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SeedinAethyr
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  • Your cake died to my background, haha!

    Thank you! Nice to see activity after being away for so long on my profile, even if it is just happy birthday!
    WC3 doesn't seem to be very popular on ModDB, so that's not really surprising. It would be nice to break the top 100, but I doubt it'll haopen -- I'll happily settle for just the extra publicity along the way.
    *I have tested it and it works very well to me, it can transport merc and summons both to lay siege on bases that are far away, saving time and allowing you to move mercs through the map even when the lanes are too crowded, or transport them right into the middle of battle to aid your hero, or even call them back to your base if they are in trouble, you can abuse this with "Giant Wolves" or any permanent summon, since they don't have food cost and they are cheap, or you can store permanent summons at your base and "recall" them whenever you need them and you can use it after using the staff of teleportation for instant siege.
    *The other thing, is that I didn't check "Stone of Summoning" for a long time with all the changes done to the game, I think that when I created it, maybe the stats of the emerald crushers were not as good as they are right now, but right now is a ridiculuos item for its cost, since it summons 2 of them, which is much better than the cost of most mercs with the advantage that they can be summoned instantly and the "Mercenary Contract" does pretty much the same thing with the difference that "mechs" are not so overpowered, due to that reason I'm not gonna bring it back as an item that can be sold, since it is a bit overpowered and its redundant to have it since the mercenary contract does pretty much the same thing, but still it can be dropped by elite enemies when they are killed.
    *Thanks for the replay I'll check it later. I'll see what I can do about the Military Power, I'll try to do what you said, I'll also increase the bounty of Spectral Appendages for the next version.
    *You beat Hard already I'm impressed, about "Insane" I think I need to check that up because some units are spawned in insane mode, that maybe in the past could be beaten in single player but right now, I don't know so I have to check it out, but to beat insane you have to probably with a very strong hero and you have to perform flawlessly in order to win, I think I beat it in the past but it was extremely difficult.

    Anyway, thanks for sending me the replay and thanks for the feedback, you have been very helpful to improve the map
    Ohh THANKS! and sorry for taking so long to reply... I was offline for months to pay more attention at school. Anyways thanks for this awsome cake :) You think its still... well... eatable??
    Don't post on that advertisers wall or else they'll spam your profile. They're bots made by companies to sign up on forums and advertise.
    *Yes I know the thing about the mercs and they also have a purpose, the Elvish Champion and the Darksteel Guardian shouldn't be the best choice to take down a base even if they might help, so I increased the damage of serpent wards, but specially because heroes are too damn powerful against them in high levels.
    *About the serpent wards, that's intentional.
    *I will increase the range of "Repair", about the Ancient Protectors they are the towers with the highest regeneration and they are not meant to be "repaired". If you want to repair them you will have to buy the "Engineer Tools" sold at the "Chaos Laboratory", which can repair any tower or ward.
    *Also I'm gonna update the map again because someone reported me a bug I didn't saw before and to nerf the Chaos Bosses even more, beacuse I fought against Hurakan and is so much powerful than what I intended him to be.
    Yeah sorry about that, a friend of mine also told me wards were to damn strong, I'm going to update the map again fixing that issue, also the new item incendiary bomb is very good to take down wards and conquer bases. I also recieved complaints about the chaos bosses, so I'm going to make them a little more weaker. But still, "Hard" is going to be harder than before, because in the past you probably abused the resistance of some mercs to conquer bases quickly and now its not going to be an option, since no merc will have that kind of resistance against wards or obelisk guardians and its meant to be that way, conquering all the bases shouldn't be something easy to do, but the new item "Incendiary Bomb" works very good to take down wards and structures, so it should level things a little bit.

    EDIT: Map updated.
    *Well it seems you were right about the bug of Sky Orb and I already fixed it, I'll update the map again today.
    *No actually the difficulty sytem doesn't work the same for multiplayer, since in multiplayer is like single player hard mode by default with some events that will only trigger if there is a certain number of players, that is why I Implemented the "easy mode", that is a mode between easy mode and normal mode for single player, but version 2.72 is more friendly with multiplayer when there are only 2 players.
    *Thanks for reporting the thing about the Cyclops, I'll fix that today also.
    *Well to kill Death wards you can also use the rocket launcher and I think the Staff of the Storms also works on wards, and the duration of the invulnerability potion is 25 seconds 10 seconds below magna shield, but still is enough time to do great damage.
    Ah ok, thats weird it might have something to do with the item system that gets bugged sometimes, but I'm gonna check it out to see if there is something that I can do to solve it.

