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Doomlord
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  • Okay then, thanks a bunch bro.
    I'll just start by completely importing both codes and don't modify the trigger (except private the functions). I don't want to delete stuff that shouldn't be deleted.
    CSSStandAlongBonus is what I meant.
    Okay, I'll just wrap them in 2 libraries (scope maybe?), however, if you have time, would you mind wrap them now for me? I don't like getting in confusion, but if you don't, I'll try it on my own.

    Using them ease my importing because my friend request a spell which uses BonusMod, I want to lesser importing (by merging the Header and the StandAlongBonus together), so that he can import them in one time.
    Doomlord, which part of the BonusModStandAloneBonus in CSS which is triggered in the beginning (the event function).
    I need it to turn it into partial Vjass (so I can use private function and transfer SimError and CSS_AddBonus from Map Header to ease installation for my maps).
    long time not talking bro.
    I just have a thing in mind to ask, why didn't you upload BonusMod in a separated resources?
    D
    Good thing I haven't published the version of my map including your system yet :D

    Haha no problem, things like that happen no matter how you try to avoid it, that's why there's the update button for your spell ^^
    How are you doing, Doomlord? It's quite a long time since we had some VMs, right?
    Ồ xin lỗi Doom! Hôm thứ 5 này bận quá, onl ko đc nên quên mất luôn. Với lại đang gặp 1 số trục trặc, vướng mắt khó hiểu với cái WE của cái war3 trong máy nên cũng làm biếng làm map. Tạm thời thì đang cài lại ửa3, vụ học JASS thì chưa biết sao, nhưng có thể hẹn trước là Tết onl để giúp nhé!
    Thanks :>

    About the bonusmod system, its in wurst and il upload it to THW along with some other stuff soon.
    D
    Now it works, thank you :)
    D
    When I copied IRS trigger to my map and removed the old trigger, it didn't find any functions. When I copied IRS trigger to header code, it didn't give any errors though. Might be just my pro skills however...
    Hey Doomlord! Happy holidays, and all that.

    I've been doing well. I just want to get some more things going in the JASS section. It needs a bit of a revamp (you might've noticed that Nestharus has removed all of his resources). Anyway, it is nice to see you back again. Also, approved. :p
    D
    Lol sure, I'll test it once I get to my PC.
    D
    Whoa, I just needed that one, thanks a lot for the update! :)
    Hey, I now added a link to your spell Freezing Field. It tooks some time, because I didn't want to bump the thread. Now that it is approved Blizzard Alternative was on top anyway.
    How are now, Doomlord? It's been a long time we did not made any conversation such as this.
    D
    Reputation (+1):
    (Bundle) Super practical and useful, a must-have for my map :)
    Wuwz xD I don't even know where it was posted o_O How did everyone see that :O? Oh well. Thanks.

    So aa.. I've been doing good I guess. Might have been sick a few times during that time. I can't remember. Well, we remember mainly the good times and the bad times are left behind, isn't it like that :?

    But more importantly WHAT HAVE YOU been doing :cgrin:? Missing so long ^^
    D o o m y :cgrin: *-*
    nâu nắm không gặp anh :D. mà giờ anh chỉ em là mới vào nghề spell coder nên theo gì hơm? (purge bảo là nên chọn GUI)
    Chào Đum! Lâu quá ko gặp. Hôm nào rảnh lên chỉ tui vài cái căn bản về JASS nhé
    I was born at 7 Sept 1995 btw :D 4 days younger than you

    CSS v1.00 is that your system?
    at the test map header code. or maybe I downloaded the wrong version? :/ or maybe you do something wrong in the macro.
    Just copy paste them, I do it for you :)
    set manaRegenBonus[0] = 'ZxJ0'
    set manaRegenBonus[1] = 'ZxJ1'
    set manaRegenBonus[2] = 'ZxJ2'
    set manaRegenBonus[3] = 'ZxJ3'
    set manaRegenBonus[4] = 'ZxJ4'
    set manaRegenBonus[5] = 'ZxJ5'
    set manaRegenBonus[6] = 'ZxJ6'
    set manaRegenBonus[7] = 'ZxJ7'
    set manaRegenBonus[8] = 'ZxJ8'
    set manaRegenBonus[9] = 'ZxJ9'
    set manaRegenBonus[10] = 'ZxJa'
    set manaRegenBonus[11] = 'ZxJb'
    set manaRegenBonus[13] = 'ZxJc'
    set lifeRegenBonus[0] = 'ZxK0'
    set lifeRegenBonus[1] = 'ZxK1'
    set lifeRegenBonus[2] = 'ZxK2'
    set lifeRegenBonus[3] = 'ZxK3'
    set lifeRegenBonus[4] = 'ZxK4'
    set lifeRegenBonus[5] = 'ZxK5'
    set lifeRegenBonus[6] = 'ZxK6'
    set lifeRegenBonus[7] = 'ZxK7'
    set lifeRegenBonus[8] = 'ZxK8'
    set lifeRegenBonus[9] = 'ZxK9'
    set lifeRegenBonus[10] = 'ZxKa'
    set lifeRegenBonus[11] = 'ZxKb'
    set lifeRegenBonus[13] = 'ZxKc'
    set sightRangeBonus[0] = 'ZxC0'
    set sightRangeBonus[1] = 'ZxC1'
    set sightRangeBonus[2] = 'ZxC2'
    set sightRangeBonus[3] = 'ZxC3'
    set sightRangeBonus[4] = 'ZxC4'
    set sightRangeBonus[5] = 'ZxC5'
    set sightRangeBonus[6] = 'ZxC6'
    set sightRangeBonus[7] = 'ZxC7'
    set sightRangeBonus[8] = 'ZxC8'
    set sightRangeBonus[9] = 'ZxC9'
    set sightRangeBonus[10] = 'ZxCa'
    set sightRangeBonus[11] = 'ZxCb'
    set sightRangeBonus[13] = 'ZxCc'
    and you did mistakes on sight range raw codes :p
    looks like you were sleepy when working at those raw codes :p
    I have found a bug :)
    at your test map when you type add manaregen what actually happening is that the hp regen which is increased

    your header codes (for the raw codes) are swapped between the addliferegen function and the addmanaregen function :p
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