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LeonXardo66
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  • Happy Birthday!



    <span style="font-size: 12px">Here is a cake.</span>

    . . . . , . ., . ., . ,. . . . .
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    . . .|~~::~~~::~~| . . .
    . . .|~!!~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _____________________
    Er... by the way, I didn't organize the creeps in order of difficulty, or in which wave they would come in. The game organized them in alphabetical order. The flying and siege creeps were placed at the bottom. You didn't necessarily need to make each stronger than the last. I gave what info I thought the creep could be in the tooltip. For example, I put the Abyssal Depthlord as "A boss", but it's weaker than the Abyssal Soldier, which I thought could accompany the Depthlord.. I'm not angry or anything, but it will be a bit weird to see (what I envisioned as) a powerful enemy like the Skeletal Mauler followed by a Skeletal Minion, which you made tougher.
    A better example of this is that you made the Greater Pit Spawn stronger than the Pit Spawn.
    If I'm understanding you properly, you want to make all player heroes participate in a special event after a period of time, placed in a special spot to battle demons, and want to tell each player how long his or her hero has survived.
    Well, I'm no expert in triggers, but I'm pretty sure the best way would be using variables. Make it so that when a player picks a hero, the hero is set as a variable, e.g. "P1Hero". If you have preset heroes, you can skip that part and just use the unit for triggers instead of the variable. (However, I recommend the first method just so you get some practice with variables.) Now, when the hero is created, move "P1Hero" to his designated region. However, I'm pretty sure that this method leaks and that you can set temp points or something, move the unit, and then delete the temp points to prevent the leak, but I'm not entirely sure how to do this. If you want to know how long the player has survived, simply create a variable "P1HeroSurvive" and every second, add one to it. If "P1Hero" dies, then stop the timer and display "P1HeroSurvive" to the player. You could display this information in a multiboard. If you want to do special events, just use all your hero variables and move them to a location. Again, I'm pretty sure just using regions to do this leaks, so you might want to get some help.
    If this is what you wanted, great! Good luck map making!
    Welcome to the Hive LeonXardo66!
    I hope you enjoy your stay here.
    Feel free to go to the Introductions thread in Off-Topic to introduce yourself to the community.
    If there is anything you need, feel free to contact me. I'm no admin, but don't be afraid to send me a Visitor Message about anything.
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