• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
MrHobby53
Reaction score
5

Profile posts Latest activity Postings Experience Resources About

  • yes man there is AI, in game use the commands "-add 1" "-add 2" etc. the number represents the Player Number you want the bot to be added.
    Yea, i made it, but just in free time. I still work in the campaign as well, but making minor changes.
    Hahaha :D
    Well, warcraft's incoming connection is probably rejected by your firewall. Let war3 has free access in firewall and then try again. It the only thing I can think of atm
    Spreading just means you need to give rep to other users first before you can give again to a user. When you give 1 rep to me for example, to give another 1 rep to me again, you need to give rep to 5 other users first. :)
    Town Hall/Keep/Castle : buildings\human\TownHall\TownHall
    Farm : buildings\human\Farm\Farm
    I've already explained that earlier. You can open the priest model in the mpq browser then edit it to your liking. :).

    ----------
    If you're talking about the model itself, you can edit the glow by editing the skin. If you're talking about the portrait, there should be two particle emitters in the node manager you can edit. ^^
    ----------

    ----------
    Wut? What program? You can do everything in magos model editor. ^^ (except for the skin editing part) IF you're talking about editing the glow in the eyes of the priest in the portrait model, you can open magos > windows > node manager there should be two objects with "particle" in their name. Those are the things you should edit. :) This can't be done with the actual unit model itself though since the glow is part of the skin.
    ----------
    You can find the priest model and it's portrait in War3.mpq.

    You should open magos (should be a gray window at first) > windows > MPQ browser. Once the mpq browser is open, click file then open War3.mpq (Copy all four mpqs from your WarCraft III folder into your magos folder).

    It should load up a list of maps, and a lot of folders. There you can browse textures, maps, and models. You can view and edit model/textures in magos by double clicking the model and it should show up in the viewer now. :)
    You can usually download those DLLs by searching for it in google. :)

    Here: Magos+DLL.zip
    Wut? What program? You can do everything in magos model editor. ^^ (except for the skin editing part)

    IF you're talking about editing the glow in the eyes of the priest in the portrait model, you can open magos > windows > node manager
    there should be two objects with "particle" in their name. Those are the things you should edit. :)

    If you're talking about the model itself, you can edit the glow by editing the skin. If you're talking about the portrait, there should be two particle emitters in the node manager you can edit. ^^
    You'd have to stuff with the model's materials so that a part of the model's skin will be alpha then you can add TC materials underneath the alpha material. The TC skin, as I remember is Replaceable texture 0? I'm not sure, Haven't done that stuff in ages.
    Oh you meant path of the skin.. Well, lets see now..
    For the gyrocopter, it's Textures\gyrocopter.blp
    For the Mortar Team, it's Textures\MortarTeam.blp
    but AFAIK almost nobody makes skins for these units. :/
    No none at all actually. :/
    I guess people just didn't think reskinning the gyrocopter was worth it since the model is pretty restricting. Anyway, what look did you want?
    Ops sorry, i understod wrong ^^
    Well, i'm working in chapter 6 YET ! but nearly finishing :)
    Honestly, I believe Mod haven't review your map actually. It was an auto forced approval. [according to Moderator's Comment]
    Those textures are in the folders SharedModels and Textures. They are among hundreds of other textures. ^^

    BTW, it's a good thing I viewed your profile. I would have never seen your response. ^^
    For the model itself, the path is "SharedModels\NEBirth.MDX" but the model itself uses a bunch of textures.
    Ah. I don't like any maps where you have to build something or train units and shit..
    I only love maps where u control heroes and maybe some summoned units and you have some object to do like defending base (DotA, XHS, Mass Destruction (director's cut)) and those kinda maps.
    Yeah I can actually see when you reply there since I am automatically subscribed wherever I post. C:
    Anyway I replied you back, I sincerely didn't mean offense there. ;)
    Prepare some hammer to whack your head with my review, it's going to be a bit harassing lol, okay seriously, I'll review it tomorrow :)
    yes, i remember the thing that u do, but i have changed the thing in the campaign, so i won't use that terrain :/ sorry.
    well, for now the best thing u can do is report bugs,suggestion etc...
    thanks for help ^^
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top