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IcemanBo
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  • Hey man, thanks! Those are some great ideas. You really thought about it.

    I like 2.b the best. I added that ice thingking that the poison gas would get trapped in the ice and the enemy army was being mutated somewhere off-screen. I think the chopper should have to go and destroy the ice that has trapped the toxic gases. Maybe there's an enemy lab inside the blocks of ice. Did you see my ice models?

    Also, I want the arctic critters to become mutated and have some bosses.

    Big question though, is this... How can I make the Chopper a ground unit when it lands. I want the chopper to be vulnerable to attack when refueling.

    Also, I think I need to make level 3 have some in-game restart function. So, respawn base - respawn tanks - respawn everything that might die.
    Eh.. no. I'm done with the cinematic. That took me all day. The zombies are heading toward the arctic chopper station - the only fresh brains for hundreds of miles. lol. I'm having trouble making the tower defense thing fun.

    Currently, I give the chopper a choice of 4 items (including towers) the first wave, then 6 items the second wave. Problem is that it doesn't really feel like tower defense because the zombies just walk in and attack everything and its a big mess of shooting and zombies. Doesn't feel like much for strategy. Also, once you die, you must restart the game. To do this right, I should have used regions for everything so I could use them to respawn all units.

    Any ideas about how I could make it more fun?

    I had a few.

    1. I let the headquarters build items (no gold) but time is the commodity. You must chose the most useful items.

    2. Give the towers locust and make the zombies go straight for the headquarter. This is more like standard TD where you defend a "base" from attacking units. When the base dies its gg.

    What are your thoughts?
    It worked for me (re-downloded it and tested fine). Maybe you could try it in TFT and see if it plays there. I did have trouble with fatal errors but the version I sent you played fine. I can send a newer one if you want. I did improve the cinematic slightly. But I have to run now. Let me know if you figure it out.

    I have 3 waves of Zombies in level 3 now and I added a 2nd player who flies a cobra. Player 2 just helps or harasses the choplifter. I just think that the view of another chopper in the sky is cool when you know someone is actually flying it.
    I've never tried it before but its easy. Its just a matter of keep track of a bunch of distances, times and angles. You would be good at it.
    Zombie cinematic is looking good! :D

    A group of soldiers attacks another group and then a jet flies over and fires a missile setting off a chemical weapon (dragon hawk cloud) which kills them all. The from a corpse (close-up) ... a Zombie rises from the snow!
    Sorry, I think I got it working now. I think it had something to do with the temp data. You are right. I will not save to dropbox until I am ready from now on. Let me test it a few more times. I think we're good.
    I'm not getting it on lvls 1 -2 but surprisingly I do get it on 3. What was the name of the file you saved? Also, can you just tell me what you did? I think I can reproduce it easily enough. #1 I know about the camera bounds thing (I removed it too). #2 I see you disabled "run - int". I tried to do that for lvl2 but the problem with that was it makes the chopper not move (except up and down) but I think I know the problem there.
    So, sorry about that version. I knew that crashed. I removed it too. I will look to see what changes you made. Did you test it and the multiboard works in all 3 levels?
    Ya, it will be way better. 4 player and some other abilities added. It will have better models and movement.
    Ya, I'm really pissed at it. I fixed it at one point and then started working on something else and it disappeared again.

    I tried to make the radar refresh and keep the chopper at the center of a region (converted point with width/heighth). It caused way to much lag and crashed with a fatal error. It was fun to try though.

    I also reset the Far Z and made the map look 100% better with fog and sky effects for each level. I was now able to raise the height limit to 1600. The only problem was now the edge of the map looks bad, so I moved the regions in - making them a bit smaller.

    Anyway, its looking really nice. I'm excited to get rid of it soon.

    Thanks for looking at the multiboard. The trigger which causes the problem is in "L2 M2." To test lvl2 type in the cheat code as a chat message "lvl2" without the quotes. Also, notice that skipping to lvl3 does not remove the multiboard. Therefore the bug must be in trigger named "Level 2 M1."
    No, I lost the whole multiboard, I can't figure out what I did to change it. But its just gone now. The trigger wasn't touched at all. Something is interfering. Do you have any idea what could make this happen? I also tried to remake it after the cinematic to see if that helps, but it doesn't.

    Ladder sounds cool. That map is really fun. I think you just need to make a better story and characters and it could be a huge hit. The triggers seemed really smooth. I keep thinking blademaster would be a good character because he has jump animation (critical strike).

    Good luck with the ladder, I hope you get it soon.
    So, I'm through the end of Level 2 (death bay) and just trying to get things cleaned up. For some reason the multiboard disappears after the start of level 2. I think it might be the cinematic I added. I made a crash in the sea trigger and triggered the destructible death for the machine gun. I made the radar (mini-map) only show the current region ([set current camera bounds] is a cool trigger). I also fixed it so the respawn would set the chopper facing the center of the current region. Urg... so much work.

    I decided Level 3 is going to be a tower defense level with Zombies, lol, because I'm tired of rescuing hostages now. I think there will be 4 waves rather than 4 missions. Towers will be items that do nothing until they are placed. Once placed they will become real towers.

    I am so over this map - Can't wait to start Pacman :)
    Oh sweet! I'll review it for sure! Where you able to make the platforms more forgiving? You know, so the player doesn't fall off the edge so easy? I really want to get done with choplifter. I think I'm going to make the extra levels easy in that you just pick up more hostages. I am more excited about Pacman now.
    No, I just thought that was really funny. I want a fixed cam view of the entire map. So the character moves but the camera doesn't. Like the original.
    Hey, yeh thanks.
    Nice to see someone responding fast.
    Wasn't really expecting any response anytime soon.

    I actually never tested Dreadlords ability to be honest. I couldn't seem to figure out the code to finish it either in time(The idea and executing it is a little complex).
    I actually posted a new version a thew of hours after disabling the selection for Dreadlord.
    Bo, the King has returned !!!
    Proziz is back !
    You have to create BoZiz account and help us to create clan Ziz !
    Noted, I will fix that.... And it is now changed, please let me know if it is fixed.
    for some reason i dont get your sliding system working :/ i did import everything do i need to change anything? i have ice on the ground.
    Yep but it is arrow storm ^^
    You can do fire storm just by switching models in the test map ^^
    Thanks for the reply !
    Main problems are dued to the custom model ;)
    Even Wrathion told me that the model is a bit problematic.
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