    I know that getting in the middle is risky but, you can do that using magna shield or a potion of invulnerability, to go into battle for as long as the effect lasts, or if you buy the scepter of judgement or the staff of the storms sold at the Sacred Statue of Divinity, you can use those items from any distance to damage a particular enemy without getting even close to the heat of the battle.

    I also updated the map to version 2.72.
    Hey, analyzing your replay I saw you let the Warlock Titan live, one of you should buy the Scepter of Judgement and nuke him the next time or try damage him with something, to make him to die faster and perhaps allow the titan to cancel each or maybe help the good titans defeat the bad titans to crush the enemy base.
    Kwl tnx , I got vexorian optimizer and it works , but I'm still busy adding few more spells to heroes that don't have anythin , ill release the map after exams , about 3 to 4 weeks from now
    *Fixed the issue about the Sacred Necklace Of The Titans.
    *About the game you played with the Hulk, I wander, do you use invulnerability potions? because I do and I did fine with the hulk in the past, but if its too hard right now I'll see if I can come up with something else.
    *The Chaos Boss is named Hurakan, that is a mayan god related to wind, fire and storm, I think he is the chaos boss that deals more damage. I forgot to add him the correct ability as I was cloning skill sets for the chaos bosses, but it will be fixed in the next version that is coming soon, also for the next version, I removed an ability that will make Chaos Bosses too effective against armies and reduced their health, for they to die faster, but also increased the damage per second of their aura that causes damage to all buildings on the map and displayed a message by the time they are spawned, that specifies that Chaos Bosses abilities have a global impact on the battlefield, whic perhaps some people might not notice.
    *I tuned the events for two player game, so it should be easier for the next version, also thank you very much for sending me that replay, it was very instructive for me to see other players playing, I didn't noticed before the weaknesses of serpent wards and obelisk guardians, since I made many changes to the mercs, so for next version they will be more deadly and they will actually damage the mercs, rather than attacking them while dealing no damage. If you have more multiplayer games specially with three or more players I will like to see those replays. Also fixed the thing that will cause Nix Grul's Siege Hound to get stuck.
    *About the bug of the "Sky Orb", was you wearing the Medallion Of The Behemoth by the time you attempted to buy it or pick it up? and what hero were you using? I need that information to see what happened, but it might have something to do with the item system that sometimes gets buggy and is really weird since is an item system I took from a map created by blizzard, but I never realized why it gets buggy, beacuse is a simple system that should not get bugged and has no leaks.
    I'm gonna check it out but if you played only one game with Tyrasul, this might have something to do with a blizzard bug that I cannot solve related to the auras, that causes auras sometimes to grant ridiculous bonuses to units, but it has to do something with the aura abilities and I can't do anything about it. I have encounter this bug before in past while playing with other units that have aura abilities, but there is nothing to do except restarting the map, it not always happens and I don't fully understand why they happen since it has nothing to do with triggers. Even though I'm gonna test Tyrazul to see how things go.
    Ah ok, good to know, now I don't know if I should add those bosses, because they are extremely powerful, maybe they will show up if there are at least 5 players.

    Well about the bosses maybe I can make the Swarm Dragon spawn once in hard mode, the Avatar of Doom is spawned in insane mode and I won't let him show up in hard mode because he is even more powerful than before, so facing him in singleplayer is most likely certain death and about the new bosses, make them spawn in single player will make the game absurdly difficult because of all bosses, these ones are specifically designed to be killed by the combined efforts of two players or more, because they will kill any unit that comes around them with 3300hp in a matter of seconds, living the player with almost no support from allied units and will kill most mercs and summons quickly, they also counter spells superfast so in order to hit them with a spell that targets you will always have to cast another spell that targets first, they take less damage from spells, and one of them will reduce the mana of your hero to zero every time you come near him (I mean like minion's attack range), so you won't be able to cast spells while you fight him and that one is also immune to spells.

    Maybe for the next version I'll add more elite units to the Alliance.

    Also a tip, instead of elite warriors, you can hire mortar teams, since their attack range allows them to attack serpent wards without being hit.
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