• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
T. D. W.
Reaction score
63

Profile posts Latest activity Postings Experience Albums Resources About

  • Hey, Jad. You are the one who made my replacement signature right? I mean the signature for the Ghost Rider?
    D
    That's gonna be awesome :)
    D
    How's it going with 4d? :D

    Doesn't 4d system enable to do like fading trail - kind of movement, since it's time and space? It actually depends on how you do it but I'm just curious :p
    I'm in Silver II (Silver III is the correct one actually, but the system is bugged a bit).
    I'm already in a clan run by my older cousin, thanks for the offer, but I'll stay :)
    Also, thanks for the tips ;)
    I have less than 1.2K Trophy D:
    Well, I played about 5 months ago, but that's pretty much inactive, I just started playing seriously this December.
    ----------
    If I created it, it's pretty obvious that I am it's manager, besides, I was leader of the clan while hammer was on vacation last week :p
    ----------
    yeah, didn't notice :p
    anyway, how long have you been playing Clash of Clans?
    ----------
    And for the clan:
    scarier peanuts
    Leader is H4MM3R.30
    My name is Jad :p
    And I created a website for it: scarierpeanuts.webs.com
    ----------
    Okay, will search you in-game :)
    So, who's managing the website?
    ----------
    It costed 530$ it is pretty higher but the store where we bought it was cheap
    ----------
    Good to hear that you can find a good price for such a lovely and wonderful gadget :)
    Btw, here's a friendly advice : never ever try to Jailbreak Ipad, it's not good for the Ipad.


    ----------
    clash of clans
    ----------
    well, what clan are you at? :p
    because I'm playing that game too :D
    Ipad Air? Wow, you're pretty lucky, it's pretty expensive out there!
    What games did you play in Ipad?
    I see, Real Life been fun during holiday, right? :D
    Anyway, I'm pretty much planning on a new spell when I had the chance :)
    Even though you're really busy, I hope you had a merry Christmas last 24th! Get active again dude, grandpa chobs misses you!
    Hey Jad, Merry Christmas! I have a question about your KB3D system. How can I make it to attack flying unit? I set the KB3D_D_FLYING=true, it does not work. :)
    Yeah! I can help you and your friends. But I need time to think about the project and need to know when you need to.
    Charge Stop
    Events
    Unit - A unit Is issued an order targeting an object
    Unit - A unit Is issued an order targeting a point
    Unit - A unit Is issued an order with no target
    Conditions
    ((Triggering unit) is in ChargeGroup) Equal to True
    Actions
    Unit Group - Remove (Triggering unit) from ChargeGroup
    Animation - Reset (Triggering unit)'s animation
    Animation - Change (Triggering unit)'s animation speed to 100.00% of its original speed
    Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Unit - Turn collision for (Triggering unit) On
    Set ChargeEndPoint = (Position of (Triggering unit))
    For each (Integer ChargeLoop) from 1 to ChargeCount, do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Triggering unit) Equal to ChargeUnit[ChargeLoop]
    Then - Actions
    Unit Group - Remove all units from ChargeUnitGroup[ChargeLoop]
    Set ChargeRun[ChargeLoop] = 1
    Special Effect - Destroy ChargeEffect[ChargeLoop]
    Special Effect - Destroy ChargeEffect2[ChargeLoop]
    Special Effect - Destroy ChargeEffect3[ChargeLoop]
    Else - Actions
    Then - Actions
    Set ChargehasBuff[ChargeLoop] = 1
    Set ChargeCheckGroup = (Units within 3000.00 of ChargeRunPoint[ChargeLoop] matching ((Matching unit) Equal to ChargeTarget[ChargeLoop]))
    Unit Group - Pick every unit in ChargeCheckGroup and do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Picked unit) Equal to ChargeTarget[ChargeLoop]
    Then - Actions
    Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Owner of ChargeTarget[ChargeLoop]) Equal to (Picked player)

