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IcemanBo
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  • No, watched a movie and got a real life issue that made me touch my computer just now.
    Well, I was about to tell about the terrain template I am making for Christmas but since you know it, well that was it.
    No worries. Its good for me to learn on my own. I'm slowly figuring out all of your triggers. I've made more progress last night too.

    Cobra enemy choppers fly up in the air when you get close.
    Missions 1 - 4 working. Ready for level 2.
    death animation almost worked out.

    Any thoughts on how I can get my machine gun spell to kill destructibles?
    For some reason, it won't take out trees or crates. I have adjusted the "targets"
    option in OE several times. I tried debris, structures, trees, mechanical, and in all
    different arrangements.
    So, ya that script I linked to works. I now have "radar ping" as a feature where hold position used to be and "drop item" where stop used to be.

    This is cool stuff. Good call on the animations. I have made serious improvements.

    Trees now shake when you hit them.
    Missions 1-3 working.
    item pick up and drop off custom triggered.
    flying bugs all gone.
    vision settings fine tuned to keep inactive regions dark (including building).
    Attack replaced with a machine gun spell.

    more coming soon... :) thanks again for everything!!!

    edit: oh ya and hostages all going into base. I had to add them to unit group when created then I removed wander when dropped off. I also had to remove some pathing blockers, but they finally get home to see their loved ones after all this time.
    Have you ever seen this? I'm not sure it works but if so that's pretty cool. I wonder what else can be overridden with .txt files.

    I'm trying to make hold position have a tooltip about radar and make it do something totally different. This would be a way to add more keyboard functions with blank commandstrings and custom hotkeys.
    You need to convert the default prop window from radians to degrees when resetting it.

    You can remove the AND in

    Conditions
    --AND - conditions
    ----cond 1
    ----cond 2
    ->
    Conditions
    --cond 1
    --cond 2
    Thanks lol. I noticed the mistake as soon as you gave me the test map lol.

    You should look at my other system on the pending list lol.
    Yes, and it has attachment points. I feel so dumb. In fairness to me though, it is a bit ugly and that's the reason I didn't use it. I need to make a trigger that makes it play its walk animation when it moves forward. Can I just add that to the press up trigger? I don't see why not, but I have been wrong before.
    I just downloaded the other Apache model. DOOOOH. It has the animation for forward and it has a spell animation for nitro boost. Its uglier thats why I didn't take it in the beginning but now after all the trouble that other model caused. I'm going for it.
    Well, I'll keep going with it until I get all the bugs smoothed out.

    Your map looks cool, I really want to see what it looks like in-game. Good Luck!
    Ya, I've been super busy. I am building a website and working and trying to help my friends with a class action law suit against the state. I barely have time for anything here anymore. But, I do want to finish Choplifter mostly because of all the time we put into it.

    So 1 problem with the hostages was that the new hostages created after the tent is destroyed weren't being added to the group. I fixed that by adding "last created unit" in the camp trigger. But something else was bugging because I was picking them up and then going back for more and the second time they were not getting in. Well, now I fixed that too but for some reason when I pick up 6 hostages and drop them off only 3 run to the base. The others just wander around. So whatever, I go get more and eventually I beat the level, but then everything freezes. Chopper gets stuck mid-flight and is moved instantly to start location. If I could work past this bug I will be able to finish up the levels fairly fast. But since I can't test level 2, I can't know if it works. lol. I think you are right about the model being off-center. Maybe I should switch it. I am thinking of making several copies of a model with different angles and then using them as effects rather than models, that way I can switch effects and not lose unit orders.

    Good luck in the contest! Do you have a WIP I can look at?
    Thanks for the rep :) I added 4 UIs and fixed a bunch of bugs.

    I am working on choplifter now. It still has a bunch of bugs and I'm probably messing it all up again but I promise, it wasn't working. The nitro was stuck to the side of the chopper and the hostages really weren't getting in. uhg. Oh well, I'm plugging away at it.

    How have you been?
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