users.
    Reposted it in the right section for development. Gave credit to all imported mods and skins and pics. Fixed some bugs and errors. A fully functioning BETA now.
    I am working on getting all of the credits for models, skins, and music on the quest menu in the game as well as in the WC3 editor and description. This was just a beta test release to see how the scaling of the units and balance will work out. My next version will not be a BETA and will include credits and bug fixes.
    Welcome to the Hive Herbert09!
    I hope you enjoy your stay here.
    Feel free to go to the Introductions thread in Off-Topic to introduce yourself to the community.
    If there is anything you need, feel free to contact me. I'm no admin, but don't be afraid to send me a Visitor Message about anything.
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