    Then - Actions
    Set ChargeEffectType = <Empty String>
    Custom script: if GetLocalPlayer() == GetEnumPlayer() then
    Set ChargeEffectType = Abilities\Spells\Other\HowlOfTerror\HowlTarget.mdl
    Custom script: endif
    Special Effect - Create a special effect attached to the overhead of ChargeTarget[ChargeLoop] using ChargeEffectType
    Set ChargeEffect2[ChargeLoop] = (Last created special effect)
    Else - Actions
    Else - Actions
    Custom script: call DestroyGroup (udg_ChargeCheckGroup)
    Else - Actions
    Set ChargeCheckGroup = (Units within 175.00 of ChargeRunPoint[ChargeLoop] matching ((Matching unit) Equal to ChargeTarget[ChargeLoop]))
    Unit Group - Pick every unit in ChargeCheckGroup and do (Actions)
    Loop - Actions
    Special Effect - Destroy ChargeEffect[ChargeLoop]
    Special Effect - Destroy ChargeEffect2[ChargeLoop]
    Special Effect - Destroy ChargeEffect3[ChargeLoop]
    Animation - Change ChargeUnit[ChargeLoop]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Animation - Change ChargeUnit[ChargeLoop]'s animation speed to 100.00% of its original speed
    Unit - Create 1 Dummy for (Owner of ChargeUnit[ChargeLoop]) at ChargePoint[ChargeLoop] facing 270.00 degrees
    Set ChargeDummy[ChargeLoop] = (Last created unit)
    Unit - Add Charge Stun to ChargeDummy[ChargeLoop]
    Unit - Set level of Charge Stun for ChargeDummy[ChargeLoop] to (Level of Corda for ChargeUnit[ChargeLoop])
    Unit - Add a 1.00 second Generic expiration timer to ChargeDummy[ChargeLoop]
    Unit - Order ChargeDummy[ChargeLoop] to Neutral - Firebolt ChargeTarget[ChargeLoop]
    Unit - Order ChargeUnit[ChargeLoop] to Attack ChargeTarget[ChargeLoop]
    Unit - Turn collision for ChargeUnit[ChargeLoop] On
    Set ChargeUnit[ChargeLoop] = No unit
    Set ChargeTarget[ChargeLoop] = No unit
    Custom script: call DestroyGroup (udg_ChargeCheckGroup)
    Custom script: call RemoveLocation (udg_ChargePoint[udg_ChargeLoop])
    Custom script: call RemoveLocation (udg_ChargeTargetPoint[udg_ChargeLoop])
    Custom script: call RemoveLocation (udg_ChargeRunPoint[udg_ChargeLoop])
    Else - Actions
    Charge Run
    Events
    Time - Every 0.03 seconds of game time
    Conditions
    Actions
    For each (Integer ChargeLoop) from 1 to ChargeCount, do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    ChargeStartTime[ChargeLoop] Equal to 0.02
    Then - Actions
    Set ChargeRun[ChargeLoop] = 0
    Set ChargeStartTime[ChargeLoop] = 1.00
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    ChargeStartTime[ChargeLoop] Less than 0.01
    Then - Actions
    Unit - Order ChargeUnit[ChargeLoop] to Hold Position
    Unit Group - Add ChargeUnit[ChargeLoop] to ChargeGroup
    Set ChargeStartTime[ChargeLoop] = (ChargeStartTime[ChargeLoop] + 0.01)
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    ChargeRun[ChargeLoop] Equal to 0
    Then - Actions
    Set ChargePoint[ChargeLoop] = (Position of ChargeUnit[ChargeLoop])
    Set ChargeTargetPoint[ChargeLoop] = (Position of ChargeTarget[ChargeLoop])
    Set ChargeRunPoint[ChargeLoop] = (ChargePoint[ChargeLoop] offset by (0.03 x (500.00 + (500.00 x (Real((Level of Charge of Darkness for ChargeUnit[ChargeLoop])))))) towards (Angle from ChargePoint[ChargeLoop] to ChargeTargetPoint[ChargeLoop]) degrees)
    Unit - Make ChargeUnit[ChargeLoop] face ChargeTargetPoint[ChargeLoop] over 0.10 seconds
    Custom script: call SetUnitX(udg_ChargeUnit[udg_ChargeLoop] , GetLocationX(udg_ChargeRunPoint[udg_ChargeLoop]) )
    Custom script: call SetUnitY(udg_ChargeUnit[udg_ChargeLoop] , GetLocationY(udg_ChargeRunPoint[udg_ChargeLoop]) )
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Level of Charge of Darkness for ChargeUnit[ChargeLoop]) Greater than 0
