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  • Glad the cursor is okay. :D I'll try to send over the UI parts after I've added some symbol on the inventory slots and changing the menu button's color. I remembered I toyed with them before, but I'm currently having trouble finding their texture in the mpq. D:

    EDIT: How about the loading screen and the updated UI shown in the thread? :) any other problems with the UI?
    Thanks! It's unexpectedly fun to try to solve other people's problems. People helped me nicely when I needed, so I guess doing some helping as well is natural, too.
    I got a suggestion for you. Hey, Heroes' Tale looks a little bit better, but doesn't look that good yet.
    I saw your screenshots, and you kinda use the default camera pretty much.
    I suggest you add different looks onto the cinematics; unless you already planned to do that.
    Here's my support beam.
    Pew! Pew!
    Hmm.. It should work. Try it this way:

    Cleansing the Lands 1 Update
    Events
    Unit - A unit Dies
    Conditions
    (Optional_Quest[2] is enabled) Equal to True
    Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Unit-type of (Triggering unit)) Equal to Lesser Demon Berserker
    Then - Actions
    Set LesserDemonBerserkers_Killed = (LesserDemonBerserkers_Killed + 1)
    Game - Display to (All players) for 3.00 seconds the text: (Lesser Demon Berserker: + ((String(LesserDemonBerserkers_Killed)) + /5))
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Unit-type of (Triggering unit)) Equal to Lesser Demon
    Then - Actions
    Set LesserDemon_Killed = (LesserDemon_Killed + 1)
    Game - Display to (All players) for 3.00 seconds the text: (Lesser Demon: + ((String(LesserDemon_Killed)) + /10))
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    LesserDemon_Killed Greater than or equal to 10
    LesserDemonBerserkers_Killed Greater than or equal to 5
    Then - Actions
    Quest - Display to (All players) the Quest Update message: Optional: Cleansing...
    Trigger - Turn off (This trigger)
    Else - Actions

    The trigger would not check the LesserDemon part if the first one returns true. Though, it should have worked out in the first place.
    ----------
    It's fine. Maybe it's just that my game bugged on why it happened because if it works for you then it will for me as well.
    ----------
    well, I hope so, it's still possible to happens though, let's just hope no.
    if things still going on, I recommend debug the integers, it's possible only the text function executed twice.

    Game - Display to (All players) for 3.00 seconds the text: (String(LesserDemon_Killed)
    Game - Display to (All players) for 3.00 seconds the text: (String(LesserDemonBerserker_Killed)

    Put these after the last line in the update action.
    If it's value is added by 2, then that trigger has issue.
    sorry if I can't directly helps, please tell me the second test if it still happens.

    the request is almost done, I'll just need to finish the loop trigger (hopefully no more libraries needed) and it's done
    I run a test with similar trigger and no issues similar to what you've said before happens.
    Notepad++, Sublime, etc.

    Yes, im only using Notepad++ to create a game. Why?
    still, your map reviews are awesome :)

    About returning or map making?? Probability chance is 0.
    1) No Warcraft
    2)Just Notepad++
    to be honest, I highly doubt it's possible, would you mind send me all triggers related to this quest?
    no, in being moderator :)
    Well, Im jealous(truth) though I need to leave Hive for my own safety.

    Anyways, Im a bit tweaking a few game engines of mine, creating prototype libraries :)
    change dying unit to triggering unit
    shouldnt the demon berseker give lessdemon_killed +2 instead of having its own variable counter?

    but I got no idea why it would trigger twice o_O
    LOL yeah, I changed it. I couldn't see anything myself without selecting the text. xD
    How are the links that you were supposed to show me? uh yeah zero hours here for now.
    The alpha was pretty fun (plenty of quests and enemies to keep the player busy), but I found it a little hard to relate to the character and story due to quite a few grammar issues. I understood most of what was meant by the dialog, but I had to sit there and think for a second which didn't allow me enough time to feel what the characters were feeling.

    If you ever need someone to go through and fix up the cinematic grammar, just let me know. I'd be happy to.
    Thanks :psmile: I had to make some kind of use out of my unfinished mini-mapping contest entry.

    How is Heroes Tale going? I'm about to test the alpha out now.
    Thank you very much and thanks for appreciating my works. Just keeping myself busy during my boring time.
    Thanks then. You can learn from other games or maybe take inspiration from movies you watch to create a new boss idea. Making a good plot (and making your boss fit to it (not just in appearance but in behavior as well)) will help you in making the boss fight better too.
    ----------
    Mine's not so I just did Hide User Customization to better see something...
    ----------
    Haha, busted I guess. xP

    EDIT: Holy Moly, dude. +12 rep o_O Did you do that on purpose?
    I really don't see what you're talking about. Everything is crystal clear in my profile.
    Nah. You only need to find the middle ground between moderating maps and working on your own project. Besides, there are still other map mods, right?
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