    Then - Actions
    Set ChargeCheckGroup = (Units within 300.00 of ChargeRunPoint[ChargeLoop] matching (((((((Matching unit) is A structure) Not equal to True) and ((Matching unit) Not equal to ChargeTarget[ChargeLoop])) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) is in Charg
    Unit Group - Pick every unit in ChargeCheckGroup and do (Actions)
    Loop - Actions
    Unit Group - Add (Picked unit) to ChargeUnitGroup[ChargeLoop]
    Unit - Create 1 Knockback Dummy for (Owner of ChargeUnit[ChargeLoop]) at ChargeRunPoint[ChargeLoop] facing 270.00 degrees
    Set ChargeKnockbackDummy[ChargeLoop] = (Last created unit)
    Unit - Add Empurrão to ChargeKnockbackDummy[ChargeLoop]
    Unit - Set level of Empurrão for ChargeKnockbackDummy[ChargeLoop] to (Level of Empurrão for ChargeUnit[ChargeLoop])
    Unit - Add a 1.60 second Generic expiration timer to ChargeKnockbackDummy[ChargeLoop]
    Unit - Order ChargeKnockbackDummy[ChargeLoop] to Attack (Picked unit)
    Custom script: call DestroyGroup (udg_ChargeCheckGroup)
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    ChargehasBuff[ChargeLoop] Equal to 0
    Charge
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    (Ability being cast) Equal to Charge of Darkness
    Actions
    Set ChargeCount = (ChargeCount + 1)
    Set ChargeEffectType = Abilities\Spells\Other\HowlOfTerror\HowlTarget.mdl
    Set ChargeUnit[ChargeCount] = (Triggering unit)
    Set ChargeTarget[ChargeCount] = (Target unit of ability being cast)
    Set ChargeTargetPoint[ChargeCount] = (Position of ChargeTarget[ChargeCount])
    Cinematic - Ping minimap for (All allies of (Owner of ChargeUnit[ChargeCount])) at ChargeTargetPoint[ChargeCount] for 2.00 seconds
    Custom script: call RemoveLocation (udg_ChargeTargetPoint[udg_ChargeCount])
    Custom script: if IsUnitEnemy(GetTriggerUnit(), GetLocalPlayer()) then
    Set ChargeEffectType = <Empty String>
    Custom script: endif
    Animation - Reset ChargeUnit[ChargeCount]'s body-part facing
    Unit - Turn collision for ChargeUnit[ChargeCount] Off
    Animation - Change ChargeUnit[ChargeCount]'s vertex coloring to (100.00%, 100.00%, 100.00%) with (10.00 + (15.00 x (Real((Level of Charge of Darkness for ChargeUnit[ChargeCount])))))% transparency
    Animation - Change ChargeUnit[ChargeCount]'s animation speed to (80.00 + (50.00 x (Real((Level of Charge of Darkness for ChargeUnit[ChargeCount])))))% of its original speed
    Unit - Grant shared vision of ChargeTarget[ChargeCount] to (Owner of ChargeUnit[ChargeCount])
    Special Effect - Create a special effect attached to the overhead of ChargeTarget[ChargeCount] using ChargeEffectType
    Set ChargeEffect[ChargeCount] = (Last created special effect)
    Custom script: call SetUnitAnimationByIndex(udg_ChargeUnit[udg_ChargeCount], 2)
    Special Effect - Create a special effect attached to the origin of ChargeUnit[ChargeCount] using war3mapImported\ShockwaveMissilePurple.mdx
    Set ChargeEffect3[ChargeCount] = (Last created special effect)
    No reply?! Well okay. Just kidding. Was about to see your reaction. :p :p :p
    Emote madness.
    ----------
    Go away. chobibo!
    ----------
    Hey doge! how come you don't talk to us anymore doge? You have bad feelings towards us doge? Come on doge, we want you back, doge! What happened to your nThusiasm doge?

    Okay... Gonna go away now... :(
    You know? I'm losing my respect for the person who you are. [/MaliciousJoke]
    What group?

    You call that a question? What other social groups do you have membership in? [/Rude]

    If you're being serious, kindly clarify.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top